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【超灵秘法社】Playtest预先版0.282-123更新日志

2023-12-07 11:25 作者:Xheepey87  | 我要投稿

注:预先版(Prerelease)需要使用访问代码“makingthemagichappen”开启,预先版即Playtest的测试分支。若不知道如何进入测试分支,请参考置顶公告。

Playtest预先版0.282-123更新日志

Gameplay Changes, prerelease

游戏性变更

- Instead of Boss Rooms fogging over after twelve hours, the Boss Rematch Effigy can be selected to start a battle any time.

现在可以随时选择首领复生雕像开始战斗,而不用等待首领房12小时后瘴雾退去

- Added ability to queue research along a single line.

添加了一次能选中一条线上的研究的功能

- Lowered the Arcane Scroll and Adept/Savant Scroll costs on Research gates.

降低了门槛性研究对奥术卷轴以及行家/学者卷轴的消耗

- Scroll drops in the Underschool no longer have randomized amounts and are higher.

学院秘地掉落的卷轴不再随机数量了,并且数量更多了

- Poltergeist battles now drop Scrolls.

现在与幽鬼战斗会掉落卷轴

- Mid-tier research now requires Adept Scrolls rather than Savant Scrolls.

现在中间等级的研究需要行家卷轴而不是学者卷轴

- Large Chest modified to 50 Storage, up from 30.

大型箱子的存储从30单位调整至50单位

- Painting Studio and Sculpture Studio only require one Easel/Carvery.

绘画室和雕塑室只需要一个画架/雕刻台了

- Underschool Spine-triggered events now have a delay before they begin after battles.

现在学院秘地的脊柱触发事件在战斗后会延迟一段时间再发生

- Underschool now follows lighting rules. Most, but not all, Underschool Chambers have sufficient lighting built in to not spawn Voidshrooms.

现在学院秘地遵循光线规则。大多数的(并非全部)学院秘地房间有充足的光线,不会生成虚空菇

- Poltergeist events now only ever spawn a single Poltergeist.

现在幽鬼事件只会生成一个幽鬼

- Speed buffs and debuffs in combat will now affect current turn order for combatants who have not yet taken their turn.

现在速度正面效果和负面效果会影响尚未到其回合的参战者

- Lightning Keeper now only targets front row.

现在掌灯者只会攻击前排目标


Fixes and Improvements, prerelease

修复与改进

- Enchantophone has music and animation when active.

心醉留声机激活时有音乐和动画了

- Croa will sleep on their nests during the daytime.

地鸦在白天时会睡在其巢穴上

- Fix to occasional issues with furniture snapping incorrectly to ground locations.

修复了偶然出现的家具与地面位置对不上的问题

- Increased plant spawning during Heat Save / Cold Snap / High Stink.

提高了在热浪/寒流/弥漫臭气事件中的植物生成量

- Swap "Ate Honeyed Stir Fry" for "Purposeful" on Good Day 3 Trial.

将“幸运日3级试炼”中的“吃过蜜汁小炒”改为“目的明确”

- Croa/Rat eating Tasks provide all Dining Room bonuses.

食用地鸦/戾鼠的任务会提供所有餐厅加成

- More wallpapers added.

添加了更多壁纸

- Added alert if there are Wands but no Students.

添加了有魔杖而无学生的警告

- Improved targeting visuals in combat.

改进了战斗中目标的视觉效果

- Improved enemy portrait rendering in turn order for combat.

改进了战斗回合顺序中敌人头像渲染的

- Items intended to be dropped in sloped hallways should no longer drop in other places.

预计掉在倾斜走廊上的物品不会掉在其他地方了

- Improved presentation when picking wallpaper so you can see colors when picking...colors.

改进了选择壁纸的呈现形式,因此在你选择颜色的时候你能看见……颜色

- Victory message for above ground battles references the correct type of battle.

地上战斗的胜利信息会引用正确的战斗类型了

- Added option to adjust brightness.

添加了调整亮度的选项

- Added option to disable combat camera animations.

添加了禁用战斗镜头动画的选项

- Items will no longer be dropped in Fogged rooms.

物品不会掉在瘴雾占据的房间了

- Fix so “New!” can always be cleared from the build palette items by hovering.

修复了问题,因此建造栏物品中的“新!”仅靠悬停于其上即可清除

- Improved visibility of progress bar on large plants.

改进了大型植物的进度条可见性

- Add progress numbers to selection for Gather Tasks.

添加了选中收集任务后的进度数量

- Improved Student summon feed alert.

改进了学生召唤反馈警告

- Fix Pathing Filter icon getting stuck at wrong size.

修复了路径视图图标会卡成错误大小的问题

- Fix Cursebound students showing up as valid ritual participants.

修复了受诅咒束缚的学生会显示为无效仪式参与者的问题

- Fix active research name on Arcane Secretary selection.

修复了选中奥术秘闻时当前的研究名称的问题

- Fix a rare instance where an Underschool combat room can become unusable.

修复了一个学院秘地的战斗房间无法使用的罕见情况

- Fix to wrong turn order spacing in combat if a potion (bonus action) results in an enemy kill.

修复了如果药水(附赠动作)导致了敌人死亡,回合顺序间隔就不正确的问题

- Fix next turn not showing proper info in combat when Speed buffs and debuffs expire.

修复了战斗中存在速度正面效果和负面效果时,下一回合显示的信息不正确的问题

- Fix occasional stall when starting a new game before the loading screen fully appears.

修复了在加载界面完全出现前开始新游戏导致的偶然卡顿

- Fix turn indicator not being present in some cases for combat.

修复了战斗中的回合指示器在某些情况下不显示的问题

- Fix for combat music not stopping when it should for crystal and poltergeist battles.

修复了水晶和幽鬼战斗中,战斗音乐在该停止的时候不停止的问题

- Fix active battle crystals being consumed by the Fog.

修复了生效的战斗水晶会被瘴雾毁灭的问题

- Fix Underground arches incorrectly showing up yellow in the support filter.

修复了学院秘地拱式支撑架在支撑视图中会错误地显示为黄色的问题

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