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复古即时战略游戏 - D.O.R.F. - 2023.03.02 - 开发日志 - 三月社区投票

2023-03-03 06:30 作者:Oscar-Mervin_陈辰尘  | 我要投稿

首先,感谢您一直以来的支持。来自这个 patreon 页面的资金对于能够继续从事这个项目来说是无价的。

接下来,这里有一个小更新。添加了一些额外的防御/支持结构,所以这里有一些预览:

如果您对为什么这里的两个大型结构没有阴影感到好奇,那么,这是一个错误。如前所述,阴影和照明作为一个系统将在整个渲染引擎大修中得到彻底修改,所以我一直在努力避免因为抛光这样的细节而失眠。这张 GIF 中的门也有轻微的错位,这也是我稍后要润色的地方;城门通常需要进行一些改造以符合 DORF 的设计目标,即允许它们只有一部分足迹是可伸缩的,以允许步兵可以占领的城门之类的东西来控制城门。

我还花时间回去重做帝国城墙的精灵,让它们更漂亮一点。

精灵还会动态地将自己与在某些点与防御结构相交的墙壁对齐。这没有任何用处,但看起来确实不错,并且使正确的基地布局和防御性枪支面对更加直观。

为了比较,NWO 墙再次:

再次比较一下,战团的墙壁,尽管没有对它们进行任何更改:

至于民意调查本身,我将在这里包括 3 个选项:

- 继续研究 NWO 结构,包括移动生产和资源结构、基地防御和基地的其他必要组成部分。

- 新的独特战团单位,如上次投票所述。这将包括强大的灵能步兵、巨人等非人类,以及更奇异的报废车辆。

- 野战炮和大炮。这些将包括机枪人员,他们可以像普通单位一样开火,或者部署三脚架以获得更好、更准确的火力,以及用于远程轰炸的重炮、迫击炮、高射炮,以及辅助武器必须部署才能运行的支持单元,例如雷达和探测器。请注意,这些单位将需要一些额外的引擎修改才能完全发挥作用(具体来说,通过让可部署单位在敌人范围内自动部署而不是需要手动部署来使可部署单位更智能),因此他们在游戏中的演示更像是预览.

原文内容

First off, thanks for your continued support. The funds from this patreon page have been invaluable to being able to continually work on this project.

Next, here's a small update. Some additional defensive/support structures have been added, so here's a little preview of that:

If you are curious about why the two large structures here have no shadows, well, that's a bug. As stated before, shadows and lighting as a system will be completely revised in a total rendering engine overhaul, so I've been trying to avoid losing any sleep over polishing minutia like that. There's also a slight misalignment going on with the gates in this GIF, which again is something I'd polish at a later time; gates in general need some reworking to fit within the design goals of DORF, namely allowing them to have only a part of their footprint be retractable, to allow for things like gatehouses that infantry can capture to take control of the gate.

I've also taken the time go back and redo the Imperial wall sprites, to make them a bit more fancy.


The sprites will also dynamically align themselves with walls that intersect the defensive structure at certain points. This doesn't serve a purpose, but does look nice, and makes proper base layout and defensive gun facing a bit more intuitive.

For comparison, the NWO walls again:


And for comparison again, the Warband walls, although no changes have been made to them:


As for the poll itself, I'll include 3 options here:

- Continue working on NWO structures, including mobile production and resource structures, base defenses and other necessary components of a base.

- New unique Warband units, as described in the poll last time. This would include powerful psychic infantry, abhumans such as giants, and more bizarre scrap vehicles.

- Field guns and artillery. These would include things such as machine gun crews, which can fire as normal units, or deploy a tripod mount for better, more accurate fire, as well as heavy guns for long range bombardment, mortars, anti-aircraft cannons, as well as auxiliary support units such as radars and detectors that must deploy to operate. Note that these units would require some additional engine modifications to fully function (specifically, making deployable units smarter by having them auto-deploy when in range of an enemy, rather than requiring manual deployment) and so their demonstration ingame would be more of a preview.

复古即时战略游戏 - D.O.R.F. - 2023.03.02 - 开发日志 - 三月社区投票的评论 (共 条)

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