【策划见面会】暴躁老哥2.0魔皇玩家问答策划,策划CPU坏了

23国服见面会·暴躁老哥2.0,English translation attached in the end
根据B站字幕整理,有不少地方没听清,标出来了。
各位策划好,2008年6月的时候,我当时还在上3年级,今天我已经(没听清),那我玩这个游戏,今年是第15年,而且我不是成都本地的,我们这一波有很多我们都是为了热爱这个游戏,然而我们聚集在这里,今天是咱们的主题,是“聆心计划”,刚才说希望我们有一些问题,通过梅尔文的笔记的形式去传达,这也反馈出了我们前面说的那个很多勇士问的问题,说是缺乏一个更为深入的这样的一个环节,去跟你们进行沟通,所以我希望我代表我们桌,把这些该问的问题都问出。
那么今天是我冒险团连续在线的第2015天。可能有些玩家也佩服我,我是咱们国服第一个在伊斯大陆版本,全身红12冲到80级词条的那个魔皇,大家可能对我在当时这样的时候也有些误解,或者褒贬不一。所以我想说的是,就是适合新玩家,所以我问的问题也希望问到各位策划,也希望得到各位策划直面的回答。在问之前,我想就因为我每次的见面会和嘉年华基本都会到场,我就借用萨哥在去年嘉年华的时候说的一句话,为中国玩家提供最优质的游戏内容,是双方团队共同的实践,这是亘古不变的。我想就这个这句话,我接下来的问题,不管是中国策划还是韩国策划,在提问的时候都先思考一下,你们觉得都为国服玩家(没听清)这个为基准然后去回答。
第一个问题(没听清)具体来说拖更的一个问题。我想就是说为了(没听清)在这个角度去问一下各位策划,就是大家像我们承诺国服跟韩服的版本差异在三个月这样一个问题。
第一个方面,那么我记得巴卡尼这个版本,国服相当于是拖了两个月的时间,原本在正常的更新节奏应该是在去年11月,1222版本更新后,那么早在韩服9月更新的巴卡尼的这个版本,那么当时出现了有部分职业它自带控的,自带这个免疫异常状态的职业和剑帝这样的职业,他使用石化鞋会出现bug,这个属性失效。那么韩服在9月更新巴卡尼之后呢,一个周就修复了。那么我们国服在更新的时候,当时说我们要为了版本稳定性测试,所以说我们有三个月的这样的(没听清),那我们国服在1222版本更新的时候,这个bug直接同步韩服最新的(没听清),并且在0112版本机械崛起巴卡尔攻坚战的版本才进行修复,我想问一下这三个月的拖更时间,不能说拖更吧,就是版本稳定性测试的时间,请问你们的工作量体现在哪里?你们在这三个月究竟做了什么稳定性测试?第一个问题。我是说各位策划记录一下我的问题,也希望翻译小姐姐这边,真诚的希望翻译小姐姐能够把我的问题传达给洪镇赫策划。
第二个方面,就是在这三个月的更新时间中,我们存在一个穿越问题,那么柯涅恩山这个问题我不想再提了,老生常谈,大家有没有提过。那么我想提的这个问题,刚才各桌也有提出,就是光迹兑换的这个问题,但是并没有并没有提到我认为的核心点上。那么早在一周之前,梅尔文策划他跨过了一个版本,一个笔记,说是我们为了对抗,或者说是提前避免这个金币的通货膨胀,或者过量产出,我们下调了光迹的这个兑换。但是我们在伊斯大陆呃,大魔法师的次元回廊以及机械崛起版本,我们每更新一个版本,韩服这边是增加30的光迹兑换,在次元回廊版本将两者分离,变成了金币和光迹兑换。如果按照你们的策划方案,我认为你们就应该保留90个光迹奖章兑换,而把金币下调到60个,也就是90+60的模式,可为什么你们的这个奖章变成了60+60,这与你们的策划方向不符,也就是我们玩家在论坛讨论的,阉割了30个奖章兑换,其实我们并没有对这个30个金币奖章兑换,阐述过程的愤怒。因为国服你们也有自己的这样的一个考虑,但实际上这30个奖章兑换,是应该还给我们国服玩家的,请问这是为什么?
第二点,可能这个更新大家可能都没有关注到,就是每周竞拍的问题。那么在0420版本的时候,我关注到了我们策划删除了奥兹玛,当然可以以正式上线为准。你可以这样说,删除了奥兹玛,希洛克的每周竞拍,但是在我的印象中,早在韩服半个月之前,甚至三周之前,韩服更新了巴卡尔的每周竞拍,同时为了同时更新巴卡尔每周竞拍的同时,把希洛克奥兹玛的这个每周竞拍给删除了。请问我们策划在穿越更新删除每周竞拍的同时,巴卡尔的每周竞拍去哪了,最终版本就是这样更新的吗?
第三个方面,由于我们游戏本身拖更导致,再加上现在其实大家做的这些东西大家都有目共睹,它不耐玩。就是因为不耐玩,所以我们需要更多的更新内容,而这与版本这三个月的波动发生了直接的冲突。更何况110级版本的这个喂养模式,它总是在后一个版本就背刺前一个版本,我想问问寂静城版本,大家买票刷词条的这些玩家现在是什么样的一个感受,玩家全部变成了未来战士,甚至很多伤心,我们韩服都已经玩烂了才能传到国服。然后呢我们国服从100级版本末期提供给了玩家什么活动,同质化的重复。每周奖励需要通过每日签到来达成,那么累计签到又要通过每周签到来达成,更何况我们每日的签到时间还那么长。
这三个方面我想请你们回答一下,承诺这三个月更新,这三个月这个版本稳定性的调优在哪里?
第二个问题就是时装问题,那么韩服在100级版本更新的时装卖场活动,由于我每次参加线下的这个见面会的时候,都会提时装问题。为什么国服这个时装不能交易,这样的问题我也不希望再问了,或者说我知道你们会怎么样回答。我就想问一下,在去年嘉年华承诺的,早在2021年2月更新的阿拉德时装季,这样的一个活动,就是我们韩服的时装卖场,国服特色化的这样一个活动,今年说是要返场,请问什么时候返场,返场计划是什么?因为我们更多的暖暖当,他不需要缝纫机这种限制,每一期装扮,成套成套的去买,我们需要的是一件一件的,甚至时装卖场这样的活动我们被称为了玩家帮策划带货,玩家上传时装搭配方案,然后我们(没听清)金币去买,我们能接受这样的一个问题。而且(没听清)今年什么时候开。
其次呢,就是账号仓库,目前国服是4亿限额。那么据我所知韩服是8亿,请问国服能否对这个进行扩充跟优化。
最后一个问题,就是早在2020年,我们开发的云上长安这样的一个玩法,目前已经3年了,其实这个玩法能够解决我们在(没听清)承诺。除了在顶级团本之外,额外扩充了一个国服特色玩法。请问后期有没有更新计划,和对它的一个发展方向?好谢谢大家。
(最后他想再补充一句好吧)真诚的希望得到各位中国策划和咱们洪镇赫策划对我这些问题的一个直面的一个回复,谢谢。
Greetings, directors. In June 2008, when I was still in grade 3, and now I've been (couldn't hear clearly). So, this is the 15th year that I am playing the game. I'm not local to Chengdu. There are many of us in this wave who are all here to love this game. However, we are gathered here, and today is our theme called "Listening Plan". Just now, I said I hope we can have some questions that can be through Melvin's notes to convey, this also reflects the many questions asked by the adventurers we mentioned earlier, saying that there is a lack of a more in-depth link to communicate with you. Therefore, I hope to represent our round table and ask all the questions that need to be asked.
So today is my 2,015th day of adventurer club's consecutive log-ins. Some players may also admire me. I am the first Elemental Bomber in we CDNF to reach +12 amp and all Lv80 options of all parts in the Ispins version. Everyone may have some misunderstandings or mixed opinions about me at that time. So what I want to say is maybe suitable for new players, so I hope my questions reach out to all the directors and receive direct answers from you. Before asking, I thought that as I attend almost every CDNF's meetings and carnivals, I would use a quote from Sage from last year's carnival to provide Chinese players with the best game content, which is a common practice of both teams, and it's never been changed. I would like to take this sentence as a reference for my following questions. Whether it's Chinese directors or the Korean director that are about to answer, when asking questions, I would like you to consider first about what you have done to *CDNF* players (couldn't hear clearly) and then answer them.
The first question (couldn't heard clearly) is specifically the question of delaying. I think it means that in order to (couldn't heard clearly) ask the directors from this perspective. We promise that the time points difference between the CDNF and KDNF will be within three months.
The first aspect is that I remember the WarPath version, which delayed two months for CDNF to update. The normal update frequency should have been in November last year, after the Dec. 22 version was updated. And the WarPath version was updated as early as September for KDNF. At that time, there were some classes that can hold ememies by themselves, as well as classes with immune status and classes like Vagabond. When they use the petrification shoes, they would encounter bugs - the option became invalid. So, after updating WarPath in September, KDNF fixed this issue within just a week. So when we CDNF was updating, we said we needed to test the stability of the content, so we need three months of this (couldn't heard clearly). So when we CDNF was updating version of Dec. 12, this bug was directly synchronized with the latest version of KDNF (couldn't heard clearly), and it was not fixed till the version of Bakal Raid on Jan. 12. I would like to ask about the delay time of these three months, should not to mention delay - is it the time for content stability testing? What was your workload? What stability tests have you conducted in these three months? This is the first question. I mean, directors, please take note of my questions and I also hope that the translator girl can convey my questions to the Korean director Hong Jin-hyuk.
The second aspect is that during these three months of window period, we have a traversal issue, so I don't want to raise the issue of Canyon Hill anymore. It's a cliché. Have you ever mentioned it? So the question I want to raise, which was also raised by all other round tables just now, is the issue of tales shop, but they haven't get the point I believe. Well, a week ago, director of Melvin has crossed a version, a note, saying that we lowered the exchange limits of the tales in order to confront or avoid inflation or excessive the production of the gold in advance. But when we update Ispins - sorry - Dimension Corridor and WarPath, KDNF increased the amount of tales exchange limits by 30 as every content version was updated. In the Dimensional Corridor version, we separate the two and convert them into gold and tokens exchange. If you follow your plan, I think you should just keep the limits of 90 tokens to be exchanged and reduce the limits of gold to 60, or 90+60 mode. However, why did you change the limits to 60+60? This is not in line with your plan, which is what we players discussed in the community, castrating 30 tokens exchanges. In fact, we are not angry about the process of explaining this 30 gold and token exchange. As you also have your own considerations for CDNF, but in reality, these 30 tokens should be returned to we CDNF players for exchange. May I ask why?
The second point, which may not have been noticed by everyone, is the issue of weekly auctions. So in version of Apr. 20, I noticed that our directors are to delete Ozma, well, of course, it can be based on the formal update. You can say that the weekly auctions for Ozma and Sirocco will be deleted. But in my impression, half a month or even three weeks ago, KDNF updated Bakal's weekly auctions. At the same time, in order to update Bakal's weekly auctions simultaneously, the weekly auctions for Sirocco and Ozma have been deleted. May I ask where Bakal's weekly auction update will be while we update the traversal deletion of those weekly autions? Is this the final implemented version to update?
The third aspect is that due to the delay in our game itself and the fact that everyone is making these things now, it is not playable. Just because it's not playable, we need more updates, which directly conflicts with the fluctuations in the version over the past three months. Moreover, in the Lv110 cap version of this equip growth mode, it always attacks the previous version in the later version. I would like to ask in the DCD version, how do players who buy tickets and farm (custom) options feel now? All players have become "future warriors", and even many are sad. We KDNF players have already played poorly before they can convey to CDNF. And the events were provided to players at the end of the Lv100 cap version in we CDNF, is of homogeneous repetition. Weekly rewards need to be achieved through daily log-in, and accumulative log-in rewards need to be achieved through weekly log-in, even our daily log-in time requirements are so long.
I would like to ask you to answer these three questions. You promised to update in three months. So where was the stability optimizations for this version in these three months?
The second issue is the avatar issue. Well, as the Avatar Market in the KDNF was updated in the Lv100 cap version, every time I attend this offline meeting, I always raise the avatar issues. I don't want to ask any more questions about why CDNF's avatars cannot be traded, or I know how you will answer them. I just want to ask, in the Arad Avatar Season promised at last year's carnival, which was updated as early as February 2021, such an event is our KDNF's Avatar Market, which became a unique event of CDNF. This year, it is said to return. So when will it return and what are the return plans? Because we dress-up fighter don't need the restriction of "Sewing Machines" (CDNF's sale event that allows players to disassemble unncessary avatars to event materials and use bought items to convert the materials to random specific avatars or avatar set boxes, including rare avatar set boxes which are tradable). We can only buy a complete set of avatars for each set. We need single avatars instead. Even for events like Avatar Market, we called it "players helping directors sell goods". Players submit dress-ups, and then we (couldn't hear clearly) buy with gold. We can accept such a question. And (couldn't hear clearly) when will it open this year? (CDNF's Avatar Market is not a permanent content but only a time limited event)
Secondly, the account vault. Currently there is a limit of 400 million gold in CDNF. So as far as I know, it's 800 million in KDNF instead. May I ask if the CDNF directors can expand and optimize this.
The last question is that as early as 2020, we developed a gameplay of Cloud Chang'an, which has been available for 3 years now. In fact, this gameplay can solve our promise of (couldn't hear clearly). Beyond the end game raid, we have also expanded our CDNF's unique gameplay. May I ask if there are any updated plans and a development direction for it in the future? Okay, thank you all.
(Finally, he would like to add another sentence.) Sincerely hope to receive a direct response from all Chinese directors and our Korean director Hong Jin-hyuk to my questions. Thank you.