【重大更新】太空谍影2 SpaceBourne 2 3月18日重大更新 抢先体验版本Ver. 1.4.0
新功能和变化 :
突袭机制已添加到游戏中。玩家现在可以组织对星系的突袭。
星系征服机制已更改。要征服一个星系,玩家需要组织对该星系的突袭。(它不会影响您当前拥有的系统。
添加了掠夺突袭。玩家现在可以组织对星系内贸易车队的突袭,以收集派系资源.请观看“视频教程”面板中的“突袭”部分以获取更多信息。
首都太空站系统得到完善。每个派系现在都有一个首都太空站,并为其他玩家建造的太空站添加了额外的太空站模型和内饰。
可以在首都太空站建造新建筑来增强派系能力:
医疗:
减少士兵在战斗中死亡的几率,并为士兵增加“受伤”状态。
兵营:
为派系军队增加一个新的将军槽。
情报:
允许对太空站的攻击进行预警。
市场:
将市场添加到太空站(尚未在游戏中直观地实现)。
武器:
升级士兵和船只的武器。
注意:新太空站部分的内部设计尚未实施,但其奖励仍可用于此更新。
为派系占领的太空站的非人类居民添加了新的政策和税收功能。
玩家现在可以将通过电子邮件收到的派系任务分配给他们的自由职业者士兵。以前,这些任务必须由玩家自己完成。现在,玩家可以选择将这些任务分配给他们的自由职业者飞行员。此功能为玩家提供了更大的灵活性,并允许他们将派系任务委派给他们熟练的自由职业者团队。(友友说:这太好了,之前就觉得分配任务有点鸡肋)
船舶市场新增了“销售船舶”功能。
所有市场都添加了“全部出售”按钮和功能,使玩家能够一次出售多个职业物品。(友友说:太方便了。)
矿石价格已经调整,使采矿更有利可图。您目前在货物中的矿石不会受到新价格的影响。新价格只会影响此更新后收集的矿石。
BUG修复:
玩家报告如下 :
在战斗或突袭期间,将军可以被免职。在这种情况下,即使它们不会出现在界面中,它们仍将留在战场上。
如果将军从派系界面的插槽中移除,则成员部分中的索引会混淆,从而无法从列表中选择将军。
我在首都太空站“关闭”按钮不起作用时无法关闭电梯小部件
在派系结构部分,每日产量始终显示为 14/d
有时AI攻击发生在我无法干预的情况下。(例如,在行星表面地牢中。)
当长时间移动或有时在某些行星(主要是作为主要任务一部分的独特行星)上等待很长时间时,阴影变得非常黑暗。
如果人工智能攻击了一个地方,而我当时在那个星系内,战斗就不会开始。如果我退出并重新进入星系,战斗就会开始。
我捕获的工厂生产的“机床”资源在一天结束时不会添加到派系资源中。
在科伦实验室任务中,找到科伦后,我可以前进到洞穴的不同部分。但是当我到达洞穴的尽头并进入一个房间时,我无法退出,游戏就卡在了那个点上。
有时,当我带着飞船离开行星表面时,退出序列会结束,但随后着陆序列会立即再次开始。
如果我尝试在派系界面中将我的一名僚机作为士兵拖放到另一位将军之下,则操作将失败。但是,在关闭并重新打开界面后,我的士兵将永久丢失。
安全部队倒计时不会在您离开该区域时消失,即使您在太空站,战斗机也会生成。
当我在船上装载两种相同级别的不同武器时,只有其中一种开火。(我们无法重现此错误,但我们相信当游戏以英语以外的语言进行时会发生此错误。因此,我们进行了一些更改。如果您仍然遇到此错误,请告诉我们。
有时在派系战斗中,我可以看到远处船只的详细进度条。这不仅从外观角度遮挡了视图,而且还会对性能产生重大影响。
有时在消灭敌人后,即使我远离战场,他们的 POD 也会在我的飞船内生成。
如果我在阵营界面中更改分配给AI攻击的士兵的位置,战斗界面中会出现名为“无”的士兵。
即使我有足够的能量,路障天赋也不会在第一次按下时激活。它只有在按几次后才会激活。
在某些太空站中,我能够同时与多个可交互对象进行交互。例如,武器市场界面和舰船部件界面同时打开,即使我关闭其中一个,也无法关闭另一个。
当我在扫描仪界面中使用探针扫描时,有时会发现空白点。当我翘曲到这些点时,翘曲过程永远不会结束。
在Molyax任务中,如果我在Molyax加入团队后离开飞船之前关闭游戏,他会留在团队中,但任务不会进行。
一些士兵任务在最后不会奖励任何东西。(我们无法重现此错误,但我们进行了一些更改以确保给予奖励。另外,我们想提醒你,突袭村庄不会提供任何奖励。
有时我的士兵会在战斗中死亡,但他们不会从派系界面中消失。在这些情况下,当我改变阵亡士兵的插槽时,他们会以 1 级的身份重新加入军队。
一些吊舱给空囚犯
我们也有一些令人兴奋的消息:
作为一名独立游戏开发者,我理解为大家提供无错误的游戏体验的重要性。但是,由于收到如此多的报告和功能请求,很容易错过一些。这就是为什么我很高兴地宣布,我已经获得了一位名叫 Gabeux 的专业顾问的帮助,以协助我进行错误分析和跟踪。
在Gabeux的帮助下,我们将能够更有效地工作,并为可能出现的任何问题提供快速的解决方案。如果您在游戏中遇到任何技术问题,请随时联系Gabeux。他将可以帮助您解决遇到的任何问题。
谢谢大家的支持:)
原文:
NEW FEATURES AND CHANGES :
Raid mechanics have been added to the game. Players can now organize raids on systems.
System conquering mechanics have been changed. To conquer a system, players will need to organize a raid on that system. (
It will not affect the systems you currently have.
)
Plunder Raids have been added. Players can now organize raids on trade convoys within systems to collect faction resources.
Please watch the "Raids" section in the Video Tutorials panel for more information.
The Capital Station system has been improved. Each faction now has one capital station, and additional station models and interiors have been added for other player-built stations.
New structures can be built at the Capital Station to enhance faction abilities:
Medic:
Reduces the chance of soldiers dying in combat and adds a "wounded" status to soldiers.
Barracks:
Adds a new general slot to the faction army.
Intelligence:
Allows advance warning of attacks on stations.
Marketplace:
Adds markets to the station (not yet visually implemented in the game).
Weapons:
Upgrades the weapons of soldiers and ships.
Note: The interior designs for the new station sections have not been implemented yet, but their bonuses can still be used in this update.
New policies and tax collection features have been added for non-human residents of stations captured by factions.
Players can now assign faction missions received via email to their freelancer soldiers. Previously, these missions had to be completed by the player themselves. Now, players have the option to assign these missions to their freelancer pilots. This feature provides more flexibility for players and allows them to delegate faction missions to their team of skilled freelancers.
A new "Sell Ship" feature has been added to ship markets.
A "Sell All" button and feature have been added to all markets to enable players to sell multiple class items at once.
Ore prices have been adjusted to make mining more profitable.
The Ores currently in your cargo will not be affected by the new prices. The new prices will only affect Ore gathered after this update.
)
BUG FIXES:
Reported by players as follows :
During a battle or raid, generals can be removed from their duties. In this case, even though they won't appear in the interface, they will still remain on the battlefield.
If a general is removed from their the slot in Faction interface, the indices in the Member section get mixed up, making it impossible to select a general from the list.
I can’t close the elevator widget while in the Capital Station “ Close” button doesn’t work
In the Faction Structs section, the daily production always appears as 14/d
Sometimes AI attacks occur in situations where I cannot intervene. (For example, in a planet surface dungeon.)
When moving around for a long time or sometimes when waiting for a long time on certain planets (mostly unique planets that are part of the main mission), the shadows become very dark.
If AI attacks a place and I am inside that system at the time, the battle does not start. If I exit and re-enter the system, the battle starts.
The "Tools" resource produced in the factories that I captured is not being added to the faction resources at the end of the day.
In the Koron Lab mission, after finding Koron, I can progress to different parts of the cave. But when I reach the end of the cave and enter a room, I can't exit, the game gets stuck at that point.
Sometimes when I exit a planet's surface with my ship, the exit sequence ends, but then the landing sequence starts again immediately.
If I try to drag and drop one of my wingmen as a soldier under another general in the faction interface, the operation fails. However, after closing and reopening the interface, my soldier is permanently lost.
Security forces countdown doesn't disappear when you leave the area and fighter spawns even if you're in a station
When I load the ship with two different weapons of the same class only one of them fires. (We were unable to reproduce this bug, but we believe it occurs when the game is played in languages other than English. Therefore, we have made some changes. If you still encounter this bug, please let us know.)
Sometimes during faction battles, I can see detailed progress bars of distant ships. This not only blocks the view from a cosmetic perspective but also has a significant performance impact.
Sometimes after destroying enemies, their PODs spawn inside my ship even if I’m far from the battlefield.
If I change the location of the soldier I assigned to an AI attack in the faction interface, soldiers with the name "None" appear in the battle interface.
The barricade perk doesn't activate on the first press even though I have enough energy. It only becomes active after pressing it a few times.
In some stations, I am able to interact with multiple interactable objects at the same time. For example, the Weapon Market interface and the Ship Components interface open simultaneously and even if I close one of them, I cannot close the other.
When I scan with probes in the scanner interface, sometimes I find empty points. When I warp to these points, the warping process never ends.
In the Molyax mission, if I close the game before Molyax leaves the ship after joining the team, he remains in the team but the mission doesn't progress.
Some Soldier missions don't reward anything at the end. (We couldn't reproduce this bug, but we made some changes to ensure that rewards are given. Also, we want to remind you that raiding villages doesn't offer any rewards.)
Sometimes my soldiers die in battle but they don't disappear from the Faction interface. In these cases, when I change the dead soldier's slot, they rejoin the army as level 1.
Some Pod's gives empty prisoners
We also have some exciting news:
As a solo game developer, I understand the importance of providing a bug-free gaming experience to all of you. However, with so many reports and feature requests coming in, it's easy to miss a few. That's why I'm excited to announce that I have enlisted the help of a professional consultant named Gabeux to assist me with bug analysis and tracking.
With Gabeux's help, We'll be able to work more efficiently and provide quick resolutions to any issues that may arise. If you encounter any technical problems with the game, please don't hesitate to contact Gabeux. He will be available to help with any problems you encounter.
Thank you all for your support :)

