CSGO:头号特训游戏文件gamemode_survival.cfg个人注释20200816
游戏文件个人注释版,有些只是推测
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部分重点(可能比较有用的):
①头号特训这个模式的计分依据
②和其他模式有出入的武器属性
③游戏模式的特定属性设置
// warmup settings
mp_warmuptime 130 直到全部玩家连上前的热身时间// until all players connect
mp_warmuptime_all_players_connected 12 全部玩家连上后的热身时间
bot_quota 0
bot_quota_mode fill
cash_player_bomb_defused 0
cash_player_bomb_planted 0
cash_player_damage_hostage 0
cash_player_get_killed 0
cash_player_interact_with_hostage 0
cash_player_killed_enemy_default 500 待测试
cash_player_killed_enemy_factor 0
cash_player_killed_hostage 0
cash_player_killed_teammate 0
cash_player_rescued_hostage 0
cash_team_elimination_bomb_map 0
cash_team_hostage_alive 0
cash_team_hostage_interaction 0
cash_team_loser_bonus 0
cash_team_loser_bonus_consecutive_rounds 0
cash_team_planted_bomb_but_defused 0
cash_team_rescued_hostage 0
cash_team_terrorist_win_bomb 0
cash_team_win_by_defusing_bomb 0
cash_team_win_by_hostage_rescue 0
疑似是头号里的计分依据
概括一下,分数来源就三种
①杀人,拿这个人分数的四分之一
②捡金条、捡钱
③开箱
contributionscore_assist 0 助攻
contributionscore_bomb_defuse_minor 0
contributionscore_bomb_defuse_major 0 拆弹
contributionscore_bomb_planted 0 安C4
contributionscore_bomb_exploded 0 安C4并爆炸
contributionscore_cash_bundle 1 捡钱
contributionscore_crate_break 1 开箱
contributionscore_hostage_kill 0
contributionscore_hostage_rescue_minor 0 救人质
contributionscore_hostage_rescue_major 0
contributionscore_kill 0 杀人
contributionscore_kill_factor 0.25 比率:杀人的话,你会得到他四分之一的分数 // Award 25% of player's contribution score as a bonus to their killer
contributionscore_objective_kill 0 破坏其他物体
contributionscore_suicide 0 自杀
contributionscore_team_kill 0 杀队友
伤害比例
ff_damage_reduction_bullets 0.01 近距离时的友伤(子弹、拳头、刀、飞行物体等)// nearly no team damage from bullets, fist punches, knife, flying objects, etc.
ff_damage_reduction_grenade 0.25 近距离时的友伤(手雷)// low team damage from exploding HE grenades and sticky grenades
ff_damage_reduction_grenade_self 1 对自身伤害
ff_damage_reduction_other 1 对敌伤害
mp_afterroundmoney 0
mp_startmoney 500 开局金钱
spec_freeze_panel_extended_time 1
spec_freeze_time 2
开局的默认武器
mp_ct_default_melee ""刀
mp_ct_default_secondary ""副武器
mp_ct_default_primary ""主武器
mp_ct_default_grenades ""手雷
mp_t_default_melee ""
mp_t_default_secondary ""
mp_t_default_primary ""
mp_t_default_grenades ""
ammo_item_limit_healthshot 2 医疗针的携带数量上限
ammo_grenade_limit_total 4 手雷的携带数量上限
ammo_grenade_limit_default 4
ammo_grenade_limit_flashbang 4 闪光弹的携带数量上限
医疗针数据
healthshot_healthboost_time 6.5 医疗针的加速时间
healthshot_healthboost_damage_multiplier 0.9 吃针后的承受伤害比例
healthshot_healthboost_speed_multiplier 1.2 加速比例
【相关指令】
【healthshot_health 一针能回的血量,默认50】
mp_only_cts_rescue_hostages 0 解除只有CT能搬运人质的限制
mp_give_player_c4 0
mp_c4timer 18 C4的定时时间
mp_anyone_can_pickup_c4 1
mp_plant_c4_anywhere 1
sv_deadtalk 1
sv_talk_enemy_dead 1 全开放的阴间频道
跟燃烧瓶相关的设置,数值比其他模式里的大
inferno_child_spawn_max_depth 5
inferno_max_flames 48
inferno_max_range 400
molotov_throw_detonate_time 20 引信滞空时间,等于无限了
mp_autokick 0
mp_autoteambalance 0
mp_buytime 0 // no CS-style buymenu, use tablet
mp_death_drop_defuser 0
mp_death_drop_grenade 3 // 0=none, 1=best, 2=current or best, 3 = all
mp_death_drop_gun 3 // 0=none, 1=best, 2=current or best, 3 = all
mp_deathcam_skippable 0
mp_display_kill_assists 0
mp_drop_grenade_enable 1
mp_drop_knife_enable 1
mp_equipment_reset_rounds 1
mp_force_pick_time 0
mp_forcecamera 1 // Set to 1 for team only spectating
mp_freezetime 0
mp_friendlyfire 1
mp_limitteams 0 // Everyone can be on the same 'team'; this mode implements teams itself
mp_match_can_clinch 0 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_match_end_changelevel 1 // force map to reload each round so everything gets initialized properly
mp_maxrounds 1
mp_molotovusedelay 0
mp_randomspawn 0
mp_randomspawn_los 0
mp_roundtime 60
mp_round_restart_delay 13
mp_tagging_scale 4
mp_taser_recharge_time 30 电击枪再充能时间:30秒
mp_teamcashawards 0
mp_teammates_are_enemies 1
mp_timelimit 0
mp_weapons_allow_heavyassaultsuit 1
sv_air_pushaway_dist 220
sv_allow_votes 0 // Voting not allowed in this mode
sv_disable_immunity_alpha 1
sv_disable_radar 1
sv_env_entity_makers_enabled 0
sv_extract_ammo_from_dropped_weapons 1 允许提取子弹
坠落伤害相关,头号推崇踩人
sv_falldamage_scale 0.65
sv_falldamage_to_below_player_ratio 0.6
sv_falldamage_to_below_player_multiplier 1.5
我个人倾向的解释:以下面三行的数值为例,实际坠落伤害是默认掉落伤害的0.65,你承担这个实际伤害的四成,你脚下的人承担这个实际伤害的六成数值再乘以1.5
sv_grassburn 1 可以把草烧掉
sv_health_approach_enabled 1
手雷伤害及半径
sv_hegrenade_damage_multiplier 1.1
sv_hegrenade_radius_multiplier 1.7
sv_ignoregrenaderadio 1 关闭手雷无线电
sv_knife_attack_extend_from_player_aabb 10
sv_outofammo_indicator 1
sv_show_ragdoll_playernames 1
sv_show_team_equipment_force_on 1 // for squad mode
sv_teamid_overhead_maxdist_spec 999999
sv_teamid_overhead_maxdist 999999
跟水有关
sv_water_movespeed_multiplier 0.5 在水中的移速减速比例
sv_water_swim_mode 1 游泳模式,无法往水底移动,只能漂浮
在头号里的减速比例,捡了大部分东西最大速度就会下降,游戏里最高是全裸无装备&拳头260
sv_weapon_encumbrance_scale 0.3
【补充相关指令,数值与实际游戏有出入】
【
sv_weapon_encumbrance_per_item : 0 : , "rep", "cl" :
sv_weapon_encumbrance_scale : 0 : , "rep", "cl" :
sv_weapon_require_use_grace_period : 1
】
spec_replay_bot 1
spec_replay_enable 2 // force permanent delayed spectation after death to discourage ghosting
spec_replay_leadup_time 20
tv_delay 20