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【超灵秘法社】Playtest预先版v0.287-137更新日志

2023-12-13 19:21 作者:Xheepey87  | 我要投稿

Gameplay and Balance

游戏性与平衡

- Reduced Bitterrice cost for Bitter and Honeyed Stir-Fry recipes. Honeyed Stir-Fry grants slightly less Conviction to compensate.

降低了苦稻小炒和蜜汁小炒需要的苦稻量,蜜汁小炒可获得的信念稍稍降低

- Runewood Trees now drop ~2.5x more Runewood.

现在符木树掉落符木(比之前多)约2.5倍

- Runewood Trees grow approximately 4x more frequently in the Forest.

符木树在森林中生成频率快约4倍

- Bristlecone, Sweetleaf, and Runewood Trees grow ~3x faster.

狐尾松、甜叶树和符木树生长速度快约3倍

- Skill bonuses for casting now actually help as much as their bonus display seemed to indicate.

现在施法的技能加成与其显示的加成效果一致了

- Indoor planters now correctly use the room's lighting calculation.

现在室内种植箱会正确使用房间的光线计算

- Support columns are built 500% faster.

支撑柱建造速度快500%

- Golden Berries event guarantees Honeydrop drops.

黄金浆果事件必定掉落蜜滴果

- Croa drop Eyeballs and Brains instead of Meat.

地鸦掉落眼球和脑,而不是肉了

- Sinew x4 recipe is now Sinew x5.

肌腱x4的配方现在是肌腱x5

- Intermediate Classroom, Advanced Classroom, Mage's Study and Mage's Tower allow Large Bookshelves as an alternate to Bookshelves.

中级教室、高级教室、法师的书房、法师的高塔允许大型书架代替书架

- Added the ability drag to prioritize schedules.

添加了拖动日程优先级的功能

- Founder ghost can now be used on the access list for teaching stations.

现在创始人鬼魂在教导站使用许可列表中了

- Make it so Corpses produced by Hunting inherit the original animal's priority.

捕猎产生的尸体会继承其原本动物的属性

- And… more wallpapers!

以及……更多壁纸!


Other Changes

其他变更

- Tutorial access button available on center control panel, replacing the Feedback button, which has moved to Settings.

中央的控制面板有进入教程的按钮,取代了原来的反馈按钮,后者移至设置中了

- Updated recreation Medallions to be about dancing.

更新了与跳舞有关的娱乐类奖章

- When using the room type filter, hovering a keyword will do highlight all the room type displays with that keyword.

当使用房间类型筛选时,悬停在关键词上会高亮所有显示该关键词的房间类型

- Show item dimensions when hovering their Research or other links.

当悬停在研究或其他链接中的物体时会显示其维度(空间大小)

- Show a block count when dragging out walls and floors.

拖出墙壁或地板时会显示格子计数

- Added Icon over stairs when spiral stair exit is blocked by furniture.

添加了螺旋楼梯被家具阻挡的图标

- Added display of available vs unavailable potions in battle ritual UI.

添加了战斗仪式界面中可用和不可用药水的显示

    

Fixes

修复

- Added additional interact points on Graves to fix issues with Funerals.

添加了与坟墓的额外互动点以修复与葬礼有关的崩溃

- Characters who already have an Oraculum boost are now no longer eligible to perform that ritual.

现在已有智囊加成的角色无法执行对应仪式

- Removed references to healing Trauma across the board, now that Trauma is only healed with time.

移除了与治愈创伤有关的内容,因为现在创伤只能随时间治愈

- When work stops on a quilted and ingredients are dumped out, remove the placeholder quilted render.

当制作缝合物的工作停止并将原料弹出时,移除缝合物的占位渲染

- Conservatory, Common Room, and House Commons correctly grant their Conviction statuses to dancing Mages.

音乐室、公共休息室和高级休息室会正确地为跳舞的法师赋予信念状态

- Savant Scrolls now say Tier II AND Tier III graduates are a Source.

现在学者卷轴的来源会显示2级与3级毕业

- Fix not being able to hover for tooltips for statuses when more than 2 statuses in combat.

修复了战斗中状态多余两种就无法通过悬停查看状态的悬停提示的问题

- Fix so wallpaper selection does not show up in Underschool rooms.

修复了壁纸选择会出现在学院秘地房间中的问题

- Fix false claim in summoning that there are no available wands.

修复了没有可用魔杖时假的召唤执行

- Fix missing Rotate tooltip info for non-spiral stairs.

修复了非螺旋楼梯缺失有关旋转的悬停提示信息

- Fix issue where rooms were sometimes considered Isolated incorrectly.

修复了有时房间判定孤立不正确的问题

- Prevent creatures from going through closed dungeon doors.

阻止了生物穿过关着的地牢大门

- Don't show Breaking characters in the idle alert.

在空闲警告中不会显示崩溃的角色了

- Updated the text on Eater Trials to correctly link their meal.

更新了食客试炼的文本,更正其对应餐食的链接

- Updating Isolated room keyword text for accuracy.

更新了孤立房间关键词文本以更加准确

- Fix Crit display often not showing when it should during combat.

修复了战斗中暴击该显示时经常不显示的问题

- Bonuses to Casts from skill levels are now treated as a flat modifier rather than a % one, and are added to the spell’s base work amount before further % modifiers are included. This will generally result in casts by skilled 

characters in appropriate room types getting more done.

现在技能等级提供的施法加成是浮点修正而不是百分比,会在其他进一步的百分比修正前先增加施法的基础工作量。这大体上可使高技能角色在适当类型的房间中效率更高

- Fix cases where dungeon battle cannot start because too many objects are close to the door

修复了地牢大门附近有太多物体而导致地牢战斗无法开始的情况


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