欧陆风云4开发日志 | 9/14 桑海任务树

牧游社 牧有汉化翻译
EU4 - Development Diary - 14th of September 2021
Ogele, Recruit
Hello and welcome to the 2nd Dev Diary for the content of the Sub-Saharan region. Today we will continue with West Africa and take a look at Songhai.
大家吼,欢迎来到撒哈拉南部地区内容的第二篇开发者日志。今天我们会继续深入西非并探寻桑海。
Songhai is the militaristic powerhouse, which will replace Mali as the dominant power of West Africa until its end through infightings for the throne and at the hands of the Moroccans invading from the North. As a result of that, the mission tree of Songhai focuses on militaristic advancement, the conquest of West Africa and the expansion into Maghreb (basically turning the tables on the Moroccans).
桑海是一个武德充沛的强国,它取代马里,成为了西非霸主,直到亡于争夺王位的内乱与北方入侵的摩洛哥人之手。因此,桑海任务树聚焦于军事成就、西非征服与向马格里布扩张(基本上是扭转与摩洛哥的攻守之势)。

The second and third columns are classic conquest missions. Although I like to avoid pure conquest missions, they are inevitable for a country which is famous for its militaristic expansion.
第二列与第三列都是经典的征服任务。虽然我喜欢避免纯粹的征服任务,它们对一个以军事扩张而闻名的国家来说是不可避免的。
With that said, the second column focuses on the conquest of the western territories of West Africa until you knock at Mali's doorstep. The mission "Take the Empire Title" requires you to be a stronger power than Mali by having a bigger military, more prestige, higher stability and more Power Projection than Mali. As a reward you gain the Empire title and a permanent claim on every province owned by Mali or its subjects.
如上文所说,第二列任务聚焦于在你叩关马里国门之前征服西非的西部疆域。“采纳帝国国号”的任务要求你通过拥有比马里更大的军队、更高的威望、更高的稳定和更多的力量投射来成为强于马里的国家。作为奖励,你会获得帝国等级,和马里及其附庸拥有的全部省份的永久宣称。
The third column focuses more on the "miscellaneous" conquest targets such as the tribe of Air, the Maghrebi of the North or the important Center of Trade Jenné (I call them Jenné here for consistency sake with the game). Speaking of which, if you are at war with Jenné and siege their capital down they get an event asking them to try for a white peace through a marriage. If they decide so, you as Songhai get the following event:
第三列任务更关注“杂七杂八”的征服目标,比如艾尔部落、北方的马格里布或者重要的贸易中心杰内(为了游戏的连贯性,我在这里叫他们“杰内”)。说到这个,如果你与杰内开战并围城拿下其首都,杰内会获得一个事件,询问他们是否试图通过一场婚姻来白和。如果他们同意,你作为桑海可以得到以下事件:

一位寡妇的提婚
杰内城已向荣耀的桑海军队投降!虽然尊贵的苏丹安萨·马尼·苏里亚战至最后一刻,他依旧无法阻挡我们的士兵,最终战死沙场。他的遗孀随后面见我们的苏丹,用她自身来换取我们对城池的仁慈。
- 我荣幸地接纳这个慷慨的要求。[与杰内白和;与杰内进行王室联姻;让杰内成为附庸;]
- 我对纳寡妇为妻没有兴趣。
This event is a reference to the peace Jenné gained through the marriage of Sonni Ali with the widow of the deceased ruler of Jenné. Songhai would also get a consort if they have not the Iqta reform active too.
这个事件参考了杰内用已故君主的遗孀与桑尼·阿里(桑海开国君主)的婚姻换取和平的历史。如果桑海也没有伊克塔改革,可以获得一位王配。
With the mission "Contact with Maghreb" you gain the first claims on Maghreb and over the course of the two following missions you will conquer Maghreb.
你可以在“接触马格里布”任务获得马格里布的第一个宣称,并且你会在之后的两个任务里征服马格里布。
Someone might now wonder why the fourth column looks so empty though, and there is a good explanation for it. If you finish the mission "Eliminate the Mossi Threat" you get the following event:
有些人现在会好奇为什么第四列任务竟然看着这么空,这是有合理解释的。如果你完成了“消灭莫西威胁”的改革,你会得到下列事件:

虔诚与传统的问题
在征服传统至极的莫西后,马里站在了宗教与社会的十字路口:乌里玛要求根除旧有的传统信仰,并且想将真主的光带给乡里人。而埃米尔强调如果农民可以保持自己的信仰,桑海的既得利益者会心满意足,反抗苏丹的农民暴动的风险也降低了。
最后由苏丹马尔-阿卡纳来决定这些人的命运与桑海的宗教导向。
- 我们会让他们皈依正确的信仰![解锁宗教任务;该选择不可反悔;乌里玛阶层获得10忠诚度(当前50.0);埃米尔阶层获得10忠诚度(当前50.0);齐米阶层获得10忠诚度(当前50.0);]
- 我们应该别管他们。
You have the choice of either converting the traditional people of your country or tolerating them for who they are, and even become their protector. Either choice will unlock a different set of missions you can pursue. Unlocking the religious missions gives you access to these ones:
你可以选择要么让国内的守旧百姓改信,要么包容他们的身份,甚至成为他们的保护者。任何一个选择会解锁你可以跟进的不同改革。解锁宗教任务会允许你获得以下任务:

The highlight of the religious missions is the mission "Invite Scholars" as it requests you to have invited any religious school scholar. The reward is that the invited scholar becomes a "resident of your country", which means you can always invite the scholar without having the need of a diplomatic relation with a country of the scholar's school (that was quite the mouthful...). "Convert West Africa" is quite self explanatory which is converting all of the provinces of the Sahel, Niger and Guinea regions (you are NOT required to convert uncolonized provinces though). The reward is a little bit unusual: every country, who has the "Same Religion" opinion modifier of Songhai will now also get a permanent increased +25 (value might change) opinion of Songhai - as long Songhai is in the Muslim religious group. Additionally, it gives permanent +1 Tolerance of the True Faith.
“邀请学者”任务是宗教任务中最亮眼的部分,因为它要求你邀请过任何伊斯兰学派的学者。奖励是让受邀的学者成为“本国居民”,意味着你可以一直邀请该学者而不用必须与学者所在学派的国家保持外交关系(这就很爽了……)。“西非宣教”是一个字面上就能解释的任务,需要让萨赫勒、尼日尔和几内亚地区的全部省份改信(不过你不需要向未殖民省份传教)。奖励则有些没用:每一个对桑海有“同一宗教”关系修正的国家会对桑海的关系永久增加25——只要桑海还是在穆斯林宗教组。另外,它会给予正统信仰容忍+1。
Meanwhile, the path of tolerance has these missions for you:
另外,容忍路线给你准备了这些任务:

While the religious missions are quite self explanatory, the tolerance missions are a little bit different, but at their core they mirror the religious path. With "Guarantee the Old Traditions" your Dhimmi estate will get a new estate privilege, which replaces the privileges "Guaranteed Dhimmi Autonomy" and "Guaranteed Religious Minority" with "Guaranteed Traditions", a stronger combination of these two privileges before:
宗教任务是有些直白的,而容忍任务有点不一样,但是它们骨子里是与宗教任务相映成趣的。通过“保障传统特权”任务,你的齐米阶层会获得一个新的阶层特权,将“保障齐米自治”和“保障宗教少数派”的特权替换为“保障传统”,这是比前两个特权更强的结合。

保障传统
我们苏丹国内部的信仰一直是逊尼上层与拜物教下层的融合。通过保障乡民践行传统的自由与叫停政府对他们信仰的干涉,我们可以保证乡民们满意。
修正:异教容忍+2.00,乌里玛忠诚均衡点-5.0%
效果:每一个非穆斯林信仰省份获得:本地传教力量-100%;本地宗教统一贡献-100%;
Completing "Pagan Alliances" will permanently increase the opinion of all Fetishist countries of you by +25 (value might change). "Unite the Tribes" is the final tolerance mission. You must ensure that at least 35 owned provinces are Fetishistic and that you have a stable and tolerant empire (so basically, have stability, no rebels, +3 Tolerance of Heathens). Completing it will give you the following event:
完成“原始宗教盟友”将永久增加(数值可能有调整)所有拜物教国家对你的好感+25。“团结部落”是最终的容忍任务。你要确保至少35个拥有的省份为拜物教且你的帝国是稳定和包容的(简单来说,就是正稳定、无叛军、+3的异教容忍)。完成之后会触发如下事件:

A few other highlights of the mission tree and for Songhai:
其他桑海及其任务树中值得关注的地方:
The right most column will focus on the economical part of Songhai. As Songhai replaces Mali, it is only fitting that they have also gold and trade related missions (the rewards are however not as explosive as Mali's used to be)
最右列关注桑海的经济部分。考虑到桑海代替了马里,所以他们都有黄金和有关贸易的任务(但奖励没有马里那么高)。
The left most column focuses on the modernization of Songhai, with the first mission giving you support for Feudalism in your capital + random province.
最左列关注桑海的现代化,第一个任务将在你的首都和一些随机省份获得封建主义的思潮支持度。
"Embrace the Glory of Battle" enables a decision, which at a price of 200 Mil Power, which reduces your Global Manpower Modifier by 15% and Manpower Recovery Modifier by -10%, but increases Discipline by 2.5%, Yearly Army Professionalism by 0.5 and Army Tradition by 0.5. This modifier is active as long your ruler lives and can be renewed with every new ruler.
“获得征战荣耀”解锁一个决议,可以花费200军事点数降低全局人力修正15%和人力恢复速度修正-10%,但增加2.5%训练度、年度陆军职业度加0.5、陆军传统加0.5。该修正将在统治者任内生效,且可在每任统治者继位时重新激活。
"Modernize Songhai" disables the event "Comet Sighted" as your people will finally live in a more enlightened time.
桑海现代化将禁止事件“观察到彗星”,因为你的人民最终将生活在更开明的时代。
Now one last thing before finishing the Dev Diary. In my very first Dev Diary (in which I made a lot of rookie mistakes, I admit it) I presented the content for Mali. Over the week it has seen some changes I think you all might like.
下面是本篇日志的最后一件事。在我的第一篇日志中(我承认我犯了很多菜鸡的错误)我展示了马里的相关内容。现在有了一些修正,我想你们会喜欢的。
1. Mali has discovered Fezzan, Mamluks and the path to Mecca (see image below)
1、马里现在发现了费赞、马穆鲁克和前往麦加之路(看下图)。

2. Mali's privilege "Controlled Gold Mining" has seen some rebalancing (btw, in the code the modifier already affected Goods Produced and not Production Efficiency. Just the tooltip was messed up last week and I didn't notice it.... so yeah, sorry about the misunderstandings). Again, the values are nowhere near final but it is getting there.
2、马里的特权“控制黄金开采”进行了再平衡(顺便说一下,代码中此修正本来就是影响商品生产而非生产效率。只是上周提示框搞错了而且我没发现……所以,对不起让大家误解了)。

控制黄金开采
开采黄金可能非常有利可图,但不受控制的挖掘可能会给一国经济带来灾难性的后果。通过让商人公会对采矿过程有更直接的管控,我们可以确保不会有过多的黄金同时涌入国库。
修正:
每月黄金通胀修正:-75.0%
黄金枯竭几率修正:-75.0%
所有点数花费:+5.0%
效果:
每处拥有的生产黄金的省份获得-15.0%商品生产修正。
3. Mali previous "Abu Bakr" missions have seen a rebranding, changing the name to Ko Mamadi, the Madinke (Mali) version of Muhammad ibn Qu. (Abu Bakr was originally used because of consistency with the achievement name. In hindsight, this was a dumb decision of mine)
3、之前的马里任务“阿布·伯克尔”进行了品牌重塑,现更名为科·马马迪,马迪克(马里)版的穆罕默德·伊本·奎尔(最初使用阿布·伯克尔这个名字是为了和成就名称统一,事后才发现我这个决定挺蠢的)。

4. The final Mali mission with the 15k Ducats requirement and its reward have been completely replaced. Now it only requires you to have 3 Level 3 Advisors and Monthly Income of 50 Ducats.
4、马里最终任务的15k杜卡特要求和奖励被彻底重做了。现在只要求3个3级顾问和50杜卡特月收入。
The reward is the following event
奖励是如下事件:

新朝圣路线
我们的许多曼萨过去都去过麦加。每次曼萨们都选择传统的路线穿过埃及,并在阿拉伯世界度过时光。虽然这是最安全、最快的路线,但并不是非常有趣。看起来就和其他朝圣无异。现在宫廷想出了一个新点子,穿越基督教世界参观欧洲奇观并前往麦加的宏大旅程。
- 我想去看欧洲!
穆萨三世将穿越欧洲前往麦加。
若穆萨三世中道崩殂,朝圣将提前结束。
马里获得“曼萨的朝圣之旅”直到朝圣结束,产生以下效果:
科研花费:-5.0%
产生新继承人的几率:-200.0%
思潮传播:+20%
I would like to talk more about it in this Dev Diary, but I think it is bloated enough already. The pilgrimage summed up is recreating the pilgrimage Mansa Musa did a century ago, but this time you have the choice to go on an alternative route, which goes through Europe. The pilgrimage takes around 5 years to complete and every ~100 days your travelling group visits a region where you enjoy the hospitality of the local people there. You can decide to leave a donation or move on. If you decide to make a big gift, the greatest nation of the region will receive this:
我本想在本篇日志中加入更多内容,但我觉得内容已经够多了。总之,朝圣之旅是重现一个世纪前去世的曼萨·穆萨的朝圣之旅,但这次你可以选择走另一条路,即穿越欧洲。朝圣之旅大概需要5年时间完成,每隔约100天,你的旅行团就会访问一个地区,享受那里当地人的热情款待。你可以决定留下一笔捐款或继续前进。如果你决定送上一份大礼,该地区最强的国家将收到这份礼物。

马里访问突尼斯
马里的曼萨已经抵达突尼斯。这位睿智的曼萨正前往麦加朝圣,并访问了我们的村庄和城市。显然,他对我们的热情好客印象深刻,并向我们提供了161杜卡特的捐款。比我们所见过的要多得多,接受这笔捐款可能会损害我们的经济,但这将使我们能够极大地改善我们的基础设施建设。这笔纯金的数量是我们前所未见的,接受它可能损害我国经济,但可用来显著提升我国基础设施水平。
- 收下钱吧。[突尼斯获得161杜卡特;突尼斯产生4.1通货膨胀;突尼斯获得“马里捐款”直到1449年11月11日,产生以下效果:建筑花费-25.0%,船只花费-25.0%,招募花费-25.0%,伟大工程升级花费-25.0%;突尼斯获得“马里黄金”直到1449年11月11日,产生以下效果:年度通货膨胀降低-1.00]
- 我国经济无法处理这些黄金。
The rate of inflation has been lowered significantly and the AI is more inclined to refuse if the event would put them over 15 Inflation. The ducats you get are currently 1 year of Mali's Income and the Inflation scales with the Percentage of trade income compared to your total income (values might change later). Although I will miss the bankruptcy pop-ups, I have to admit that this design is much healthier for the game overall, and that a total crash of a continent does not belong in the base game.
通胀率已经大幅降低,且如果事件会使他们的通胀率超过15,AI就会更倾向于拒绝。你得到的杜卡特目前是马里一年的收入,通胀率随着贸易收入占你总收入的比例而变化(数值以后可能会改变)。虽然我会永远怀念破产的弹窗,但我不得不承认,这种设计对游戏整体来说更健康,而且一个大洲的全面崩溃不应存在于基础游戏中。
That's it for today. I hope you enjoyed the Dev Diary. Next week we will explore the Horn of Africa. Until then I wish you all a good time!
以上便是本次开发内容的全部内容,希望你能喜欢。下周我们将探索非洲之角。在此之前祝大家开心。
翻译:Strategemata 毛里求斯大酋长
校对:113322qwe1 三等文官猹中堂
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