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Python还原贪吃蛇(附代码)

2022-07-12 15:05 作者:Rzen瑞恩  | 我要投稿

Python还原贪吃蛇

警告!在Python运行前,请确保本机有第三方库——pygame!!!

这里有一些基本介绍,安装方法一会更:

什么是pygame库?

话不多说,上代码!

import pygame

import time

import random


pygame.init()


white = (255, 255, 255)

yellow = (255, 255, 102)

grey = (0, 0, 0)

black = (0, 0, 0)

green = (0, 255, 0)

blue = (50, 153, 213)


dis_width = 800

dis_height = 600


dis = pygame.display.set_mode((dis_width, dis_height))

pygame.display.set_caption('贪吃蛇')


clock = pygame.time.Clock()


snake_block = 10

snake_speed = 100


font_style = pygame.font.SysFont("bahnschrift", 25)

score_font = pygame.font.SysFont("comicsansms", 35)


def Your_score(score):

    value = score_font.render("Score: " + str(score), True, yellow)

    dis.blit(value, [0, 0])


def our_snake(snake_block, snake_list):

    for x in snake_list:

        pygame.draw.rect(dis, grey, [x[0], x[1], snake_block, snake_block])


def message(msg, color):

    mesg = font_style.render(msg, True, color)

    dis.blit(mesg, [dis_width / 6, dis_height / 3])


def gameLoop():

    game_over = False

    game_close = False


    x1 = dis_width / 2

    y1 = dis_height / 2


    x1_change = 0

    y1_change = 0


    snake_List = []

    Length_of_snake = 1


    foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0

    foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0


    while not game_over:


        while game_close == True:

            dis.fill(blue)

            message("Lost! q quit or a again", black)

            Your_score(Length_of_snake - 1)

            pygame.display.update()


            for event in pygame.event.get():

                if event.type == pygame.KEYDOWN:

                    if event.key == pygame.K_q:

                        game_over = True

                        game_close = False

                    if event.key == pygame.K_a:

                        gameLoop()


        for event in pygame.event.get():

            if event.type == pygame.QUIT:

                game_over = True

            if event.type == pygame.KEYDOWN:

                if event.key == pygame.K_LEFT or event.key == pygame.K_a:

                    x1_change = -snake_block

                    y1_change = 0

                elif event.key == pygame.K_RIGHT or event.key == pygame.K_d:

                    x1_change = snake_block

                    y1_change = 0

                elif event.key == pygame.K_UP or event.key == pygame.K_w:

                    y1_change = -snake_block

                    x1_change = 0

                elif event.key == pygame.K_DOWN or event.key == pygame.K_s:

                    y1_change = snake_block

                    x1_change = 0


        if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:

            game_close = True

        x1 += x1_change

        y1 += y1_change

        dis.fill(blue)

        pygame.draw.rect(dis, green, [foodx, foody, snake_block, snake_block])

        snake_Head = []

        snake_Head.append(x1)

        snake_Head.append(y1)

        snake_List.append(snake_Head)

        if len(snake_List) > Length_of_snake:

            del snake_List[0]


        for x in snake_List[:-1]:

            if x == snake_Head:

                game_close = True


        our_snake(snake_block, snake_List)

        Your_score(Length_of_snake - 1)


        pygame.display.update()


        if x1 == foodx and y1 == foody:

            foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0

            foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0

            Length_of_snake += 1

        

        clock.tick(snake_speed)


    pygame.quit()

    quit()


gameLoop()


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