十字军之王3 开发日志#133 汉化
Hello everyone! This is my first time writing a dev diary and I want to share with you almost everything I worked on for Wards and Wardens. Let’s set the stage first: you are a ruler and your seed is stronger than ever, flourishing with your many offspring. Children play and run around all over your court, but you have more pressing matters to attend to! Perhaps the mother of your children has become incapable, unable to provide milk for your infants. Who are you gonna call? Wet nurses, of course!
大家好啊!这是我第一次写开发日志,我希望能给你们分享所有我在监护与被监护人中参与的工作。让我们来假设这么一个情况:你是一个统治者,你的孩子变得越来越强壮,和你的其他后代一起茁壮成长。孩子们在你的宫廷中嬉戏打闹,但在美好的景色下你有其他的深刻的担忧。其中一个可能是孩子的母亲逐渐变得衰老,不在能够为婴儿哺乳。你能请谁来帮忙呢?当然是奶妈啦。
Wet Nurse
Historically, a Wet Nurse was a woman of the court charged with the care of infants in need of breastfeeding, for whatever reason there might be. However, the position evolved over time and, in some circles, the wet nurse became an integral part of the family. She might care for older children and become an influential advisor, or even a second mother. Strong bonds were created not only between wet nurse and child, but also between children that were nurtured by the same nurse. Such children were called suckling siblings and were treated on the same level as blood siblings.
历史上,奶妈通常是宫廷里面负责照顾还需要喝母乳的婴儿的女人,不论出于什么原因他们还没断奶。但是,奶妈这个职业随着时间,或者说随着某种循环,是在不断进步的,在当时她变成了一个家庭不可或缺的一部分。她同时也可能照顾更加年长的孩子,或者成为家庭中有影响力的提议者,或者甚至能成为干妈这样的角色。这种强大的纽带不仅存在于奶妈和她照顾的孩子,在这一群孩子之间也同样有着强烈的羁绊。这种孩子们之间会拥有哺育纽带,这与兄弟姐妹之间的血缘纽带是一样的。

[Decision to search for a suitable candidate for Wet Nurse Court Position]
[寻找奶妈的合适人选的决议]
In the game, the Wet Nurse is represented as a Court Position. A child ruler, a ruler with children or one holding children hostage can hire a suitable woman as a Wet Nurse. In return, she provides illness resistance to children of the court and will inform her employer about significant milestones in childhood development, like a wee one’s first spoken words or first fallen teeth.
在游戏中,奶妈是一个宫廷职位。一个儿童统治者,拥有孩子的统治者或者拥有儿童人质的统治者都可以选择一个合适的女人来当奶妈。作为回报,奶妈可以提供给儿童疾病抗性,以及可以给她照顾的儿童出发童年发展里程碑事件,像是小婴儿的第一句话,或者第一颗掉的牙。

[Example of childhood development event: first fallen teeth]
[童年发展事件的例子:第一颗掉的牙]
Who can become a Wet Nurse, you may ask? Any able woman that has no particular noble roots. In history, these were commoners from the court: widowed mothers or just those in need of another source of income.
你可能会问谁能当奶妈呢?任何不属于贵族家族的女性都能担任。在历史上,这是几种常见的在宫廷中担任奶妈的人选:丧偶的寡妇母亲,或者是一些需要额外收入的人群。

[Wet Nurse Court Position tooltip]
[奶妈宫廷职位标签]

[Wet Nurse aptitude tooltip]
[奶妈称职度标签]
Rites of Passage
As part of our focus on children in this Event Pack, we pay some attention to the moment they become adults. Changing your societal status in such a way is a big deal even today, as seen in school graduations, specific birthdays and religious thresholds. Usually, this transition is signified by a ceremony or a ritual. I decided to look into tribal rites of passage and ended up with a decision, an amalgamation of different rituals from all over the world, with the most common or interesting rituals selected to represent the practice.
作为聚焦童年事件包其中的一部分,我们非常关注儿童成长为成人的那一个时刻。这个社会身份的转变时刻在如今依然是一件非常重大的事件,像是学校的毕业典礼,特殊的成人礼生日或者是一些宗教仪式。这一项传统通常是由一场典礼或者仪式所表达。我们决定从部落仪式这方面入手,将它做成一个决议,这将会由世界范围内不同的仪式所构成,而这些仪式都是挑选出来非常常见或者有趣的。

[Rites of Passage decision window]
[成人仪式决议界面]
Possible rites:
可能的仪式
Duel: using the existing duel combat system, the child has to fight against an adult from the same culture
Scarification: a facial ravaging that may result in the Scarred trait
Seclusion: using the travel system, the child ventures into the wild on their own and comes back wiser and more worldly
Hair-shaving: similar to the halq in Islam, the child sacrifices their fair hair for adulthood
Elemental Cleansing: a baptism by either water or fire
1. 决斗:使用现在的决斗系统,选择这一项的孩子需要挑战一个同文化的成年人。
2. 献祭:一次面部的破坏,可能会导致疤痕特性。
3. 隐居:使用旅行的系统,选择这个的孩子会去独自去野外冒险,回来后会变得更加睿智和有远见。
4. 削发:类似伊斯兰教里的halq,孩子会剪掉他们小时候留的头发以示成长。
5. 洗礼:一次洗礼仪式,用火或者是水。

[Rites of Passage: fire cleansing ritual]
[成人礼:火焰洗礼仪式]
This decision is available for any landed tribal teenager or any landed tribal parent/warden of a teenager. So it is possible to welcome your feudal hostages into your tribe and make them go through the rites. Three of the rite types will be available, the selection determined by the ruler’s cultural ethos. Each has a different effect on a child's personality, their skills, and more.
任何一个拥有领地的部落青年领主或者成年领主,但是成年人需要是一个青年的监护人或父母,都可以开启这个决议。你也已邀请封建制度的领主来到你的部落参观整场仪式。有三种仪式类别可以选择,不过这个选择会基于领主的文化传统。每个选择也都会对孩子的性格,技能或者其他方面产生不同的影响。

[Rites of Passage setup event: choosing a ritual]
[成人礼设定界面:选择一个仪式]
A Guardian’s Influence on their Ward’s Personality
Have you ever felt that being a guardian offers little impact on the personality traits of your ward? Well, not anymore! The guardian now has access to an interaction which allows them to choose one of their own personality traits and try to push it onto the ward. The interaction is available for the player as well as an AI guardian, so choose them wisely! Otherwise, your sadistic, shy or paranoid guardian might just pass on their vile traits to your precious genius heir. This interaction is even available for wardens, letting them influence their child-age hostages.
在以前的版本中,你应该感觉到了虽然是一个孩子的监护人,但是也只能对他们的成长起到有限的影响。不过这一切将会变成过去式!现在的监护人可以进行一个交互,使得他们可以选择他们的一个特质来推行给他们的被监护儿童。这个交互对玩家自身和AI都有效,所以谨慎选择你孩子的监护人。不然的话你宝贵的天才继承人将会被他们监护人的恶毒特性所污染,像是施虐狂,害羞或者多疑。这个互动甚至对有囚犯贵族可用,让他们影响他们的儿童囚犯。

[Example of a successful Influence Ward’s Personality interaction for the shy trait]
[一个成功的影响例子]

[Example of a failed Influence Ward’s Personality interaction for the callous trait]
[一个失败的影响例子]
The outcome is decided by the child, so the bulk of it is left to whatever RNG gods you believe in. However, the more alike the ward is to the guardian, the more likely the brainwashing is to succeed.
这个结果是被孩子所决定的,所以这个成功与否大多取决于你信仰的随机数之神。不过如果被监护的儿童越喜欢它的监护人,这个洗脑就更可能成功。

[Influence Ward’s Personality interaction window and acceptance tooltip]
[影响监护人的交互界面以及成功率标签]
All features mentioned above are part of the Event Pack “Wards & Wardens”. Next week will be the last DD before the release! In it, we will cover our new, beautiful art and animations.
上面的所有提到的游戏新特性都是新事件包“监护和被监护人”的内容。下周会有事件包发售前的最后一篇开发日志!在那里我们会展示所有新的美丽的游戏美术和动画。