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维多利亚3开发日志#58 | 9/14 利益存在的改动

2022-10-07 22:52 作者:牧有汉化  | 我要投稿

牧游社 牧有汉化翻译


Victoria 3 - Dev Diary #58 - Interest Revisions

Wizzington, Game Director (Victoria 3)


Hello and welcome to yet another Victoria 3 development diary. Today is going to be a fairly brief dev diary discussing some design changes in diplomacy that happened as a result of internal playtesting and feedback, specifically to the mechanics of Interests and their significance in the game.

大家好啊,欢迎来到另一篇维多利亚3开发日志。今天这一篇会比较简短,讨论由内部测试和反馈而导致的一些外交方面的设计变化,特别是益存在Interests机制及其在游戏中的意义。


Interests, as you may recall from Dev Diary #19, are essentially a country having a diplomatic presence in a particular Strategic Region, either as a result of owning territory there, having a subject that owns territory there, or through a Declared Interest. Back then, Interests merely limited where you start Diplomatic Plays and Establish Colonies, and acted as a guide for the AI in terms of which countries it needed to care about

正如你从开发日志#19中回想的那样,利益存在本质上是一个国家在一片特定的战略区域中的外交存在,或是因为在此拥有领土,或是因为有在此拥有领土的附庸,或是因为在此宣称了利益存在。之前,利益存在只是限制你能在哪里开展外交博弈或者建立殖民地,也是对AI需要关心哪些国家的指导。


With so many Great Powers maintaining Interests there, Europe is a perilous place to start a Diplomatic Play in

有这么多列强在此维持利益存在,欧洲是开展外交博弈的危险之地。


So, what has changed between then and now? Well, basically, playtesting revealed two principal issues with Interests in the game. The first was that they simply didn't feel significant enough, because they only tied directly into colonization and diplomatic plays. The second was that the number of declared Interests a country had available to them was based solely on rank, which meant that Austria with its miniscule navy was able to maintain almost as global a presence as the British with their, well, definitely not so miniscule navy.

所以,和那时相比,现在有哪些改变?嗯,基本来说,游戏测试揭示了游戏中利益存在的两个最重要的问题。第一,这一机制看起来无足轻重,因为他们只与殖民和外交博弈直接相关。第二,一个国家可宣称利益存在的数量只与国家等级有关,这意味着海军微不足道的奥地利能和不列颠维持差不多的全球存在,而后者的海军,显然并非微不足道。


To solve the first problem, we decided to do a little experiment - what if instead of just limiting colonization and diplomatic plays, Interests were required for all forms of diplomacy, up to and including trade? This was an idea we’d kicked around previously, but the concern was that it'd simply be too limiting, particularly where trade was concerned, because as mentioned, the only way to get more Interests was to increase your country rank, and once you were a Great Power, well that was it. No more trade partners, at least not of your own choosing.

为了解决第一个问题,我们决定做一项小实验——如果除了殖民和外交博弈,所有形式的外交,乃至贸易,都需要利益存在呢?这是我们之前提出的一个想法,但担心这一限制太大,特别是贸易被牵扯其中,因为就像之前说的,唯一获得更多利益存在的方法是提升国家等级,而一旦你成为列强,那就到此为止了。不会有更多贸易伙伴了,至少不是你自己选的。


The solution to the second problem, then, turned out to also be the key to the first one: tying the navy directly into declared Interests. The number of declared Interests from rank were reduced, and instead, Naval Bases now produce declared Interests, with one declared Interest provided per 10 flotillas that a country has. In other words, while Austria can now maintain a handful of declared Interests around Europe to look out for its national interests (pun intended), the size of Britain's fleet allows it to poke its nose into the business of just about any corner of the world that it wants to.

第二个问题的解决方案,也是解决第一个问题的关键:把海军和利益存在的宣称数量直接绑定。由等级而来的利益存在宣称的数目减少了,取而代之的是,海军基地现在会生产可宣称的利益存在,国家每拥有十个舰队就提供一个可宣称的利益存在。换句话说,奥地利现在能够在欧洲维持一些些利益存在以维护其国家利益,另一方面,不列颠的舰队规模能让它窥探世界的任何一个角落,只要它想的话。


Spain's navy may not be what it once was, but it's still large enough to allow the Spanish a greater diplomatic reach than their Major Power rank would otherwise allow

西班牙的海军也许已经不复从前,但仍然足够大,让西班牙的外交能触及比其主要大国等级所允许的更远的部分地方。


With this change made, our experiment truly came together, and allowed us to greatly expand the scope of the Interest mechanic. Instead of just being a requirement for taking over land, Interests now signify a formal diplomatic presence in a region without which you simply do not have the ability to interact with that region at all - no French diplomats in Southeast Asia means no French diplomacy in Southeast Asia.

有了这一改变,我们的实验真正地结合到一起,允许我们极大地扩展利益存在机制的范围。利益存在不再仅仅是夺取土地的前提,现在它意味着在一个地区的正式外交存在,没有了它你就不能和这个区域进行哪怕一点互动——法国在东南亚没有外交官就意味着法国在东南亚没有外交。


In no particular order, here are all the mechanics that now tie into Interests:

以下是所有和利益存在相关的机制,排名不分先后:


Diplomatic Plays & Colonization: As before, a country must have an Interest in a region to start a Diplomatic Play or begin colonizing there.
外交博弈与殖民:和之前一样,国家必须在一个地区有利益存在才能在这里开展外交博弈或殖民。

Diplomatic Actions: To conduct diplomacy with a country, you must now have at least one overlapping Interest - meaning they must have an Interest in any strategic region where you also have an Interest. For example, Texas can conduct diplomacy with Britain if Britain maintains an Interest in the Dixie Region, even if Texas has no Interests outside the Dixie region.
外交行动:要与一个国家开展外交,现在你必须至少有一处重叠的利益存在——这意味着他们必须至少在任何一个你有利益存在的地区也有利益存在。举例来说,如果不列颠在迪克西地区维持利益存在,德克萨斯就可以和不列颠开展外交,即使德克萨斯在迪克西地区之外没有利益存在。

Trade: To establish a trade route between two markets, one of the two market owners has to have an Interest in any region where the other market is present. For example, if the USA maintains an Interest in La Plata where the Argentine market is present, then Argentina and the USA can trade with each other, even if Argentina doesn’t have an Interest anywhere in North America.
贸易:为了建立连接两个市场的贸易路线,两个市场的所有者之一必须在另一市场存在的任一地区拥有利益存在。举例来说,阿根廷市场位于拉普拉塔,如果美国在此宣称利益存在,那么阿根廷和美国就能互相贸易,即使阿根廷在北美洲没有任何利益存在。

Notifications: You will only be informed about diplomatic going-ons between countries with which you have an overlapping Interest, and in states where you have an Interest in the region.
通知:你只会被告知有重叠利益存在的国家,或者有利益存在区域中的地区的外交消息。


(图片)

As much as the Sikh Empire might desire European allies against Britain, their landlocked position limits their options - without a coast they will have to wait for one of those powers to take an interest in North India

尽管锡克帝国迫切地渴望欧洲盟友来对抗不列颠,但他们深处内陆的地理位置限制了他们的选择——缺乏海岸线的他们必须等待其中一个列强对北印度宣称利益存在。


Ultimately, the result of these changes were threefold: It made Interests a far more central mechanic to the game, it increased the need for maintaining a large fleet-in-being for empires with global ambitions, and it increased immersion by having who you could and could not deal with simply make more sense. An isolated Bhutan in the Himalayas now truly feels isolated, rather than inexplicably being able to send embassies to Paraguay at a whim.

最终,这些变化有三重影响:它让利益存在成为了游戏核心的机制;它增加了让有全球野心的帝国维持庞大舰队的需求;它通过让你能和谁或者不能和谁打交道变得更有意义的方式增加了游戏的沉浸感。喜马拉雅山上与世隔绝的不丹现在真正感到孤立,而不是能莫名其妙随心所欲地将大使派到巴拉圭。


That's it for today! I'll be back next week with another Dev Diary on a hotly anticipated topic: The AI of Victoria 3.

今天就是这样!下周我会带来另一篇开发日志,话题备受期待:维多利亚3的AI。



翻译:Yakuky

校对:三等文官猹中堂


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