钢铁雄心4开发日志 | 8/4 苏联史实和通用路线分支(第一部分)

牧游社 牧有汉化翻译
HOI4 Dev Diary - Soviet Union Historical and Common Branches (Part-1)
ManoDeZombi, Content designer
Здравствуйте товарищи! - Greetings comrades! And welcome to a new Hearts of Iron 4 Dev Diary! I hope that you are all having a great summer, and that you are prepared for a little reading, because today we'll be talking about the last country left to show for the upcoming expansion, a country that, in the direst of times, did take No Step Back.
同志们吼!欢迎来到新一期的钢铁雄心4开发日志!我希望你们都度过了一个愉快的暑假,并且准备好阅读“一小部分”内容,因为我们今天准备讲述的是即将到来的扩展包中最后一个尚未提及的国家。一个在至暗时刻,一步都不曾后退的国家。
As you all know, the Soviet Union is huge, and we've had to form our own Content Design Soviet to properly implement all the cool stuff we wanted to represent. So today I'll be talking about my main responsibility, which has been the historical and the common branches for what is one of the most interesting countries in HOI.
众所周知,苏维埃联盟幅员辽阔,因此我们必须组建我们自己的苏联内容设计团队,用以确保正确实装我们想展现的酷毙东西。所以今天,我会谈一谈我的主要负责部分:一个在钢铁雄心4中最受欢迎国家的史实与通用路线分支。
I'd just like to mention a couple of things before we start:
在开始之前,我想提几点:
First of all, yes, everything we'll be talking about today will be coming for free with the Barbarossa update, although some content might vary if you don't own some of the previous DLCs.
首先,所有我们将要提及的内容将会随着巴巴罗萨 Barbarossa的更新免费放出,不过如果你没有某些前置DLC,一部分内容可能不尽相同。
Secondly, our beloved Motherland is still WIP so you might see content, values or even art that's not final and is subject to change before release. You will also see a fair amount of debug decisions that we use in order to test the new systems.
其次,我们心爱的祖国仍在制作中。所以你看到的内容、数值甚至是美工设计都不是最终成品,并且在最终版发布之前可能会有变动。你也会看到我们用于测试新系统的大量调试决策。
And with that said, I suggest you make yourselves comfortable and ready for a long read, and let's get started!
话虽如此,我仍然建议你自便安坐并且准备好阅读大量内容。让我们开始吧!

This country entered World War I as the Russian Empire, but got out of it as Soviet Russia, having lost substantial territory in Eastern Europe as a result of the Treaty of Brest-Litovsk in 1918, where the Bolsheviks in Petrograd ceded control of Poland, Lithuania, Estonia, Latvia, Finland and other areas to the Central Powers.
这个国家作为俄罗斯帝国加入了第一次世界大战,但是作为苏维埃俄国逃离了一战的苦海。1918年的《布列斯特-利托夫斯克条约》使其在东欧失去了大量领土,位于彼得格勒的布尔什维克将波兰、立陶宛、爱沙尼亚、拉脱维亚和芬兰等地的控制权割让给同盟国。
Since the Allies did not recognize the Bolshevik government, no Soviet Russian representation attended the Peace Conference of 1919 at Versailles, where the former Russian territories previously ceded to Germany became independent states.
由于协约国不承认布尔什维克政府,苏维埃俄国没有代表参加1919年在凡尔赛举行的和会。因此,先前俄罗斯割让给德国的领土成为了独立的国家。
In December 1922, the Union of Soviet Socialist Republics was formed. The term soviet means "council", and they emerged in the 1905 revolution as groups or assemblies of Russian workers, soldiers and peasants, in opposition to the Tsar. These soviets disappeared after the (failed) revolution of 1905, but re-emerged under socialist leadership during the revolutions of 1917, which overthrew the Tsar.
1922年12月,苏维埃社会主义共和国联盟成立。“苏维埃”一词意为“委员会”。他们作为俄罗斯工人、士兵和农民的团体或集会出现在1905年反对沙皇的革命中。这些苏维埃在1905年革命失败后便消失了,但是在1917年推翻沙皇的革命中在社会主义的领导下再度出现。
Through the Soviets, the Bolsheviks, led by Vladimir Lenin, constituted the political structure of the new regime.
通过苏维埃,以弗拉基米尔•列宁为首的布尔什维克党人构筑起了新政权的政治架构。
Following Lenin's death in 1924, Iosif Stalin came to power and soon began to suppress all political opposition inside the Party, starting with Trotsky and his followers, but turning against many of those who supported him in his political struggle shortly after (such as Zinovyev or Bukharin), developing a climate of political paranoia and carrying out the Great Purge, with its massive arrests and extremely harsh repression to citizens, military and even party members.
1924年列宁逝世之后,约瑟夫•斯大林上台,并很快开始了对党内反对派(以托洛茨基和他的追随者为首)的镇压,随即又将枪口转向了曾经在政治斗争中支持他的人(例如季诺维耶夫和布哈林),形成了政治偏执的气氛并进行大清洗,带来了大规模逮捕和对公民、军人甚至党员的严酷至极的镇压。
But that's enough history for now, let's take a look at how the Soviet Union looks when you start the game in 1936.
讲历史讲到这里就够了,让我们看看1936年游戏开局时苏联的样子。

As you can see, a few things have changed:
如你所见,一部分内容被修改了:
Initial War Support has been significantly reduced, aiming at making it a bit harder to get to War Economy super early on, something that the Soviet Union was not really ready to do in 1936.
初始的战争支持度已经显著减少,意在使得在早期进入战时经济更加困难,这是苏联在1936年没有真正准备好去做的事情。
Stalin has finally got a trait (and as you’ll see, this is not the only trait he’ll be getting).
斯大林终于有了一个特质(并且如你所见,这也不会是他唯一的一个特质)。
There are far more starting National Spirits than before, we will take a look at them later, but the first two of them you might recognize: Home of the revolution and Trotskyite Plot?
游戏起始时的民族精神比以前多得多,我们会过一会着重讲述。不过你可能认出了其中两个:“革命的始源地”和“托洛茨基的阴谋?”。

We also have a starting advisor, Genrikh Yagoda. He is one of three possible Heads of the NKVD, each one with different characteristics, that you will not be able to manually remove/replace until you get rid of the purges (during which, Yagoda might get purged and be replaced by Yezhov, who can in turn get purged and be replaced by Beriya, as happened historically).
我们也有了一位初始顾问:亨利希•亚戈达Genrikh Yagoda。他是内务人民委员会NKVD三个可选的首领之一,每一位首领都有不同的特质,并且你不能手动移除或更换他们,直到大清洗结束(在此期间,亚戈达可能被清洗并且被叶若夫替换。并且叶若夫也可能被清洗然后被贝利亚替换,如同历史那样)。

The advisor roster has been greatly expanded, these are the advisors available to Stalin in the early stages (unless he goes too wild with the purges).
顾问名单也已经大大扩展,这些是斯大林早期可以使用的顾问(除非他对大清洗太过疯狂)。

There is an even longer list of advisors available for the alt-history communists, most of them will be targeted during the purges, but those are for the next dev diary!
我们还有一个更长的顾问名单用于其他共产主义派别。这些顾问中的大多数将会成为大清洗的目标,不过这些都是我们下一个日志的内容啦。
There have also been some changes to the Generals roster: You will now start the game with the five first Marshals of the Soviet Union. Kulik has been demoted to General (since he was made marshal only in 1940, after having lost 3 of the previous marshals in the purges), and there is a new cavalry-specialized general, Vitaly Primakov, available at game start, although a potential target in the purges (generic portraits mean WIP portraits!).
我们也对将军名单进行了一些调整:现在在游戏开始就有苏联开国五位元帅。库利克被移至将军行列中(因为他在1940年三位元帅被大清洗后才被授予元帅);同时在游戏一开始新加入了一个新的骑兵将军——维塔利·普里马科夫,虽然他也是潜在的清洗对象(通用肖像意味着还在制作中)。

Last but not least, we have sent several Soviet generals on leave to a rejuvenation center, as some had portraits from long after the war. But as you can see, they have not yet returned from their trip (traveling up to 30 years back in time might take some... time, after all).
最后,我们让一些苏联将领返老还童啦,因为他们之前的肖像都来源于战后很久的时候。但是如你所见,他们还没从还童路上归来(总而言之,要年轻30年还是需要一些……时间的嘛)。
Okay, we are now finally ready to take a proper look at the new Soviet focus tree (well, except for the Alt-history branches, those are for the next week).
好,现在我们终于可以好好地看看苏联国策树(不过架空历史路线分支的要等到下周啦)。





Kinda wide and populated, yes? Well, our main goal with this rework was to offer a more flavorful and historically-accurate experience, while presenting the player with an ample variety of options (both historical and not-so-historical-but-still-plausible) to go for in every different area, just as the largest country in the world deserves!
有一些太宽、太多了,不是么?我们这次重做的主要目标就在于提供更有趣、更忠于历史的体验,给玩家展示每一个不同方面中丰富且多样的选择(史实的,和不怎么符合史实但有趣的),这是这个世界上最大的国家所应得的。
In terms of gameplay, there are lots of short focuses in this tree, however you will never be able to complete all the focuses in all branches (unless you play until very, very late in-game). You will have to choose your strategy and pick the focuses and branches that will be key for your success in the campaign.
就游戏性而言,这个国策树中有大量短国策,然而你不可能完成所有分支中的所有国策(除非你在游戏里玩到很晚很晚)。你需要制定自己的策略并选择那些可以让你赢得胜利的路线分支与国策。
Let's start talking about the industrial branch.
让我们来谈谈工业线。

During the first years of Soviet rule, the economic and industrial development basically consisted of recovering the formerly rural-agricultural Russian economy from the devastation of the Civil War. From 1921 to 1928, the USSR pursued the New Economic Policy (replacing the policy of War Communism, which had led to the decline of the national economy). During the time of the NEP parts of the means of production (light industry, food industry, etc.) was largely in private hands, while the state controlled the heavy industry, transport, banks and international trade.
在苏联统治的最初一段时间里,苏联的经济与工业发展基本上就是在恢复因内战时期遭到破坏的前沙俄时代乡村农业经济。从1921年到1928年,苏联施行了新经济政策(取代了导致国家经济衰退的战时共产主义)。在新经济政策时期,部分商品的生产(轻工业、食品工业等)大量掌握在私人手中,国家控制重工业、交通、银行以及国际贸易。
However, during the Stalinist era, the primary goal was the establishment of an industrial base in the country, and during the late 1920s measures were taken again against the kulaks, initiating the collapse of the NEP. In 1928 the implementation of the First Five Year Plan began, followed by a forced industrialization and collectivization.
不过,在斯大林时期,首要目标就在于在国家内建立工业基础。并且在1920年代末,又开始实施反对富农的政策,开启了新经济政策的崩溃。1928年,第一个五年计划开始实施,主要集中在工业化和集体化。
As you might guess, the main feature of the Soviet industrial branch is the Five Year Plans:
如你所猜的那样,苏联工业线最主要的特色就在于五年计划:
You start with a National Spirit representing the Second Five Year Plan (1933-1937), this plan was characterized by a harsh collectivization and a major advance in industrialization and infrastructure. However, the hectic pace of this industrialization and the lack of qualified personnel often resulted in high accident rates (meaning frequent losses in lives and expensive material) and, overall, low efficiency.
玩家开始时自带一个民族精神,代表第二个五年计划(1933-1937)。这一计划以严酷的集体化以及工业化和基础设施的重大发展为特征。然而,这一急促的工业化速度与低素质的人员经常导致高事故率(指时常发生的死亡事故以及贵重原材料的损失),以及,总的来说,低效率。

As you complete focuses on the Five Year Plan branch, your National Spirit will evolve, representing the Third Five Year Plan (1938-"1942", the plan was of course ruined in 1941 after Barbarossa). This plan initially emphasized the need of increasing quality in production and resource extraction. However, with tensions in Europe growing at an alarming rate, the plan soon started to gradually focus on defense and military production.
如果玩家完成了五年计划分支中的国策,你的民族精神就会升级,代表着第三个五年计划(1938-1942,当然,这一计划在1941年巴巴罗萨行动开始后就中止了)。这一计划最初强调了对于增长产品质量的需求以及资源开采。然而,由于欧洲的紧张局势已经发展到了令人担忧的程度,这一计划不久就逐渐侧重于国防与军用物品的制造。
This is represented in game by the possibility of specializing your Third Five Year Plan, you can focus on increasing the efficiency of your factories in the long term, or you can shift the focus to start boosting armament production as soon as possible. As you might have noticed, the focuses in the centre are all resource-related.
在游戏中,玩家有机会特化自己的第三个五年计划,来表现这一过程。你可以注重于长期增加你的工厂效率,也可以将注意力转移到尽快开始生产大量武器上。正如你可能注意到的那样,在中间的国策是都和资源相关的。

As I've mentioned, the Third Five Year Plan was ruined after Barbarossa, so how is that represented in HOI?
如我所述,第三个五年计划毁于巴巴罗萨行动之后,所以要怎么样在钢铁雄心里面体现它呢?
Well, all the focuses related to the Third Five Year Plan (the ones inside the red boxes below) will get locked forever once the Soviet Union gets dragged into a war against a major country, meaning that once the Great Patriotic War starts, the Third Five Year Plan goes to hell, forever. You will keep your current national spirit with all its bonuses, but you won't be able to progress any further in this part of the branch.
嗯,一旦苏联卷入了对抗一个主要国家的战争,有关于第三个五年计划的国策(下图红框以内的国策)将会永久锁定,这意味着一旦伟大的卫国战争爆发,第三个五年计划就永远完蛋了。你将可以保存你现有的民族精神与它所有的加成,但是你不能在这部分国策树的分支中继续下去了。


But fear not, that's not the end of the Five Year Plans. If you manage to survive and defeat your enemies, and right after the peace conference against the enemy that ruined your five year plan, Restoration and Development will be automatically completed for you, not only granting temporary bonuses for repairing and rebuilding your (potentially) devastated industry and infrastructure, with a cost in consumer goods, but also unlocking access to the Fourth Five Year Plan and the final focuses in the industrial branch. The Fourth Five Year Plan (1946-1950) was focused around the reconstruction and economic development of the country.
但是别害怕,这不是五年计划的结尾。如果你挺住并击败了你的敌人,并与毁了你五年计划的对手签订和约之后,“重建与发展”的国策会自动完成。这个国策会以生活消费品为代价,提供修复重建你(潜在的)被毁的工厂与基础设施的临时加成,同时还会解锁第四个五年计划与工业分支的最终国策。第四个五年计划(1946-1950)聚焦于国家的重建与经济建设。


The focuses below the Fourth Five Year Plan are late-game focuses aiming to provide interesting things to do and goals to achieve if you decide to continue playing after the main war (or if you manage to have an independent war against another major while world war 2 is raging elsewhere).
第四个五年计划下方的国策是游戏晚期的国策,为你提供有趣的事情去做,也可以作为想要完成的目标,如果你要在大战之后(或者如果你在二战于他处爆发时与别的主要国家开战)继续游玩的话。
The COMECON was an economic organization, founded in 1949 by countries from the Eastern Bloc, and led by the Soviet Union. Once you complete the focus Found the COMECON (presumably earlier than 1949), a small decision system will be unlocked, aimed at aiding your allies (usually at your expense) in order to boost their military and industry so that they keep the pace in the potential wars to come.
经互会是一个由苏联领导、在1949年从东方阵营国家中创立的经济组织。一旦你完成了国策“组建经互会”(估计早于1949),就可以解锁一个小决议系统,可以用来援助你的盟友(多数时候是你出资),强化他们的军事与工业,以此让他们可以在即将到来的战争面前不落后于时代。


To the right of the Five Year Plan focuses, we have a choice to make: train National Specialists or rely on Foreign Experts. The first will significantly improve the national designers, which are now slightly weaker at game start. The latter will unlock the Gosproyektstroy.
在五年计划国策分支的右边,我们还可以有别的选择:训练本国专家或者依靠外国专家。前者会大大增强本国设计商,而他们现在在游戏开局时略微弱一些了。后者会解锁国家建筑设计局Gosproyektstroy。


The Gosproyektstroy was a State Design and Construction Bureau set up in 1930 following an agreement with the "Architect of Detroit" (Albert Kahn), by which American architects became consultors for all industrial construction in the Soviet Union in the early 30s. This is one of many cases in which the USSR concluded agreements with foreign companies, mainly American (Ford, General Electric...) and German (Krupp, Borsig...) to carry out industrialization during the years of the first five-year plan.
国家建筑设计局是在1930年与“底特律的设计师”(阿尔伯特·卡恩)达成协议后建立的。卡恩是一位在30年代初在苏联为全部工业建设担当顾问的美国建筑师。这是苏联为了在第一个五年计划内完成工业化而和主要来自美国(福特、通用电气等)与德国(克虏伯、博斯希等)外国公司缔结契约的众多案例之一。
In HOI, you can bring back the project, represented by a construction designer that will provide no research bonus (you're relying on foreigners, after all) but that can, however, be improved by bringing foreign experts, boosting your production in the long term. Each country will grant different bonuses, Germany will give a bonus to efficiency growth, the USA will grant an efficiency cap bonus and Japan will boost your starting efficiency, for example. All of them will also grant a License Production Cost bonus (atm it's shown as that amazing "None: +0.75" in the pic below :D).
在钢铁雄心里,你可以还原历史上的这一工业计划。它体现为一个设计商,无法提供研究加成(毕竟你依赖的是外国人),但是可以通过引进外国专家来逐步改善并长期提升你的生产力。每个外国都能提供不同的加成,比如德国会提供生产效率增长的加成,美国会提供生产效率上限的加成,日本则会提高你的初始效率。他们都可以提供生产许可花费加成(目前在下图显示的是雷人的“没有:+0.75”)。

The Russian Academy of Sciences, founded in the 1700s, became the highest scientific institution in the Soviet Union after the revolution. National academies appeared throughout the 20th century in the Union republics, and regional branches were created as part of the USSR Academy of Sciences.
成立于18世纪的俄罗斯科学院在十月革命后成为了苏联的最高科研机构。加盟共和国科学院在20世纪出现在各个加盟共和国,作为苏联科学院的地区分支机构被建立起来。

The first focus (The USSR Academy of Sciences) will grant you a research slot and a small bonus (1%) to research speed.The second focus will allow you to build more academies of sciences in the Soviet republics, both in integrated (not-released) republics and in puppeted republics, for an extra 1% research speed each and, if built on a puppeted republic, then it will also boost your puppet's research, now that's a win-win if I've ever seen one.
第一个国策(苏联科学院)会给予一个科研槽和1%的科研速度加成。第二个国策会允许你在各个加盟共和国内建立起更多科学院,包括被整合加盟共和国(未放出的加盟共和国)和傀儡加盟共和国。每一个科学院都会提供额外的1%研究速度加成,而建在傀儡加盟共和国的科学院也会加快傀儡国的研究速度。如果真的这么干了,不就双赢了吗。


Moving on to the Airforce branch.
现在来看看空军路线分支。

During the 1930s, the Soviet government funded missions to break numerous world aviation records. Aviation achievements and records became demonstrations of the USSR's technological progress and Soviet media continuously exalted record-breaking pilots.
1930年间,苏联政府曾资助数个旨在打破世界航空纪录的任务。航空领域的成就和记录成为苏联科技进步的展示,苏联官方媒体也持续宣传这些打破纪录的飞行员。
However, Soviet aviation was far from being in as good a shape as the Soviet media seemed to indicate. It was, in fact, plagued by mismanagement, inefficiency and technologically-deficient equipment, leading to a staggeringly high accident rate (in early 1941, prior to the war, apparently 2-3 planes on average were lost daily due to accidents, which led to the famous "flying coffin" incident, which sealed Pavel Rychagov's fate during the Great Purge).
但是,苏联航空远不如苏联媒体宣传中的那样完美无缺。实际上,由于管理不善、行政效率低下和各种装备在技术上的落后,苏联航空的事故率高得令人发指(在战争开始前的1941年,每天都有2-3架飞机因为事故失踪,给苏联的飞机安上了个“飞行棺材”的称号。“飞行棺材”事件则在大清洗中给帕维尔·雷恰戈夫带来了杀身之祸,雷恰戈夫用“飞行棺材”评价苏联飞机而被清洗)。
The Great Purge definitely took its toll on the Soviet Air Force too, newly promoted officers lacked flying and command experience, while older commanders, having witnessed the fate of so many officers during the purges, lacked initiative and efficiency out of fear of being labeled as enemies of the people.
大清洗也影响到了苏联空军。新提拔的空军指挥官缺乏飞行和指挥经验,而那些幸存下来的老指挥官们在目睹了很多空军军官在大清洗中的命运后也被磨平了主动性、拉低了效率,担心自己也被戴上“人民公敌”的帽子。
In HOI, this terrible situation is represented via the National Spirit Soviet Airforce, which has fairly harsh and frightening penalties to anything related to getting your feet off the ground.
在HOI中,这个可怕的现状将会以民族精神“苏联空军”呈现给大家。这个Debuff给苏联所有能飞的、带翅膀的东西都带去相当严酷可怖的惩罚。

Throughout the Airforce branch, you will be able to fix most of these penalties and get some bonuses too. You will not be able to remove all of those penalties though, since you will eventually have to choose between production or pilot training: the left part of the branch aims at improving aircraft production (more plains, better plains), while the right is focused on getting skilled aviators from among flying clubs, and training men and women alike to become competent army pilots, culminating with the three all-female aviation regiments formed by Marina Raskova (they come with aces and everything!).
完成空军国策后,你将可以消除大部分Debuff并获得一定的加成。虽然你并不能移除所有的Debuff,毕竟你迟早要在空军生产和飞行员训练中做选择:左边的国策注重提高飞机产量,给你更多更好的飞机;而右边的国策则会让你从飞行俱乐部里抓经验丰富的壮丁,以拉斯科娃成立的三个全部由女性飞行员组成的航空兵团为终点(这三支队伍在成立时就带着王牌飞行员和飞机,但没有经验)。

And it's time to talk about the Soviet Navy!
是时候聊聊苏联海军了!

The Soviet Navy was divided between four operational zones: The Baltic Fleet, the Black Sea Fleet, the Arctic Fleet and the Far East Fleet, with vast distances separating them.
苏联海军分散在相隔甚远的四个作战区域中:波罗的海舰队、黑海舰队、北方舰队和远东舰队。
By 1941 the Red Fleet possessed few large modern warships, its expansion had focused instead on submarines and light ships, aiming at protecting the country's coasts and borders from enemy attacks, the naval defense strategy. After the purges (in which many of the advocates of the defense strategy perished), Stalin pushed to turn the maritime strategy into a resolutely offensive one, but the construction of large military vessels was hindered by the war.
1941年时,红海军几乎没有现代化的大型战舰,其扩张注重于增加潜艇和轻型舰船数量,以保护祖国漫长的海岸线和边境免受敌人侵扰。在大清洗之后(许多倡导防御型战略的人在大清洗中丧命),斯大林将海军战略改为坚定的进攻型,但是战争妨碍了建造大型军用舰船的计划。
Anyways, when Operation Barbarossa commenced, German bombers focused on airfields instead of targeting naval bases. The Third Reich didn’t need to destroy the Soviet navy, as long as their navy managed to blockade Soviet ships in their ports with mines.
总之,当巴巴罗萨行动开始的时候,德国轰炸机主要目标是机场而非海军基地。只要第三帝国的海军能用水雷把苏联舰船封锁在港口里,他们就不需要摧毁苏联海军。
In the left part of the tree, you will be able to reinforce the naval bases of any of the four fleets.
在国策树的左半部分,你可以增建四大舰队中任意一个的海军基地。

You can then Expand Shipbuilding Plants to get a significant amount of dockyards, based on the naval bases you previously reinforced.
之后你可以选取“扩建造船厂”以获得相当多的船坞,具体数量取决于之前增建的海军基地数量。

To the right, the PC of the USSR Navy will grant you The Red Fleet national spirit.
在右半部分,“苏联海军人民委员部”国策可以启用民族精神,红海军The Red Fleet。

This national spirit will be further improved in the focuses below, based on your choice between surface or submarine warfare. Most of them will provide some navy experience, tech research bonus and production cost reduction for the appropriate type of ship.
该民族精神可以通过之后的国策来获得进一步的加成,具体取决于你在水面作战和潜艇作战之间的选择。大多数国策会提供一些海军经验、科技研究加成,以及特定种类舰船的生产花费减少。

Long Range Raiders will also unlock Cruiser Submarines tech and add a couple of K-Class submarines to your production line.
“长程掠袭舰艇”还会解锁巡洋潜艇科技,同时在你的生产线上添加两条K级潜艇。

Similarly, Expand the Morskaya Aviatsiya will grant you bonuses for carriers and navy aircraft, while also adding a carrier to your production line.
类似的,国策“扩大海军航空部队”也会增加额外的航母和舰载机科技,同样也会在你的生产线中添加一艘航母。

And we've made it to the last actual common branch, the Military branch!
然后,我们到了通用路线分支的最后一部分,军事线!

There are three branches here really, one for Military Industry, one for Defense, and one for the Army. Let's start with the Military Industry, to the left.
这里其实分成3条线,一条军事工业线,一条防御线,还有一条陆军线。让我们先从左边的军事工业线开始说。

Here you will find multiple research and production bonuses, some military factories and some Tank templates.
在这里你可以看到很多研究和生产加成、一些军工厂,还有一些坦克模板。



Development of Tankograd will make it cheaper for you to edit Tank templates, while also building military factories in heavily industrialized states in the Urals and to the East.
“发展坦克城”将会减少修改坦克模板的陆军经验花费,同时会在乌拉尔山以及更东边的高度工业化的地区添加军用工厂。

Last but not least, let's talk about Merge Tank and Materiel Plants. Did you notice that there were similar focuses in the Air and Navy branches?
最后,让我们看一下“合并坦克和材料工厂”国策。你注意到在空军和海军的分支中也有类似的国策焦点吗?


Well, during my research for Soviet designers, I was amazed by the sheer complexity of just keeping track of a single designer candidate during HOI's timeline, since many plants were repeatedly renamed (or re-designated), merged or split into different bureaus (which were also frequently renamed, merged and split themselves). Sometimes plants or entire bureaus were merged into even bigger agencies, and other times a plant would just be merged into a nearby, bigger plant to focus on the R&D aspects of it, for example.
其实,在我搜索苏联设计局的资料的过程中,追踪HOI4时间线中苏联某个设计局候选者这个工作的复杂度把我惊到了。因为许多工厂与设计局会被反复地更改名字与归属,进行合并或拆分(而这些被合并或者拆分而来的单位又会反复改名、改归属、合并、拆分)。有时某些工厂或整个设计局会被合并进某个更大的单位,或者某个工厂会被合并入附近的某个工厂,以集中进行某项研究。
Last but not least, we have the evacuation of entire plants from West to East carried out by the Soviets shortly before Barbarossa and of course during the war, which often resulted in more merging, renaming, and repurposing of plants.
不仅如此,苏联还会将西部地区的厂家整个搬迁到东部地区——赶在巴巴罗萨行动之前,或者在战争期间,这又会带来更多的合并、更名,以及更改生产和研究任务。
So, in the face of all this industry reassignment frenzy and plant renaming festival I thought: why not just embrace this chaos and make something out of it for HOI?
于是,面对这针对工业系统的改名狂欢,我想为何不干脆拥抱这一片混乱,把其做进钢四游戏里?
These focuses will unlock decisions to merge different plants into your active designers, providing them with many different small bonuses. All these plants are real, although not all of them were actually merged into a bureau or into another plant.
这些国策会解锁一系列决议,将各个工厂等合并入你当前的设计商,为其提供很多不同的小增益。所有这些工厂都是真实存在的,尽管它们历史上不一定真的被合并进了某一个设计局或者另一个工厂。


Worth noting that there are also a few new Naval and Tank designers available for the Soviet Union.
值得一提的是:苏联又多了那么几个新的舰船与坦克设计商可选。


In the Defense Branch you can choose between building a defensive line in the border with Poland (Stalin Line) or in the border with Germany, assuming you have somehow gained control over Eastern Poland (Molotov Line). You can also fortify Moscow and the White Sea-Baltic Canal and the border with Japan and their minions. Impregnable Forts is meant to represent the fearsome coastal batteries around Leningrad and in the Crimea, that caused so much trouble to the Germans during the invasion.
在国策树的防御线分支,你可以在两个选项中做选择:在与波兰的边界上修建防线(斯大林防线),或是在与德国的边界上修建防线(莫洛托夫防线)——如果你用某种方式得到了东波兰的控制权的话。你也可以强化莫斯科地区、白海-波罗的海运河以及与日本及其附庸国之间的防御。国策“坚不可摧的堡垒”便是用以表现列宁格勒与克里米亚周围那令人生畏的岸防炮台,它们在德国试图进行海上登陆时给其带来了非常大的麻烦。

翻译:人间面包 铿尔舍瑟 Strategemata Raymond AntiAccess 113322qwe1 枸杞泡阔落 MatrixEssenes
校对:三等文官猹中堂 一水战阿部熊
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