动态改变粒子系统的速度[Unity]
void LateUpdate ()
{
ParticleSystem.Particle[] particles = new ParticleSystem.Particle[particleSystem.particleCount];
int count = particleSystem.GetParticles(particles);
for(int i = 0; i < count; i++)
{
particles[i].velocity = new Vector3(0, speed, 0);
}
particleSystem.SetParticles(particles, count);
}