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CSGO:头号特训游戏文件gamemode_survival.cfg个人注释20200816

2020-08-16 08:27 作者:Hildskjalf  | 我要投稿

游戏文件个人注释版,有些只是推测

【善用ctrl+F 全文搜索】

部分重点(可能比较有用的):

①头号特训这个模式的计分依据

②和其他模式有出入的武器属性

③游戏模式的特定属性设置



// warmup settings

mp_warmuptime 130     直到全部玩家连上前的热身时间// until all players connect

mp_warmuptime_all_players_connected 12      全部玩家连上后的热身时间


bot_quota 0

bot_quota_mode fill


cash_player_bomb_defused 0

cash_player_bomb_planted 0

cash_player_damage_hostage 0

cash_player_get_killed 0

cash_player_interact_with_hostage 0

cash_player_killed_enemy_default 500  待测试

cash_player_killed_enemy_factor 0

cash_player_killed_hostage 0

cash_player_killed_teammate 0

cash_player_rescued_hostage 0

cash_team_elimination_bomb_map 0

cash_team_hostage_alive 0

cash_team_hostage_interaction 0

cash_team_loser_bonus 0

cash_team_loser_bonus_consecutive_rounds 0

cash_team_planted_bomb_but_defused 0

cash_team_rescued_hostage 0

cash_team_terrorist_win_bomb 0

cash_team_win_by_defusing_bomb 0

cash_team_win_by_hostage_rescue 0


疑似是头号里的计分依据

概括一下,分数来源就三种

①杀人,拿这个人分数的四分之一

②捡金条、捡钱

③开箱

contributionscore_assist 0 助攻

contributionscore_bomb_defuse_minor 0

contributionscore_bomb_defuse_major 0 拆弹

contributionscore_bomb_planted 0 安C4

contributionscore_bomb_exploded 0 安C4并爆炸

contributionscore_cash_bundle 1 捡钱

contributionscore_crate_break 1 开箱

contributionscore_hostage_kill 0

contributionscore_hostage_rescue_minor 0 救人质

contributionscore_hostage_rescue_major 0

contributionscore_kill 0 杀人

contributionscore_kill_factor 0.25 比率:杀人的话,你会得到他四分之一的分数 // Award 25% of player's contribution score as a bonus to their killer

contributionscore_objective_kill 0    破坏其他物体       

contributionscore_suicide 0    自杀 

contributionscore_team_kill 0    杀队友


伤害比例

ff_damage_reduction_bullets 0.01 近距离时的友伤(子弹、拳头、刀、飞行物体等)// nearly no team damage from bullets, fist punches, knife, flying objects, etc.

ff_damage_reduction_grenade 0.25 近距离时的友伤(手雷)// low team damage from exploding HE grenades and sticky grenades

ff_damage_reduction_grenade_self 1       对自身伤害

ff_damage_reduction_other 1       对敌伤害


mp_afterroundmoney 0

mp_startmoney 500 开局金钱


spec_freeze_panel_extended_time 1

spec_freeze_time 2


开局的默认武器

mp_ct_default_melee ""刀

mp_ct_default_secondary ""副武器

mp_ct_default_primary ""主武器

mp_ct_default_grenades ""手雷

mp_t_default_melee ""

mp_t_default_secondary ""

mp_t_default_primary ""

mp_t_default_grenades ""


ammo_item_limit_healthshot 2  医疗针的携带数量上限

ammo_grenade_limit_total 4  手雷的携带数量上限

ammo_grenade_limit_default 4

ammo_grenade_limit_flashbang 4  闪光弹的携带数量上限


医疗针数据

healthshot_healthboost_time 6.5 医疗针的加速时间

healthshot_healthboost_damage_multiplier 0.9 吃针后的承受伤害比例

healthshot_healthboost_speed_multiplier 1.2 加速比例

【相关指令】

【healthshot_health  一针能回的血量,默认50】



mp_only_cts_rescue_hostages 0 解除只有CT能搬运人质的限制


mp_give_player_c4 0

mp_c4timer 18 C4的定时时间

mp_anyone_can_pickup_c4 1

mp_plant_c4_anywhere 1


sv_deadtalk 1 

sv_talk_enemy_dead 1 全开放的阴间频道


跟燃烧瓶相关的设置,数值比其他模式里的大

inferno_child_spawn_max_depth 5

inferno_max_flames 48

inferno_max_range 400

molotov_throw_detonate_time 20  引信滞空时间,等于无限了


mp_autokick 0

mp_autoteambalance 0

mp_buytime 0 // no CS-style buymenu, use tablet

mp_death_drop_defuser 0

mp_death_drop_grenade 3 // 0=none, 1=best, 2=current or best, 3 = all

mp_death_drop_gun 3 // 0=none, 1=best, 2=current or best, 3 = all

mp_deathcam_skippable 0

mp_display_kill_assists 0         

mp_drop_grenade_enable 1

mp_drop_knife_enable 1

mp_equipment_reset_rounds 1         

mp_force_pick_time 0         

mp_forcecamera 1 // Set to 1 for team only spectating

mp_freezetime 0

mp_friendlyfire 1

mp_limitteams 0 // Everyone can be on the same 'team'; this mode implements teams itself

mp_match_can_clinch 0 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds

mp_match_end_changelevel 1 // force map to reload each round so everything gets initialized properly

mp_maxrounds 1

mp_molotovusedelay 0

mp_randomspawn 0

mp_randomspawn_los 0

mp_roundtime 60 

mp_round_restart_delay 13

mp_tagging_scale 4

mp_taser_recharge_time 30      电击枪再充能时间:30秒

mp_teamcashawards 0

mp_teammates_are_enemies 1

mp_timelimit 0

mp_weapons_allow_heavyassaultsuit 1


sv_air_pushaway_dist 220

sv_allow_votes 0 // Voting not allowed in this mode

sv_disable_immunity_alpha 1

sv_disable_radar 1       

sv_env_entity_makers_enabled 0

sv_extract_ammo_from_dropped_weapons 1       允许提取子弹


坠落伤害相关,头号推崇踩人

sv_falldamage_scale 0.65

sv_falldamage_to_below_player_ratio 0.6

sv_falldamage_to_below_player_multiplier 1.5

我个人倾向的解释:以下面三行的数值为例,实际坠落伤害是默认掉落伤害的0.65,你承担这个实际伤害的四成,你脚下的人承担这个实际伤害的六成数值再乘以1.5


sv_grassburn 1       可以把草烧掉

sv_health_approach_enabled 1


手雷伤害及半径

sv_hegrenade_damage_multiplier 1.1     

sv_hegrenade_radius_multiplier 1.7

sv_ignoregrenaderadio 1    关闭手雷无线电


sv_knife_attack_extend_from_player_aabb 10

sv_outofammo_indicator 1      

sv_show_ragdoll_playernames 1

sv_show_team_equipment_force_on 1 // for squad mode

sv_teamid_overhead_maxdist_spec 999999

sv_teamid_overhead_maxdist 999999


跟水有关

sv_water_movespeed_multiplier 0.5 在水中的移速减速比例

sv_water_swim_mode                                  1  游泳模式,无法往水底移动,只能漂浮


在头号里的减速比例,捡了大部分东西最大速度就会下降,游戏里最高是全裸无装备&拳头260

sv_weapon_encumbrance_scale 0.3

【补充相关指令,数值与实际游戏有出入】

sv_weapon_encumbrance_per_item           : 0        : , "rep", "cl"    : 

sv_weapon_encumbrance_scale              : 0        : , "rep", "cl"    : 

sv_weapon_require_use_grace_period       : 1 


spec_replay_bot 1

spec_replay_enable 2 // force permanent delayed spectation after death to discourage ghosting

spec_replay_leadup_time 20

tv_delay 20


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