【中文翻译】Steel Wool 小羊想给大家说些心里话
原文
Straight from the Sheep's mouth
Hey all, this is Andrew, Co-Founder at Steel Wool Studios. I wanted to jump in here directly and say a few things to the Freddit community! Our Exec Producer Ray normally would be doing this but he is taking a much needed rest to spend time with his family before the late night shift so I thought I would sneak in and say “hi!”.
Security Breach is HUGE. Both in scope and size. We really wanted to go big for this one and our small indie team have dedicated their lives for the past two years on this. I am very, very proud of the game as I think it is such a great new edition to Scott’s amazing world.
With that all said, we knew there would be a lot of patching when we released. Just by the very nature of Big Game + Small Team = Old Man Consequences. When I say small team, I really mean it. It’s so hard to know what an “Indie” team means these days. Trust me when I say we are an indie sized team. We have a QA team of some of the most dedicated, hardworking people in the whole studio… but they are a less than a dozen. We knew when the game released we would see things that we never expected because now the player pool is in the hundreds of thousands! “Hey… did you see Monty float down a hallway?... d’heck?”.
We have our patches for each platform being worked on currently as well as our long-term patches we will be releasing next year. We have specific plans for performance improvements, UI improvements, quality of life improvements etc. Security Breach is our baby and we plan to see it grow and support it for the long haul until it goes off to college and barely calls us anymore and we’re lucky to see it during the holidays.
We’re doing a set of high priority patches and then I want our team to take a much-needed holiday break. I heard Ray’s daughter call his wife “Daddy” in a Zoom meeting and after laughing I knew this team needed to take the Holidays OFF. Like OFF OFF. No Zoom, No Slack, No Emails, No Texts. My co-founder Jtop did an interview with Dawko and one of you guys did an awesome cartoon of Jtop, Ray and Dawko. Jtop asked me “Am I really going that grey?!”. “No man! It’s just the camera and the artist probably ran out of ink”. Security Breach has robbed Jtop of his hair color… just don’t tell him I said that.
It’s so hard to express to the fans how truly hard this team worked. From top to bottom. Through thick and thin. This team LOVES this game, the community and LOVES Scott’s universe. We will be working to improve all aspects of Security Breach on all platforms. I promise. When we’re at that point, maybe we can start discussing the plans for what we’re going to add to Security Breach in 2022. Hopefully it will be Glitch free… or… maybe not.

译文
小羊想给大家说些心里话
大家好,我是Andrew, Steel Wool Studios的联合创始人。我这次突然跳出来,是想对Freddit(FNAF粉丝社区之一)说几句话。这通常都是由我们的执行制片人Ray做的,但他在马上到来的深夜值班之前需要休息,想和家人在一起,所以我想我应该先偷偷溜进来给大家打个招呼。
安全漏洞很大。无论是在范围还是规模上。我们真的想要在这方面做得更大,我们的小型独立游戏团队在过去两年里也一直致力于这一领域。我为这款游戏感到非常自豪,因为我认为这是Scott神奇世界的一个伟大的新版本。
尽管如此,我们当然早就知道当我们发行时将会有许多补丁。这就是“大游戏+小团队=钓鱼老人小游戏(UCN)”的必然的问题。当我说我们是小团队时,我是认真的。如今我们很难理解“独立”团队意味着什么。相信我,我们是一支独立团队。我们拥有一支由整个工作室中最敬业、最勤奋的人组成的QA团队(测试工程师),但他们的人数还不到12人。我们知道当游戏发行时,我们将看到我们从未预料到的事情,因为现在的玩家数量已经达到数十万!
“嘿……你看到Monty从走廊'飘'下来了吗?……”什么鬼 ?”。
我们目前正在为每个平台开发补丁,我们的长期补丁将在明年发布。我们在性能改进、用户界面改进、质量改进等方面都有具体的计划。“安全漏洞”是我们的Baby,我们计划看着它长大,并长期支持它,直到它去上大学,然后几乎不再给我们打电话,然后我们能很幸运能在假期看到它.....
我们正在做一系列高优先级的补丁,然后我希望我们的团队可以休一次急需的假期。在Zoom的一次线上会议上,我听到Ray的女儿叫他的妻子“爸爸”,大笑之后,我知道这个团队需要休假了...
我们都想...休息休息。不要Zoom(线上会议平台),不要Slack(企业级研发项目管理平台) ,不要Email,不要短信。
我的联合创始人Jtop和Dawko进行了一次访谈,你们中的一个人还做了一个很棒的关于Jtop, Ray和Dawko的卡通。Jtop问我:“我(头发)真的那么灰吗?!”“才没有!只是摄像头或作者可能做的时候用完了墨水。”安全漏洞抢走了Jtop头发的颜色,别告诉他我把这事说出来了。
很难向粉丝们表达这支队伍到底有多努力。从上到下。历尽艰险。我们这支队伍喜欢这款游戏,这个社区也喜欢Scott的世界。我们将在所有平台上努力改善安全漏洞的各个方面。我保证。当我们到达那个点时,也许我们可以开始讨论我们将在2022年给安全漏洞增加些什么的计划。希望它是没有BUG的·,也....可能不那么容易。

