钢铁雄心4开发日志 | 4/1 等待者得幸福!马耳他国策树!

牧游社 牧有汉化翻译
HoI4 Dev Diary - Min jistenna jithenna - Malta focus tree
CraniumMuppet, Rehabilitating from bear attack
Hello everyone!
大家吼哇!
So this is a first for me, my brand own dev diary! Well...in fact, I am in a bit of an odd situation. I fell asleep one day in the office about a year ago and no one came in the next morning. The building was put in lockdown during COVID so I haven't been able to get out and I cannot contact anyone from the team.
这期日志是我第一次直接编写的开发日志!不过……我现在的情况有点尴尬。大概一年前,我在办公室里睡着了,然后第二天早上就没人来上班了。大楼在新冠疫情时被封锁了,所以我一直出不去,也联系不到团队中的任何人。
I am running low on cash and the only way I can afford to eat is by having uber eats delivered takeout via drones, so I need you to buy this otherwise I have to resort to hunting spiders in the office.
我快没钱了,唯一吃得起的饭是通过Uber Eats无人机送的外卖。所以我得让你买这玩意儿,否则就得在办公室里抓蜘蛛吃了。
First of a bit of a backstory since this might come as a surprise for some of you, it sure did for me. At first I thought it was a data anomaly but I have to finally admit...that it's not.
先说点背景,在座各位中可能有人会觉得这是个惊喜,至少对我来说肯定是。一开始我以为这是数据异常……然而并不是。
Ever since Malta was introduced as a playable nation in MtG we have seen a steady increase in players who are real hardcore about playing the island state. In fact most of you reading this are, 84% in fact.
自从马耳他在人間大炮MtG中成为可游玩国家后,我们就注意到愿意扮演这个海岛国家的硬核玩家在稳定增长,尤其是正阅读本篇日志的诸位,占比大概有个84%。

Why are you all so crazy about Malta? I have no idea and I am no data guy but to me this signal is pretty clear and I can no longer ignore it. As such I have decided to completely shift gear from our 5 year plan to a huge Malta focus tree. You heard it right here folks, I am finally delivering what you want and no longer will you be bound by your shackles of torment!
你们为啥都这么热衷于马耳他呢?我不懂,而且我也不是鼓捣数据的,但对我来说,这信号很明确,我不能忽视它。所以我打算把我们的五年计划完全换档,变成一个巨大的马耳他国策树。大伙儿都听到了哈,我终于要提供你们想要的东西了,你们不会再被枷锁束缚折磨了!
Obviously I cannot detail everything in one single dev diary. I need to hurry up to check out my spider traps for food, but there are some new unique features that are implemented specifically for Malta, so broad strokes will be covered in this diary, with more in depth path walkthroughs next time!
显然我不能在一篇开发日志里面介绍所有的内容。时间有限,我得赶紧检查一下我为了食物而设置的捕蛛陷阱,但有些新的独特特性是专门为马耳他实装的,所以这篇开发日志会涉及一些大略内容,下次会有更深入的介绍!

Economy 2.0
经 济 二 点 零
Malta now begins as a proper colony of the UK in game instead of being annexed by them. While the domestic industry will be limited by physical size the country can establish shipping lanes between other countries which trades sandstone. This was a brilliant invention of mine where I realized that Malta was pretty much completely void of industry and needed something that everyone wanted!.
马耳他现在在开局中会作为联合王国的傀儡国,而不是直接被他们吞并。虽然国内的工业受到国家实际大小的限制,但该国可以与其他国家建立海上贸易路线,来交易砂石Sandstone。这是我的伟大发明,因为我意识到马耳他的工业一片虚无,所以需要一些所有人都想要的东西嗷。

Everyone? Yup, to make sure Malta gets the proper starting economy every construction and building you make now will require sandstone, which you have a monopoly on. It will therefore be very important to establish close ties with Malta, or your industry will hit a (sand) stone wall.
各位瞅瞅?没错,为了确保马耳他拥有适当的开局经济,现在你的每一级建设与每个建筑都需要砂石,而你垄断了砂石。所以跟马耳他建立紧密联系非常重要,否则你的工业将会一头撞死在(砂)石墙上。
As more shipping lanes are established and countries buy more of your sandstone you get IC output in return. More sandstone can be mined via events, focuses, decisions and by scuttling your own houses to mine their stone, at the cost of taking a stability hit.
随着越来越多的海上贸易路线建立,越来越多的国家跑来购买你的砂石,你可以获得工业能力作为回报。更多的砂石可以通过事件、国策、决议或者拆自己的房子来开采,代价则是稳定度下降。
Beware though, if you push your trade routes to everyone at once too fast you risk getting the worst malus of all, tourists. They will arrive in great hordes and block your island, making deploying divisions impossible, and slowly erode all your precious sandstone as they walk around to take in the island's sights.
但注意,如果你把贸易路线推广过快,你会得到最糟糕的恶果——游客。他们会成群结队地到达并封锁你的岛屿,让你没法部署步兵师,而且在他们四处走动欣赏岛上风景的时候,会慢慢消耗掉你珍贵的砂石。

With the power of blockchain technology and adaptive AI I have tied the amount of tourists arriving to real world tourism data, so you better get all achievements before summer!
借助区块链技术和自适应人工智能,我已经将游客的到达量与现实旅游数据绑定到了一起,所以你最好在夏天前完成所有成就!

Repeatable focus sets and building vertically
循环国策与垂直建设
As you know, Malta has limited land resources and while land reclamation is possible it is quite expensive to do so. Luckily we have the solution - instead of building horizontally we are building vertically!
众所周知,马耳他的土地资源有限,虽然可以填海造地,但成本高昂。但很幸运,我们有解决方案——我们以垂直建设取代横向建设!
Malta will be able to build several different levels of its country, like a skyscraper. Every level has a set amount of construction slots allotted to them and the player can construct buildings in these slots using the IC gained from the precious sandstone trade. Every new level also requires more and more sandstone, so the player will need to balance foreign trade and plopping another piece of tower onto the Maltese masterpiece.
马耳他可以把它的地区建设成多个不同层,就像摩天大楼一样。每层都有一定的建筑槽数量分配,玩家可以使用从珍贵的砂石贸易中获得的工业能力来在这些槽中建造建筑。每个新层会需要越来越多的砂石,所以玩家需要在与外国贸易和把又一座塔楼贴到马耳他奇观之间找到一个平衡。

Graphical representation of Malta getting its first layer of new ground马耳他获得第一层新地面的图像效果。
Every level also has a special set of focuses, and I am very proud to let you know that every level up until level 3000 has a unique set of focuses. After that, every level has a randomly generated set of focuses up until int.max (2,147,483,647). If anyone ever reaches that level I know that you are cheating and the game will therefore erase your system32 folder.
每层都有独特国策,而且我非常自豪地告诉你,直到3000层之前的每一层都有独特国策。在此之后的每一层都会有一组随机生成的国策,直到盖到了int.max(2,147,483,647)层(int数据类型的最大值)。如果有人盖到了这一层,我就知道你是在动手脚,并且游戏会删掉你的system32文件夹。
As you build more and more levels the lower levels become impossible to bomb by the enemy, as it is protected by the level above it, like a roof.
你建造的层数越多,你低层的建筑就越难以被敌人轰炸,因为它被更高的层数保护着,像屋顶一样。

Of course it gradually becomes harder and harder to build vertically, so every new set of focuses completed will take more and more sandstone.
当然,垂直建造的难度越来越大,因此,每组新的国策都将花费越来越多的砂石。
I hope that this will please all of you that like to hunt achievements, eventually you will be able to literally have enough levels to reach the moon! (yes I did the math on how many levels you would need to reach it)
我希望这能让喜欢追求成就的玩家开心,各位最后是能一路铺到月球去的(没错,我特地算了一遍需要铺多少层)。

A Corsair state
海盗国家
Some of you will gain quite a wealth via the sandstone trade. If you reach a certain threshold before the fall of France you will be given the opportunity to straight out buy the French fleet instead of it being sunk and scuttled.
部分玩家可以通过砂石贸易获得相当可观的财富。 如果您在法国沦陷前达到某个额度,便有机会直接买下法国舰队,让它们免于被凿沉和破坏的命运。
This unlocks the first alt-history branch, as you are now a minor powerhouse and with your newly gained armada you will get the choice to transcend into what every HoI player has ever wanted - a pirate state!
这将解锁第一个架空历史分支,已经成为一方霸权的马耳他又获得了新获得的舰队,你可以选择变身为每个钢铁雄心玩家之所求——海盗国家!
A pirate state is a new type of country in which you will transcend beyond the confinement of merely existing as a country with borders and cities, you are now a ruler of the high seas.
海盗国家是一种新的国家类型,让你可以超越有边境及城市限制的蛐蛐国家,让你的统治遍及四方大海!
Your fleet now serves as your main hubs of recruiting, building and handling politics. Even if the enemy should capture Malta itself you will not capitulate. Instead your capitulation is tied to the brethren court.
你的舰队现在成为您募兵、建造和理政的主要中枢。即使敌人占领了马耳他岛本体,你也不会投降。而国家投降的要求与海盗大会Brethren Court有关。

Your admirals are now part of this brethren court, with each admiral of your navy serving as a military leader. If all ships in their task force get completely destroyed, you lose the game and capitulate. You can no longer change the admirals of your navy, and naval composition is done automatically depending on the whims of the court itself and the traits of the brethren (A brethren with a submarine fanatic trait will only use submarines for example).
你的海军上将是海盗大会的成员,而且每个海军上将也同事同时作为一名陆军将领服役。如果所有正在执行任务的舰船都被破坏,你便会输掉游戏投降。你不能更换海军将领,海军的编成也将自动完成,取决于大会本身的突发奇想和兄弟们的特质(例如一个有潜艇狂热特质的兄弟会只用潜艇)。
Here you can see your specific brethrens traits, how much loyalty they have towards you, how much loot they have and you can even build some industry that travels with your ships. You can also transport divisions in these task forces which act as raiders if they are close to land.
在这里你能看到每个兄弟舰长的特质、他们对你的忠诚度如何、他们有多少战利品,你甚至可以在舰船上建造随船工厂。你也可以让这些执行任务的特遣舰队运载陆军师,让他们在能够登陆时扮演劫掠者。
While you can no longer edit your fleets, every year the brethren court meets in a secret location. If one court member fails to attend in time he or she can be ousted by another one of your admirals, which can lead to wide scale mutinies.
虽然你无法编辑舰队,但每年海盗大会都会在秘密地点进行会议。如果一位大会兄弟没能及时出席,他/她将被另一位海军将领驱逐,这可能引发一场大规模暴动。
Here you can use saved loot to bribe other leaders of your court to reshuffle ships, oust brethrens or create new task forces if need be.
这里你可以使用积攒下来的战利品贿赂大会中的其他将领,以重新编排舰船、驱逐兄弟或者在需要时创建新的海军特遣舰队。
As corsairs you capture ships instead of destroying them in combat. When you would normally enter a "naval battle" you now enter a "boarding battle" where your crew tries to capture the enemy ships. If you have diver divisions you can also try and capture submarines.
作为海盗,你在战斗中会夺取敌方船只。一般情况下在进入“海战”时,海盗国家会转而进行“接舷战”,此时船员会试图俘获敌军船只。如果有潜水部队也可以尝试捞潜艇。
If a crew's loyalty drops below a certain threshold they will rebel and take a part of the fleet away and form their own pirate coven .This uses a very complex algorithm designed by me which follows:no loot -> :( = mutiny
如果船员的忠诚度降低到特定阈值之下,他们就会叛乱并夺走舰队中的部分船只,同时形成自己的海盗群体。这使用了一套我设计的非常复杂的算法:没赃物-> :( =哗变。

A note from Podcat, Game Director
来自游戏总监Podcat的信息
So hi everyone, this diary is something that actually alerted us to CraniumMuppet being locked into the office. When we found him he was passed out under a desk where he seemed to have created some kind of weird court with the local wildlife. He seems a bit confused and groggy but should make a full recovery.
呃大家吼啊,这篇日志实际上提醒了我们CraniumMuppet还留在办公室。当我们在一张桌子底下找到仍在昏迷的他时,他似乎已经和当地的野生动物建立了某种奇怪的宫廷。他看起来有些晕头转向的,但他应该能恢复过来。

An accurate representation of the office when we found CraniumMuppet精准地体现了我们找到CraniumMuppet时办公室内的情景
So anyways, look forward to next week when we will start dev diaries for 1.11 Barbarossa and the next unannounced DLC. See you all then!
总之,请期待我们将从下周开始的关于1.11 版本号“巴巴罗萨Barbarossa”和下一个未官宣DLC的开发日志。到时见!
翻译:月蚀 子炎君
校对:zzztotoso 三等文官猹中堂
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