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EU4开发日志 | 4/12 1.33版本号回顾

2022-04-26 10:33 作者:牧有汉化  | 我要投稿

牧游社 牧有汉化翻译


Europa Universalis IV - Development Diary 12th of April 2022

Pavía, Content Designer Paradox Tinto


Hello everyone, and welcome back to EUIV Dev Diaries! It's been a while since the last one, but now we think it is due time to address a 1.33 Update Retrospective, and talk a bit with you about what we've been doing, and the topics concerning the community.

大家好,欢迎回到EU4开发日志!上一篇日志的发布已经是一段时间前的事情了,不过现在我们感觉是时候聊一下1.33版本号更新的回顾了,也谈一谈我们现在在做的事情与社区关心的话题。


In the past month, since the 1.33 Update full release, the Team has been working mostly on the Post Release Support (PRS) of it. You may have noticed that our process in the Bug Reports subforum has changed a bit, and that the QLOC Team that gives us external QA support is directly addressing tickets, although the person in charge of it is @AldathPDX , our QA Project Coordinator. Devs aren't going to disappear from the subforum, though; we will still be going to interact directly with the reports when needed, but this way we're becoming more efficient in what we really want to focus on - improving the state of the game. Speaking of QA, we have opened a position for an Internal QA Tester, as you may know. If you want to join us at Paradox Tinto, and you think you have the requirements for it, you can apply to it here!

自从1.33版本号更新在上个月完整发布,我们团队主要在从事发布后支持(PRS)工作。你们也许注意到了,我们的漏洞报告分论坛内的情况有所改变,为我们提供外部质检的QLOC Team(译注:一家波兰游戏工作室)拿到了论坛入场券,虽然我们的质检项目协调员@AldathPDX才是直接领头的。不过,开发组成员可不会从分论坛消失,我们也还会在必要时直接与问题报告互动沟通,但是现在的方法可以让我们更加高效地处理真心关注的事务,那就是改善游戏质量。说到质检,你们可能知道我们公布了一个内部质检测试员的岗位招聘。如果你想加入我们的Paradox Tinto而且相信自己符合条件,你可以在这里报名!


Regarding 1.33 PRS, we decided to prioritize the usually tricky and hard-to-catch issues of OOS and CTD for the 1.33.3 patch released last week. We really wanted to focus on these issues, as we shared the concerns about MP games becoming more unstable. And, precisely because of this, we also decided not to introduce gameplay changes in this patch, as we preferred to release the most stable version possible, and fixing and testing other issues may have delayed this patch even further. We know this may be controversial, but we think it's the most beneficial course of action for the game at this moment.

至于1.33版本号的发布后支持工作,我们打算专注于上周发布的1.33.3版本中失去同步(OOS)和闪退(CTD)的棘手问题。我们的确想聚焦于这类问题,同时我们也关心多人游戏更加不稳定的缺陷。而且正因为如此,我们也决定不在该版本中加入游戏玩法改动,因为我们更想发布尽可能稳定的版本,而修复测试其他问题会让版本发布被推迟。我们知道这是充满争议的,但是我们觉得这是此时此刻对游戏最有利的事情。


This doesn't mean that changes are set in stone, as we want to continue gathering feedback from the community. We have to say that we are pretty happy with the results of the 1.33 Open Beta that was handled in the month prior to the release. We fixed a lot of issues thanks to the direct feedback gathered from you, the players, and we were able to make some further tweaks and changes quickly thanks to this. We think this has been a useful tool, and we’re open to using Open Betas again for future updates.

这不意味着游戏玩法改动就被搁置了,我们也想继续从社区听取反馈。我们必须要说明,我们对发布前一个月处理的1.33版本号开放测试结果非常高兴。有赖于直接从你们玩家那里听取的反馈,我们修复了好多问题,还进行了更多的调整改动。我们认为开放测试是非常好用的工具,也打算在未来的更新中再次开放。


Going back to the gameplay changes topics, there are a couple that we know have been concerning the community in the past weeks: Combat changes, and allied AI behavior. The last one is more related to the kind of situation that may appear after improving it: now the AI acts on its own interests, which may not be the player's, and that are different from how it behaved previously. This is something that happened in a few fields when improving AI for 1.33 Update, and that we rollback while developing it; but sometimes, this kind of behavior appears. We will be targeting AI again in the following months, so your game experience is quite valuable about this point. About the former, well, we already said that we wanted to "shake" a bit how Combat works, and our position is that we want extra feedback before committing to new changes. So, please, we want some constructive feedback in this thread regarding both topics, with your opinion on what works/what doesn't, to further improve the gameplay experience (note: posts of the type "these changes are bad, just revert to previous version" are much less useful for us than those tackling the current situation and suggesting further changes for improvement).

说回游戏玩法改动的话题,我们上周从社区关注的问题里面挑选了几个:战斗改动和AI结盟行为。后者和游戏优化后可能出现的一种情况更有关系:现在的AI以自己利益为重,而不是玩家的,和过去的行为大相径庭。这是在1.33版本号更新的AI优化的一些地方发生的事情,我们在开发的时候进行了回滚,不过有时这样的事情又出现了。我们在接下来几月里会接着专注于AI,现在你们的游戏体验得到了足够的重视。至于前者,我们提到过我们想在战斗机制上进行一点改动,我们的职责是在开始干活之前多听听意见。所以,请在这篇帖子里面多发表关于两个话题的建设性反馈,还有你们关于内容是否满意的意见,从而进一步帮助我们优化游戏体验(注意:对我们来说,发表“这些改动太烂了,快点回到老版本吧”之类的帖子比解决当前问题与提出改善建议的帖子更没有意义)。


The other big gameplay topic we addressed in 1.33 was rebalancing and adding a some extra content for the Eastern Asian regions, specifically on the Empire of China and Mandate of Heaven mechanics. We're quite content with the outcome, as we were able to improve those in the Open Beta, and the issues we've been fixing regarding it in the PRS are not very concerning. Anyway, again, further suggestions are welcome, although more on the topic of polishing balance changes, than in adding more content, as we have started to move on to new things.

我们在1.33版本号提到的另一个重要游戏话题是东亚地区的重新平衡与额外内容更新,尤其是中华天子和天命机制。因为我们可以在开放测试中进行优化,所以我们对现在的结果非常满意,而且我们在发布后支持工作中所修复的问题也没那么重要。不过还是老样子,我们欢迎更多的建议,虽然关于优化平衡改变的话题多于增加新内容的话题,我们则要开始去开发新内容了。


So yes, we're already working on new content to be added to another new update! We've been spending some development time in the last weeks planning that, so because of it we've been a bit more 'shy' here. And now we have good and bad news. Good news is that we're also recruiting another Content Designer for the studio! So, if you're interested, you can apply here. The bad news is that you will have to wait a bit longer to take a look at the new content, as we're in a very early development phase. In two weeks, after Easter vacation is over, we'll present you the Roadmap for the new content, and we'll start communicating again on a weekly basis.

所以没错,我们已经开始去着手开发要加入新版本的新内容了!我们花了一些上周的开发时间来计划新内容,所以因此我们在这里更不好开口。现在有一个好消息和一个坏消息。好消息是我们要为工作室招募另一个内容设计师了!所以如果你感兴趣,你可以在这里申请。坏消息是你们要等更久才能等到新内容的一点消息了,因为我们现在是在开发的初期阶段。在两周后的复活节假期后,我们会给你们带来新内容的路线图,并开始继续周更了。


That's all for now! We hope to receive detailed feedback from you from 1.33, to keep working on it, as we'll be reading your comments. See you!

就这些了!我们希望听取你们对1.33版本号的详尽反馈来继续进行工作,我们也会读取你们的评论。下期见!



翻译:Strategemata

校对:113322qwe1 三等文官猹中堂


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本作品英文原文著作权属Paradox interactive AB所有,中文译文著作权属牧有汉化所有。

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