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{"ops":[{"insert":"由于某论坛最近堵嘴和抬杠现象异常泛滥,所以把原帖移到了b站。目前论坛风气是只要骂迪希雅设计弱,就是正确的而不用负任何责任;猜测未来迪希雅强度高的,就会被人骂无中生有而且不接受任何反驳。\n"},{"attributes":{"background":"#fff9e4","color":"#323232"},"insert":"本人迪厨,迪寄论支持者,以下只基于迪希雅割裂的技能设计对枫丹新体系和玩法做一些个人的猜想。欢迎秋后清算。"},{"insert":"\n\n"},{"attributes":{"background":"#fff9e4","color":"#323232"},"insert":"直接上推测的结论"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"background":"#fff9e4","color":"#323232"},"insert":"1.枫丹以承伤为主,转换成输出"},{"insert":"\n"},{"attributes":{"background":"#fff9e4","color":"#323232"},"insert":"2."},{"attributes":{"background":"#fff9e4","color":"#f85a54","bold":true},"insert":"迪希雅赛道在于提高队伍承伤次数,高频承伤,完全不需要去打燃烧、蒸发和拼直伤"},{"insert":"\n"},{"attributes":{"background":"#fff9e4","color":"#323232"},"insert":"0命机制基本完全,2+1提高生存输出能力(但是数值真的很烂)"},{"insert":"\n"},{"attributes":{"background":"#fff9e4","color":"#323232"},"insert":"3.召唤物受到的伤害由前台承担,从而提高承伤次数,同时兼顾队伍输出"},{"insert":"\n"},{"attributes":{"background":"#fff9e4","color":"#323232"},"insert":"4.承伤排斥护盾,而岩辅能引入护盾"},{"insert":"\n"},{"attributes":{"background":"#fff9e4","color":"#323232"},"insert":"5.减伤、抗性、免控作用变高,主词条可能会主推生命副推防御"},{"insert":"\n\n"},{"attributes":{"background":"#fff9e4","color":"#323232","bold":true},"insert":"3.0生存辅助???"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"background":"#fff9e4","color":"#323232"},"insert":"目前最主流的猜测是迪希雅的承伤减伤机制是枫丹的生存位玩法。"},{"insert":"\n"},{"attributes":{"background":"#fff9e4","color":"#323232"},"insert":"为了减少各个队伍对盾奶的绑定,采用承伤转伤、承伤增伤的输出机制能很巧妙的避开对盾奶生存机制的需求,一定程度上限制老生存辅在新体系的价值。"},{"insert":"\n"},{"attributes":{"background":"#fff9e4","color":"#323232"},"insert":"一方面,通过增加受到的伤害让奶量跟不上,加强了减伤、抗性对生存的作用。另一方面,使护盾不计入承伤,无法获得承伤带来的增益,也提高了免控的价值。于是承伤也就成为了新体系的生存方式。"},{"insert":"\n"},{"attributes":{"background":"#fff9e4","color":"#323232"},"insert":"可以进一步推测,枫丹的主流玩法就是“承伤转伤”,而枫丹水神芙芙的辅助作用很可能是通过机制把"},{"attributes":{"background":"#fff9e4","color":"#f85a54"},"insert":"受到的伤害按倍率进行返还,或者是受到伤害后为队伍带来强力的buff"},{"attributes":{"background":"#fff9e4","color":"#323232"},"insert":"。"},{"insert":"\n\n"},{"attributes":{"background":"#fff9e4","color":"#323232"},"insert":"输出机制???召唤物?"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"background":"#fff9e4","color":"#323232"},"insert":"受到的伤害如何转变为输出的伤害?一种方式是将原始承伤数值按照一定倍率进行返还,另一种可能的方式是通过对承伤次数计数并按照角色自身攻击力进行返还。"},{"insert":"\n"},{"attributes":{"background":"#fff9e4","color":"#00aeec","bold":true},"insert":"如何增加队伍受到的伤害或伤害次数?"},{"attributes":{"background":"#fff9e4","color":"#323232"},"insert":"Lz有以下几种猜测:"},{"insert":"\n"},{"attributes":{"background":"#fff9e4","color":"#323232"},"insert":"1.利用"},{"attributes":{"background":"#fff9e4","color":"#f85a54"},"insert":"嘲讽机制"},{"attributes":{"background":"#fff9e4","color":"#323232"},"insert":",嘲讽怪物后增加它们的攻击频率。这条路的概率不高。"},{"insert":"\n"},{"attributes":{"background":"#fff9e4","color":"#323232"},"insert":"2.一部分"},{"attributes":{"background":"#fff9e4","color":"#f85a54"},"insert":"后台角色为前台角色承伤"},{"attributes":{"background":"#fff9e4","color":"#323232"},"insert":",比如迪希雅的元素战技。通过部分伤害的转移,使一人受伤变为团队受伤从而增加队伍受到伤害的次数,提高队伍的"},{"attributes":{"background":"#fff9e4","color":"#323232","bold":true},"insert":"受伤次数和频率"},{"attributes":{"background":"#fff9e4","color":"#323232"},"insert":",并加倍转化为输出伤害。"},{"insert":"\n"},{"attributes":{"background":"#fff9e4","color":"#18191c","bold":true},"insert":"策划意图其实一直很清楚,可以白给减伤和回奶,但是迪希雅必须要扣血。"},{"insert":"\n"},{"attributes":{"background":"#fff9e4","color":"#323232"},"insert":"3.还有一种方法,"},{"attributes":{"background":"#fff9e4","color":"#f85a54"},"insert":"召唤物"},{"attributes":{"background":"#fff9e4","color":"#323232"},"insert":"。类似林尼特的木偶,召唤召唤物之后,将召唤物受到的伤害转移到角色本体上。怪物和Boss的aoe技能就回按照两次的数字来进行承伤,最终的作用和机制2类似,提高了承伤次数并转为输出伤害。"},{"insert":"\n"},{"attributes":{"background":"#fff9e4","color":"#323232"},"insert":"当然,如果前台血量不够硬,或者缺乏减伤机制,那么召唤物导致的数倍的伤害会瞬秒前台的角色,这也进一步加大了奶的难度提高了减伤的价值。"},{"insert":"\n\n"},{"attributes":{"background":"#fff9e4","color":"#ffb027"},"insert":"枫丹主词条???岩辅?"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"background":"#fff9e4","color":"#323232"},"insert":"之前Lz发过一个帖子问枫丹的玩法,大部分兄弟认为会主推生命词条。用厚血条来承伤无疑是正确的。Lz还给出另一个猜测:"},{"attributes":{"background":"#fff9e4","color":"#ffb027"},"insert":"防御"},{"attributes":{"background":"#fff9e4","color":"#323232"},"insert":"。"},{"insert":"\n"},{"attributes":{"background":"#fff9e4","color":"#323232"},"insert":"根据爆料,枫丹将乌克兰国旗拆为两半,分为蓝黄阵营,且有新的泛用岩辅,可以推测黄色阵营与岩元素有一定的关系。防御也是承伤的一种手段,岩系的高防有巨大作用,完全可以尝试脱离护盾生存。承伤转伤对于岩系来说是不难实现的。"},{"insert":"\n"},{"attributes":{"background":"#fff9e4","color":"#323232"},"insert":"但是岩系的结晶盾会使承伤出现矛盾,可以猜测"},{"attributes":{"background":"#fff9e4","color":"#323232","bold":true},"insert":"新的泛用岩辅可能有将护盾数值计入承伤的机制"},{"attributes":{"background":"#fff9e4","color":"#323232"},"insert":",从而让各元素盾辅能够进入新体系。一方面可以解放岩队对盾的需求,另一方面结晶盾辅也有效地能使岩队摆脱目前的自个玩儿现状。很明显岩系想要摆脱孤儿身份就只能尝试从岩盾的舒适区走出来,尝试和别的元素组成新的体系,削弱钟离的价值是必要的。当然,撕卡是不可能的情况,只是钟离对于新体系相当于白占一个队伍格子。"},{"insert":"\n\n"},{"attributes":{"background":"#fff9e4","color":"#323232","bold":true},"insert":"至此,枫丹体系基本可以实现自我闭环,既能一定程度避免了盾奶辅一路玩到关服,也能抬一手弱势元素、利用起废弃词条,一定程度实现环境的平衡和多元。同时,承伤转伤的玩法在输出难度上也不会太高,主词条生命和防御在毕业难度上也比精通降低很多。"},{"insert":"\n"},{"attributes":{"background":"#fff9e4","color":"#323232"},"insert":"回到迪希雅的定位问题,我认为她不是完全的生存辅助,而是提供了必要机制的辅C。"},{"attributes":{"background":"#fff9e4","color":"#323232","bold":true},"insert":"属于和盾奶完全不同的赛道,也没有上位和撕卡一说,只是弱化了盾奶在新体系的需求。"},{"insert":"\n\n"},{"attributes":{"background":"#fff9e4","color":"#323232"},"insert":"纯属个人对于机制的娱乐猜测,没有抬贬角色的意思。还有将近7个月才能来到枫丹庭,一切变数皆有可能。"},{"insert":"\n"}]}
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