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[我的世界] 数据化攻击 近战以及远程弓伤害判定展示 数据化指令

2023-07-11 20:10 作者:我是大封闭  | 我要投稿


1./scoreboard objectives add 地皮 dummy


2.scoreboard objectives add 地皮x dummy


3.scoreboard objectives add 地皮z dummy


4.scoreboard players set 记录x 地皮 0


5.scoreboard players set 记录z 地皮 0


6.scoreboard objectives add 返回x dummy


7.scoreboard objectives add 返回z dummy


8.scoreboard objectives add 地皮次数 dummy


9.say 结构方块保存命名为地皮xyz大小设为55 20 55偏移设为0 1 0


10.scoreboard objectives set/scoreboard objectives add 地皮 dummy


2.scoreboard objectives add 地皮x dummy


3.scoreboard objectives add 地皮z dummy


4.scoreboard players set 记录x 地皮 0


5.scoreboard players set 记录z 地皮 0


6.scoreboard objectives add 返回x dummy


7.scoreboard objectives add 返回z dummy


8.scoreboard objectives add 地皮次数 dummy


9.say 结构方块保存命名为地皮xyz大小设为55 20 55偏移设为0 1 0


10.scoreboard objectives setscoreboard players reset * 地皮


2.scoreboard players set 记录x 地皮 0


3.scoreboard players set 记录z 地皮 0


创建地皮


1.tag @p add 创建地皮


2.scoreboard players operation 备份x 地皮 = 记录x 地皮


3.scoreboard players operation 备份x 地皮 -= 记录z 地皮


4.scoreboard players test 备份x 地皮 1 *


5.(有条件的)scoreboard players operation scoreboard players test 备份x 地皮 * -1


7.(有条件的)scoreboard players add 记录x 地皮 1


8.(有条件的)scoreboard players operation 记录x 地皮>< 记录z 地皮


9.scoreboard players test 备份x 地皮 0 0


10.(有条件的)scoreboard players add 记录x 地皮 1


11.(有条件的)scoreboard players set 记录z 地皮 1


12.scoreboard players operation @a[tag=创建地皮] 地皮x = 记录x 地皮


13.scoreboard players opera.execute @a[tag=创建地皮] ~~~ scoreboard players operation @s 返回x = @s 地皮x


15.execute @a[tag=创建地皮] ~~~ scoreboard players operation @s 返回z = @s 地gamerule sendcommandfeedback false


17.(初始坐标xz+55)


tp @a[tag=创建地皮] 0 50 0


18.setblock 坐标(二分法传送部分) redstone_block


19.effect @a[tag=创建地皮] slow_falling 10 tag @p[scores={地皮次数=1..}] add 返回


2.execute @a[tag=返回] ~ ~ ~scoreboard players operation @s 地皮x = @s 返回x


3.execute @a[tag=返回] ~ ~ ~scoreboard players operation @s 地皮z = @s 返回z


4.title @a[tag=返回] title 返回中…


5.gamerule sendcommandfeedback false


6.tp @a[tag=返回] 0 50 0


7.(有条件的)setblock 坐标(二分法传送坐标) redstone_block


二分法传送


1.sesetblock ~~~-1 air


2.execute @a[scores={地皮x=16..}] ~~~ tp @s ~880 10~


3.execute @a[scores={地皮x=16..}] ~~~ scoreboard players remove @s 地皮x 16


4.execute @a[scores={地皮x=8..}] ~~~ tp @s ~440 10~


5.execute @a[scores={地皮x=8..}] ~~~ scoreboard players remove @s 地皮x 8


6.execute @a[scores={地皮x=4..}] ~~~ tp @s ~220 10~


7.execute @a[scores={地皮x=4..}] ~~~ scoreboard players remove @s 地皮x


8.execute @a[scores={地皮x=2..}] ~~~ texecute @a[scores={地皮x=2..}] ~~~ scoreboard players remove @s 地皮x 2


10.execute @a[scores={地皮x=1..}] ~~~ tp @s ~55 10~


11.execute @a[scores={地皮x=1..}] ~~~ scoreboard players remove @s 地皮x 1


12.execute @a[scores={地皮z=16..}] ~~~ tp @s ~880 10~


13.execute @a[scores={地皮z=16..}] ~~~ scoreboard players remove @s 地皮z 16


14.execute @a[scores={地皮z=8..}] ~~~ tp @s ~10 440~


15.execute @a[scores={地皮z=8..}] ~~~ scoreboard players remove @s 地皮z 8


16.execute @a[scores={地皮z=4..}] ~~~ texecute @a[scores={地皮z=4..}] ~~~ scoreboard players remove @s 地皮z 4


18.execute @a[scores={地皮z=2..}] ~~~ tp @s ~10 110~


19.execute @a[scores={地皮z=2..}] ~~~ scoreboard players remove @s 地皮z 2


20.execute @a[scores={地皮z=1..}] ~~~ tp @s ~10 55~


21.execute @a[scores={地皮z=1..}] ~~~ scoreboard players remove @s 地皮z 1


22.(生成地皮)


execute @a[tag=创建地皮] ~~~ structure load 地皮 ~~-9~


23.scoreboard @a[tag=创建地皮] ~~~ scoreboard players.scoreboard @a[tag=创建地皮] ~~~ scoreboard players add @s 地皮次数 1


24.title @a[tag=创建地皮] title §a§l创建成功


25.say @a[tag=创建地皮] 创建了一块地皮


26.tag @a remove 创建地皮


27.execute @a[scores={地皮=0}] ~~~ tp @s ~10~~10


28.title @p[tag=返回] title 返回成功


29.tag @a remove 返回


29.gamerule sendcommandfeedback true


30.scoreboard players reset @a 地皮z add @s 地皮次数 1p @s ~10 220~p @s ~110 10~tblock ~~~-1 air255 true皮ztion @a[tag=创建记录x 地皮 >< 记录z 地皮display sidebar 地皮display sidebar 地皮

[我的世界] 数据化攻击 近战以及远程弓伤害判定展示 数据化指令的评论 (共 条)

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