First Contact Story Pack
Stellaris 开发日志 #390 - 我们有联系(3.7.2 '小犬座' 补丁说明)
发布者:Eladrin
大家好!
这个故事包一直是我们想要带给您的东西,所以我很高兴为您带来 Stellaris 3.7.2“Canis Minor”更新和First Contact 故事包的发行说明。我还附上了 3.7.2 脚本文档文件,供那些会发现它有价值的人使用。

抱歉各位这周太忙啦虽然提前拿到日志没弄完啊
新起源
意外回报 - 您的文明曾被一支来自星际的高级入侵者入侵并击退。现在,凭借他们的技术,您的帝国已经准备好进入银河舞台,找出其他还有什么存在。
打破枷锁 - 作为一艘坠毁的奴隶船的幸存者团结在一起,并建立一个来自银河系各个物种的多元化帝国。踏上寻找各自故乡的任务,只要你能逃脱你以前的掠夺者的窥视。
惧怕黑暗 - 你的部分人口因为你们太阳系内的一颗星球发生了一次“事故”,而拥抱孤立主义和仇外心理。你会忽略他们的担忧,探索星际,一路上结交“朋友”吗?还是为了使你的文明变得更加强大而迎合他们的孤立主义?
新的前FTL互动
增强的观测和外交机制
新的间谍行动,可以渗透和提升前FTL目标
新的故事和事件
独特的前FTL文明:可再生社会
新增前FTL蜂群思维(需要乌托邦+首次接触)
前FTL文明可能有小概率生成以下起源之一:
破碎之环(需要联邦)
机械师(需要乌托邦)
生命之籽(需要启示录)
海洋天堂(需要水生物种包)
地底人(需要霸主)
新增了12个洞察技术 - 从观测的前FTL获得的新技术类别
新的国民理念允许在没有超空间引擎的情况下进行早期跃迁引擎探索:
热切探险家
私人探险
观星者
探索协议
增加了隐形和隐形侦测
最多可有10级的隐形/隐形侦测,较小的舰艇比较大的舰艇更容易隐形
军事舰艇不能被普通传感器侦测到,只要他们保持隐身状态,就可以忽略封闭的边界,并可以解除隐形以伏击敌对舰艇
科研船可以使用隐形技术在封锁的边界之外进行探索,收集其他帝国星球的情报,并提高星际基地的隐形侦测能力。
推出了8个新的成就。
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新增和更改:
上古遗物DLC添加了考古技术特性。
完成考古遗址和先驱异常现象探测现在有机会产生小型神器储量。
创建了一个新的社会研究分支,围绕研究和利用小型神器创造独特的船舰组件、星际基地模块和行星建筑的新技术。
现在有几个考古遗迹会奖励您稀有的考古技术。
完成“[先驱]的秘密”项目现在会奖励您独特的技术。
添加了新的考古工程师飞升特权,使您的考古技术发挥最大的作用。
调整了小型神器行动的价格。
誊录仪现在奖励500个小型神器。
复国孑遗起源现在以一个考古学研究系的建筑开始,取代了原来的科学实验室。
“...的秘密”项目现在可以让您进入后续的考古技术研究。
商店中小型神器的数量现在有上限。它们也可以进行交易。
各种前FTL文明的更改和添加。
前FTL文明技术和意识系统已添加
技术进步现在已经标准化,并在用户界面上可见。
意识是通过各种行动获得的,例如太空战斗或炸毁前FTL的月球。一旦意识达到最高值,前FTL将联系观察国家。
前FTL文明现在在其当前时代具有随机的技术进步水平。早期太空时代文明的最大进度为50%,因此距离实现FTL技术还有20年。
被动和攻击性观察现在比以前减少了50%的资源,但它们的输出会随着您的间谍网络对正在观察的前FTL文明的滲透级别每增加10%而增加10%,最多可以增加150%在100滲透级别。
被其他帝国启蒙而没有独特起源的前FTL文明现在将被授予启蒙的起源,提供+ 0.5个月度忠诚度,+ 10%的研究速度,并允许他们成为学邦附庸(需要霸主),无论与其霸主存在任何技术差距。
旧的敌人前FTL文明现在具有后启示录起源和幸存者特质。
如果前 FTL 文明没有独特的起源,它们现在会显示发展中的文明起源。
前FTL文明现在显示正在发展的文明起源,如果它们没有独特起源。
添加了Pre-FTL Deneb系统。
重塑和改进了Pre-FTL观察任务和事件链。
重新设计了银河系中生成前智生物的方式。现在在银河系生成时生成前智物种,而不是通过异常生成。有5%的机会让有居住性的星球拥有前智生物种群。这可以通过“Pre-FTL文明和前智物种”银河系生成滑块来增加。
为Pre-Sapient特征实现了新的特征图标。
如果您作为食尸文化集体意识开始并拥有“第一次接触”,则您保证的前FTL世界现在也将是集体意识的。
外星动物园用动物园管理员工作取代了艺人工作,提供社会研究和便利设施。
您现在可以在外星动物园中饲养牲畜奴隶。
拥有前智慧生物(并选择了保护政策)的行星上的外星动物园提供受保护的动物群工作,提供额外的便利设施。如果帝国拥有战士文化公民,则这些公民将被换成角斗士野兽。
如果您拥有 First Contact 或 Apocalypse DLC,则允许 pop 窃取轰炸姿态。
Anniversary Portraits 免费 DLC 现在是基础游戏的一部分。
添加了 1 个新成就。
主菜单背景更新。
穿衣服的类毒素物种现在是对其时尚选择进行严厉外交侮辱的有效目标。
添加了速度控制快捷方式 shift + 向上/向下箭头。
对构成“上古之神”事件链的文本进行各种编辑。这些学说在不影响其保护漆的情况下得到了完善。
能量鱼雷船角色现在只会在您拥有相关技术时出现。
雇佣兵现在让你有机会在可汗之前雇佣他们。
玩家现在可以选择扮演恶魔入侵。
Rogue Servitors 现在可以选择安抚太空变形虫。
自动菌落指定已得到改进。
宗主国和附庸国相关的变化
开明的帝国总能成为专业学科。
联邦成员现在被排除在联邦成员之间的独立战争之外,除非他们支持崛起的封臣之一的独立。
封臣现在可以邀请宗主国的其他封臣参加联合独立战争,即使他们都是同一个联邦的一部分。
修复了一个错误,如果附庸国由于外交协议受限而属于同一个联邦,则不允许他们从宗主国宣告独立战争。
所有在联合独立战争中作战的封臣现在如果获胜就会独立,而不是只有发起投票的帝国。
为 Juggernauts 和 Star-Eaters 添加了一个新的反应堆类别,它们具有建造和维护成本。
以科学探索和保护的精神建造外星动物园现在让 Xenoist Pop Factions 高兴。此要求不适用于拥有武士文化公民的帝国。
当您建立外交手段以在技术上启发前 FTL 文明时,技术专家派系开展无国界科学的要求现在也可能得到满足。
当您的帝国加入 Holy Covenants 时,技术专家 Pop Factions 不再失望,但当您加入研究联合会时,他们仍然很高兴。同样,当你的帝国加入研究联合会时,传统主义流行派别不再感到愤怒,尽管他们仍然鼓励加入圣约。宗教学者欢欣鼓舞!
你从传统主义派系那里收到的对肉体强壮未实现的反对已经减半,从 -30% 到 -15%。此外,他们提意见的时间稍早一些:在“肉体无力”专案完成后。
异形派系现在对超光速前文明的不干涉或微妙干涉政策感到满意。
银河保卫者现在提供 +200 好感而不是 +20。
提升前智者的影响力增益现在为 50。
具有通灵者或任何被选特征的社会研究领导者现在增加了获得灵能技术的机会。
将“太阳帆船”异常现象在无法居住的行星上的生成率降低了大约三分之一。
诡计传统现在在绘制诡计相关技术时给予 5 倍的权重修正。
炼油厂星球和栖息地名称现在为炼油师、透光师、化学家和所有战略资源采矿专业提供 20% 的奖励。
默认的栖息地名称现在与默认的殖民地类似,在栖息地人口较少的情况下提供稳定性和便利性。
对于任何给定的情况,将资源维护/成本/生产减少修改器限制为 -90%。也就是说,您将不再能够完全免费地维护本应花费维护费用的工作。
主宰现在拥有与战列舰和泰坦相同的最大速度。
弹弓到星星现在使弹射器的准确性提高 50%。
放射性植物群事件现在提供 3 个前智能人口。
如果 galcom 决议处于活动状态,精炼行星现在提供 15% 和 +10%。
遗迹起源现在从考古技术和建筑开始。
现在,官僚机构的任命考虑了精神主义者的津贴。
Vultaum Reality Perforator 现在有很小的机会在一年内一次性提供所有修改器。
Yeeting 舰队现在作为伏击修正使其射速提高 33%。50% 与星际弹弓起源。
使用 Slingshot to the Stars 起源,您不再会失去一个保证可居住的地方。
鱼雷现在是 1 级技术,需要聚变导弹(因此,聚变能量)作为先决条件,而不是 2 级技术。
将自动研究的要求更改为太空探索技术。
将一些 leviathans(及其复活版本)切换为线计算机而不是火炮。
商业契约现在提供有关殖民地的高级经济情报。
夺取 Galatron 宣战理由现在在第一次使用 Galatron 时解锁,而不是在获得时解锁
AI 将不再在传统上超支 Unity。
AI 将不再租用雇佣军增援舰队前往主力舰队。
AI 将不再尝试应用具有负面特性点的物种模板。
修复了一些游戏逻辑在 FTL 中将舰队的最终目标视为其当前位置的错误。
修复了阻止 AI 正确选择轰炸姿态的错误。
修复了轰炸政策的不正确权重。
防止 AI 尝试修改它没有的物种。
AI 将不再无意义地清除障碍物。
AI 将不再将其所有科学船分配给考古学。
改进了 AI 选择公民的方式。
AI 现在可以对危机占领的友好行星使用无限制和世界末日轰炸。
人工智能现在在计算接受度时会考虑经济影响。
AI 现在明白游侠小屋产生团结。
人工智能人物可以指定角色以用于特定的船舶尺寸。
具有有限投票能力的 AI 现在总是可以对来自另一个封臣的独立战争邀请进行投票。
具有环保公民意识的 AI 将不再清除可以变成自然保护区的障碍物。
阻止 AI 在玩家离开多人游戏会话后的一段时间内更新物种权利。
防止 AI 在行星低于 2 人口时使用突袭轰炸。
AI 现在应该在需要时派遣军事舰队调查特殊项目。
食尸文化 蜂巢思维 会自动将他们入侵的人口设置为正式公民,这样他们就不会意外地清除整个星球。
修复了旧自定义名称包含某些特殊字符时的崩溃。
修复了与舰队模板相关的 OOS。
修复了在危机视图打开时切换到非危机帝国时观察者模式崩溃的问题。
修复了更新环境对象图形时的崩溃。
修复了特使在玩家热加入的同一天死亡时不同步的问题。
合并车队时提高了性能。
改进了一些较新 CPU 的性能。
修复了正在播放的压缩音乐文件的卡顿问题。
添加了用于在大纲中显示行星条目的名称和行星类型覆盖图标的选项。
在大纲中添加了低稳定性和持续反抗行星的指标。
在大纲中为栖息地添加了叠加图标。
用状态图标替换大纲行星低稳定性图标覆盖。
更新了大纲中领导者级别图标的外观。
Gateway Sites 和 Ruined Gateways 现在显示在大纲中。
如果玩家在行星上拥有完整的情报,我们会显示比以前更多的数据。
Strike Craft 现在会在工具提示中列出其交战范围。
旧 UI 中的固定列表有时会获得比列表内容所需的更长的滚动区域。
修复了将鼠标悬停在船舶设计器中特殊值字段下方的元素外部时出现的“特殊值”工具提示。
修复了船舶设计器中“选择船舶角色”按钮禁用时工具提示为白色而非红色的问题。
现在在顶部栏中显示次要工件。
在文物视图中添加了小型文物收入。
修复了第一个联系人窗口中的肖像重叠。
一些较长时间的测量值现在将以比天更大的单位显示。
对齐行星视图重命名按钮以匹配名称文本。
修复了船舶外观菜单中出现的黑色或白色方块。
为 diplo view stats UI 部分制作背景,不会覆盖某些图标。
改进了鼠标侧键辅助功能选项的描述。
修复了船舶设计器中的“选择船舶角色”按钮在悬停时不显示其工具提示的问题。
修复了锁定建筑槽的工具提示不解释要建造哪种地区类型以获得更多槽,除非已经建造了一些地区。
修复一种类型的过多组件的不准确工具提示。
右键单击选中舰队的量子弹射器,命令它们进入其轨道,而不是显示带有无法使用按钮的菜单。
修复了某些 UI 中的宽物种肖像剪裁问题。
修复了当一名新将军被分配到运输舰队时军队用户界面没有立即更新其信息的问题。
修复了在外交视图的下拉列表中选择帝国时 UI 不更新的问题。
修复了应该隐藏的 CB 在外交视图中显示的图标。
修复了帝国创建中未显示的气候偏好。
修复某些窗口(例如发货订单)与 sprite 平铺相比太小,这会导致图形错误
修复了舰队陷入单方战斗的一个实例,其中只有一方对另一方造成伤害(无敌舰队错误)。
修复了一个错误,如果扇区自动化处于活动状态,则无法通过自动指定选择许多殖民地名称。
修复了无法接受自负的纯粹主义者作为联邦成员或伙伴的问题。
修复了隐藏的宣战理由在宣战理由列表的国家工具提示中显示的问题。
修复了隐藏的宣战理由显示在“是宣战理由的目标来自”工具提示中。
修复了当特征因气候偏好而无效时可以保存物种模板的问题。
显着修改了 Hive Mind 名单,现在提供更多随机名称以避免名称冲突 - 特别是在尝试保存船舶设计时。
修复了未保存的多人聊天语音转文本快捷方式设置在退出设置时未清除的问题。
银河市场将不再在未被指定举办它的行星上形成。因此,如果银河共同体成员不提名至少一个宿主世界,它就根本不会形成。如果发生这种情况,该决议将再次提供给随后的听证会。
如果重新安置它的决议没有收到有效的提名,银河市场将不再被移动到一个随机的宿主世界。相反,如果发生这种情况,银河市场将保留其先前的宿主。重新安置银河市场的决议将在正常的银河共同体冷却时间后再次可用。
固定声音有时可以比预期更快地再次播放
“损坏的调查数据”异常可能不再在有卫星的世界、正在被殖民的世界、盖亚世界或以考古挖掘为特色的世界上产生。
对“遥远的星星”事件“疯狂的星星”进行了小幅编辑。
将你的前智能政策设置为“狩猎”现在将正确地让前智能生产食物(或矿物质)。
标准 ftl 之前的系统将不再在堕落帝国集群中生成。
为少数设置为“中立派系”的实体添加了定制的首次接触场景,例如幽灵船和不择手段的打捞者。这些舰队不再被错误地识别为海盗。
修复了在不关闭模板修改窗口的情况下无法重新添加新删除的负面特征的问题。
修复了有时合并后两名领导者被分配到同一个舰队的问题。
防止突袭轰炸将人口重新安置到正在被殖民的行星。
如果宗主国无法建立财产,则修复了主题协议 UI 中的误导性工具提示。
更新流行派系描述,使它们更准确地反映他们自己的政治诉求的风格。
修复了综合提升的帝国无法同化机器人口的问题。
修复了控制论提升的蜂巢思维能够为已经被同化的物种设定同化生活标准。
前 FTL 物种现在再次产生军队。
固定人口有时会在停止下降时显示为下降。
brainslug 事件现在正确地在地球上出现了前智能爬行动物。
修复了人口类别修饰符在银河共同体决议中不起作用的问题(例如,Greater Good 决议中的工人修饰符)。
固定舰队视图在从中拖动船只时退出后变得无响应。
修复了“None Shall Pass”成就没有为带有行星护盾发生器的行星解锁的问题。
修复了国家加入现有战争的多个问题。他们的臣民现在将正确地加入战争,借给敌人的舰队将归还,敌方领土上的舰队将消失。
修复了具有非自动生成设计的船舶自动升级为自动生成设计的问题。
修复了星系生成改变物种气候偏好的问题。
修复了没有正确生成名字列表的封臣。
修复了联盟名称被错误地合并到战争名称中的问题。
修复了项目完成后出现的事件链中定时特殊项目的警报。
固定行星自动化不为具有“殖民地”行星名称的环世界部分构建任何东西。
如果前 ftl 文明的特殊项目不再拥有自己的家园或他们开发超空间驱动器,现在将从情况日志中删除。
应急 AI 核心不再缺少他们的第二支泰坦长矛。
修正了雇佣军舰队没有正确加强和升级的问题。
修复了机器世界的图形发光效果。
高级鱼雷计算机现在可以正确升级为智能鱼雷计算机。
阻止 pre-ftls 成为 megacorps。
在极少数情况下,阻止灵能 POPS 获得潜在的灵能特性。
现在应该在竞技场事件中正确对待盟约选择。
修复了玩家可以同时获得两个裹尸布赞助人的情况。
修复了一个问题,即在一个与你没有联系的国家的叛乱可能会要求加入你(流利地,用你的语言)。
修复了装甲增强器技术具有不正确的先决条件和权重。
可殖民的破碎环形世界不应再产生不适当的殖民地事件。
修复了小动物武器使用哺乳动物模型的植物、水生和类毒素的问题。
修复了只有一个舰队而不是所有选定舰队会升级的问题。
如果游戏中存在破碎环帝国,则修复了 Machine Fallen Empires 丢失环世界部分之一的问题。
修复了封臣能够参与联邦竞技场挑战并获胜的问题。
修复了当您殖民 Shallash 墓穴世界时,您会得到一些事件的问题。
机器起义现在会产生所有可用的舰队类型。
联邦终端系统中的前 ftls 现在具有 Void Dweller 特征和起源。
防止拥有生命之树的行星在游戏开始时获得无生命之树修改器,即使它们有生命之树。
防止玩家在成为银河主权后使用重复的拾荒者和升华公民。当非共享负担帝国拥有时,共享负担升级后的公共住房现在可以正确地变成天堂穹顶。
当帝国失去通讯时,移除 Spymaster 特使。
重新设计裹尸布赞助人的逻辑,这样你仍然可以尝试联系具有相反道德观的赞助人,但它不会自然地滚动。
一些缺少角色定义的船舶尺寸现在有了它们。
修复了在建造轨道环时未显示巨型结构建造警报的问题。
窃取次元操纵装置现在可以正确地增加总司令的研究产出。
如果他们不拥有一个系统并且所有商队舰队都已被摧毁(每年检查一次),商队国家现在将被删除。
对世界进行地形改造时,水晶礁和水晶森林不应再消失。
修复了 Barbaric Despoilers 和 Nihilistic Acquisition 帝国被置于从 Beta 宇宙中偷窃的无限循环。修复了 Not of this World 的机器人变体的损坏本地化修复了 Beta 世界有时不会生成建筑物。
随机间谍事件现在应该自动显示正确的标题和描述。
殖民者将不再因新定居殖民地的舒适自动化而失去优先权。
修复了一个问题,即堕落帝国会以其物种外交背景而非定制背景生成。
修复了超光速之前的物种有时会生成不合适的肖像的问题。没有更多的石器时代宇航员鹦鹉!
修复了虫草复活设施消息未显示其描述的问题。
当您开始使用 Sol 时,Nuked Sol 不应再生成。
方便的采矿将不再在卫星上生成,这意味着您不会得到奇怪的重叠轨道。
修复了天龙死亡时丢失的事件定位。
改进了对 Titan 和 Colossus 技术的描述。
当您的帝国没有允许侵略战争的政策时,军国主义流行道德的工具提示现在会显示正确的文本。
如果您没有关于它们的情报,国家工具提示将不再显示宗主国或联邦。
修复了多次显示相同休战的“无法宣战”工具提示。
更正了一些以错误的词序显示的技术专家派系名称的格式。
无法在格式塔帝国拥有的星球上开设分支机构的工具提示现在明确提到原因是因为他们是格式塔意识。
修复了船舶设计器中某些空的护卫舰设计名称。
行星统一技术的重制工具提示不再声明法令使用影响力。
“无懈可击”传统现在应该有更清晰的效果:修改器描述已更新,颜色已更改为绿色。
行星和星区自动化应再次升级首都建筑。
修正了战败舰队的残废舰船有时会出现在战斗发生的系统中,而不是去 MIA 并返回家园。
修复了 Galcom 决议名称未显示为触发修饰符的问题。
修复了银河联盟联邦振作不工作的问题。
修复了一些使用 hull_add 修饰符而不是 hull_mult 修饰符的船体技术。
调整了航母和鱼雷舰的舰船行为。航母现在应该更善于保持最大射程,鱼雷舰应该更愿意靠近敌人。
殖民地事件不应再在殖民化过程中发生。
修复了殖民物种列表中缺少条件的工具提示。
修复了船舶角色和后代船舶的各种问题。
当 debugtooltip 处于活动状态并且您 ctrl+alt+右键单击 UI 元素时,添加了打开 gui 文件/重新加载界面。
修复了如果在命令关闭时悬停元素时 GuiBounds 工具提示留在屏幕上的问题。
Subject 和 Overlord 接受协议现在可以独立编写脚本。
添加了 MIN_ECONOMIC_MODIFIER_MULT 定义,以防您真的想关闭经济修正减少倍增的 -90% 上限。
将 set_name 与脚本变量一起使用现在应该可以再次使用。
添加了“rt”控制台命令作为“research_technology”的别名。
添加了“rta”控制台命令作为“research_all_technology”的别名。
在确定可能的随机特征时删除检查“species_potential_add”脚本触发器。
在系统初始化程序中添加了对 orbital_line 和行星的 has_independent_orbital_line 的支持。
添加了 Damage vs Rival 修改器。
添加了 observed_pre_ftl_within_border 和 pre_ftl_within_border random/every/count/any 效果和触发器。
为 Ship 组件自定义工具提示和 CGovernmentCivicType(包括 Origin)自定义描述启用脚本化位置。
添加了对触发的船舶角色的支持。
添加“on_destroying_[station_type]”on_action 效果,用于研究/采矿/starbase/观察/等站被摧毁时。
添加“remove_communications”效果。
添加了定义 TOOLTIP_MIN_DAYS_FOR_ROUNDED_YEARS 和 TOOLTIP_MIN_DAYS_FOR_DECIMAL_YEARS 用于控制工具提示中的时间数据何时切换为以年而非天显示日期。
添加了 dump_event_data 命令以列出所有相关的现有事件键。
使在游戏之外的上下文中使用 ImGui 成为可能。
添加了“set_current_stage”效果来设置 arc 站点的舞台。
添加了 `add_awareness` 和 `set_awareness` 脚本效果。
添加了“has_awareness”和“current_awareness_level”国家/地区触发器。
添加了 `remove_envoys_to` 脚本效果。
添加了通过脚本效果添加随机阻塞/非阻塞存款的能力。
添加了游戏规则,允许您重命名边界内的行星,即使这些行星属于其他人。
添加游戏规则以防止在某些行星/恒星周围建造站点。
添加了 go_to_next_pre_ftl_age 效果。
添加了 has_next_pre_ftl_age 触发器。
为技术添加了新的“starting_potential”触发器,用于启动技术的条件定义。
添加了 non_pre_ftl_portraits 物种类肖像列表以从 preFTL 随机选择中排除特定肖像,并在创建物种效果中添加 random_pre_ftl 类类型。
在动作触发器上添加了 on_losing_station_control 和 on_gaining_station_control。
添加了 repair_building = <key> 和 repair_planet_buildings = yes 效果。
添加了 set_pre_ftl_age 效果。
添加了对设置 editor_format 的支持,用于在打开日志文件时调用打开文本编辑器。
添加了 validate_and_repair_planet_buildings_and_districts = yes 效果。
为船舶组件添加了一个 ship_limit 变量,用于限制可以添加到船舶设计中的单个组件的数量。
添加了在静态星系系统定义中指定“效果”的能力。
为阻止指定组件组合的船舶组件添加了 blocked_by。
添加了 cloaking_cooldown 静态修饰符,应用于具有隐身冷却时间的舰船。
添加了 has_cloaking_detection 值触发器。
添加了 has_cloaking_strength 值触发器。
为舰队和船只添加了 is_cloaked 触发器。
为技术添加了 is_custom_tech_1、is_custom_tech_2、is_custom_tech_3 参数。这些目前分别使用 Rare、Insight 和 Dangerous 技术的技术框架和本地化,但可以通过编辑 interface/technology_view.gfx 文件和 TECH_IS_CUSTOM_TECH_1、TECH_IS_CUSTOM_TECH_2、TECH_IS_CUSTOM_TECH_3 本地化密钥来添加新的框架和本地化。
添加了修饰符 ship_cloaking_strength_add。
添加了新的修饰符 ship_cloaking_detection_add。
添加了新的脚本触发器,has_alternative_ethics,它可以用来计算伦理对玩家帝国的核心影响不大的 Pops。
为 AI 人物添加了新的 sneak_attacker 选项。
添加了 num_dangerous_techs、num_insight_techs、num_custom_1_techs、num_custom_2_techs、num_custom_3_techs 触发器。[X] 重构了洞察力成就。
为签署商业、防御、迁移、互不侵犯和研究协定时添加 on_action。
添加 on_cloaking_activated 和 on_cloaking_deactivated 动作。
添加了 on_post_communications_established_always_fire(即使通过 establish_communications_no_message 建立了通信也会触发)。
允许例如将脚本变量与自定义数字格式一起使用。
为最近引入的本地化语法系统添加了文档。
为船舶组件启用 custom_tooltip。在此上下文中,它充当 custom_tooltip_with_modifiers。
当建筑物没有分配类别时添加错误日志。
修复了单独覆盖某些流行工作或地区时的崩溃。
修复了 GetFirstName 返回诸如“Petals of”而不是“Petals”之类的内容(GetFirstNameFull 将继续返回前者)。
修复了 is_ringworld 触发器被脚本触发器覆盖的问题。
通过将许多用于生成静态地图的代码与随机星系使用的代码相结合,修复了静态地图的许多问题(希望如此!)。
修复了一些您无法通过 add_modifier 将某些舰队修改器应用于特定舰队的情况(例如用于观察任务的修改器)。
改进的船舶组件模板脚本文档。
前 FTL 技术时代现在是可编写脚本的类型。
建筑物的 on_repaired 触发器。
移除了“set_primitive_age”效果。
删除了冗余的“is_ringworld”脚本触发器。
现在可以通过脚本激活隐形,效果为 set_cloaking_active = yes|no。
添加了 damage_vs_superior_empires_mult 修饰符
为地区添加了 expansion_planner = yes/no。这控制地区类型是否应该在扩展规划器中可见,默认为否。
为舰队 imgui 视图添加了控件,并为船舶添加了跳跃驱动器信息
在已打开的同一个可选对象上使用可选对象的 ImGui 视图快捷方式(ctrl+alt+右键单击)现在将关闭视图。
当检测到本地化更改时,包含较长文本的视图现在将自动重新加载。
添加 remove_from_federation 脚本效果
Alien Zoos have replaced an Entertainer job with a Zookeeper job, providing society research and amenities.
You can now keep livestock slaves in alien zoos.
Alien Zoos on planets with pre-sapients (and with the preserve policy selected) provide Conserved Fauna jobs, providing additional amenities. If the empire instead has the Warrior Culture civic, these are swapped for Gladiatorial Beasts.
Allowed pop stealing bombardment stance if you own First Contact or Apocalypse DLC.
Anniversary Portraits free DLC is now part of the base game.
Added 1 new achievement.
Main menu background updated.
改进
平衡
人工智能
稳定
表现
用户界面
BUG修复
改装
[b]IMPROVEMENTS[/b]
Toxoid species who wear clothes are now valid targets for scathing diplomatic insults about their fashion choices.
Added speed control shortcut shift + up/down arrow.
Assorted edits to the texts which comprise the "Old Gods" event chain. The doctrines have been refined without disturbing their protective lacquer.
Energy Torpedo ship roles will now only show up if you have the relevant technology.
Mercenaries now offer you a chance to hire them before the Khan does.
Players are now given the option to play as the Daemonic Incursion.
Rogue Servitors now have the option to pacify Space Amoebas.
Automated colony designation has been improved.
[b]BALANCE[/b]
Overlord and vassal related changes
Enlightened empires can always become specialist subjects.
Federation members are now excluded from taking part in independence wars between members of their federation unless they are supporting independence of one of the vassals rising up.
Vassals can now invite other vassals of their overlord in a joined independence war even if they are all part of the same Federation.
Fixed a bug where vassals were not allowed to declare independence war from their Overlord if they were both part of the same federation due to their restricted diplomacy agreement.
All vassals who are fighting in a joint independence war will now become independent if they win instead of only the Empire who initiated the vote.
Added a new class of reactors for Juggernauts and Star-Eaters which have a construction and upkeep cost.
Building an Alien Zoo in the spirit of scientific inquiry and preservation now pleases Xenoist Pop Factions. This Demand does not apply to empires with the Warrior Culture Civic.
Technologist Factions' Demand to carry out Science Without Borders may now also be satisfied when you establish a diplomatic means of technologically enlightening a pre-FTL civilization.
Technologist Pop Factions are no longer disappointed when your empire joins Holy Covenants, however they remain pleased when you join a Research Federation. Similarly, Traditionalist Pop Factions are no longer outraged when your empire joins a Research Federation, though they do still encourage membership of Holy Covenants. Religious scholars rejoice!
The disapproval you receive from Traditionalist Factions for having The Flesh is Strong go unfulfilled has been halved, from -30% to -15%. In addition, they raise their complaints a little sooner: upon completion of the "Flesh is Weak" special project.
Xenoist Factions are now satisfied by policies of Non-Interference or Subtle Interference in pre-FTL civilizations.
Defender of the Galaxy now gives +200 opinion instead of +20.
Influence gain from uplifting pre-sapients is now 50.
A society research leader with the Psychic or any Chosen trait now increases the chance of drawing the Psionics technology.
Reduced the spawn rate of the "Solar Sailer" anomaly by about a third on uninhabitable planets.
Subterfuge traditions now grant a 5x weight modifier on drawing subterfuge related technologies.
The Refinery planet and habitat designations now grant 20% bonuses to refiners, translucers, chemists, and all strategic resource mining professions.
The default Habitat designation now acts similarly to the default Colony, providing stability and amenities while the habitat population is low.
Capped resource upkeep/cost/production reduction modifiers to -90% for any given case. I.e. you will no longer be able to have completely free upkeep on jobs which are meant to cost upkeep.
Juggernauts now have the same maximum speed as Battleships and Titans.
Slingshot to the stars now gives 50% more catapult accuracy.
Radioactive Flora event now gives 3 pre-sapient pops.
Refinery planets now give 15% an +10% if the galcom resolutions are active.
Remnant origin now starts with the archaeostudies tech and building.
Spiritualist perk is now taken into account for the bureaucracy designations.
The Vultaum Reality Perforator now has a low chance of giving all the modifiers at once for a single year.
Yeeting a fleet now gives it a 33% fire rate increase as an Ambush modifier. 50% with the Slingshot to the Stars origin.
You no longer lose one of your guaranteed habitables with Slingshot to the Stars origin.
Torpedoes are now a tier 1 technology that requires Fusion Missiles (and thus, Fusion Power) as a prerequisite, instead of being a tier 2 technology.
Changed the requirement for auto-research to Space Exploration technology.
Switched a number of leviathans (and their reanimated versions) to line computers instead of artillery.
Commercial Pacts now give High Economic Intel on Colonies.
The Seize Galatron casus belli is now unlocked the first time the Galatron is used, instead of upon acquisition
[b]AI[/b]
AI will no longer overspend Unity on Traditions.
AI will no longer rent mercenary reinforcement fleets enroute to the main fleet.
AI will no longer attempt to apply species templates with negative trait points.
Fixed a bug where some game logic treated a fleet's final target as its current position while in FTL.
Fixed a bug blocking AI from selecting bombardment stances correctly.
Fix for incorrect weight for bombardment policy.
Prevent AI from trying to mod species it doesn't have.
AI will no longer clear blockers to no purpose.
AI will no longer assign all its science ships to archaeology.
Improved how the AI picks civics.
AI may now use Unrestricted and Armageddon bombardment against crisis-occupied friendly planets.
AI now takes economic impact into account when computing acceptance.
AI now understands that Ranger Lodges produce Unity.
AI personalities can specify roles to use for specific ship sizes.
AI with restricted voting capabilities can now always vote on an invite to war of independence against their own overlord, from another vassal.
AIs with Environmentalist civic will no longer clear blockers that can be turned into Nature preserves.
Prevented the AI from updating species rights for a period of time after a player leaves a multiplayer session.
Prevented the AI from using raiding bombardment when a planet is below 2 Pops.
AI should now send military fleets to investigate special projects when needed.
Necrophage hiveminds will auto-set their invaded pops to be full citizens so they don't accidentally purge the whole planet.
[b]STABILITY[/b]
Fixed a crash when older custom names contained certain special characters.
Fixed an OOS related to fleet templates.
Fixed crash in observer mode when switching to a non-crisis empire while the crisis view is open.
Fixed crash when updating ambient object graphics.
Fixed an out-of-sync when an envoy died at the same day a player hot-joined.
[b]PERFORMANCE[/b]
Improved performance when merging fleets.
Improved performance on some newer CPUs.
Fixed stuttering from zipped music files being played.
[b]UI[/b]
Added options for displaying designation and planet type overlay icons for planet entries in the outliner.
Added indicators for low stability and ongoing revolt to planets in the outliner.
Added overlay icons for habitats in the outliner.
Replaced the outliner planet low stability icon overlay with a status icon.
Updated the look of leader level icons in the outliner.
Gateway Sites and Ruined Gateways now show up in the outliner.
If the player has full intel on a planet we show more data than previously.
Strike Craft now lists their Engagement Range in tooltips.
Fixed lists in old UIs sometimes getting a longer scroll area than what is needed for the list content.
Fixed the "Special Values" tooltip appearing when hovering outside of elements below the Special values field in the ship designer.
Fixed the tooltip of the "Select Ship Role" button in the ship designer being white rather than red when the button is disabled.
Now showing Minor Artifacts in the top bar.
Added Minor Artifacts income to the relics view.
Fixed a portrait overlap in the first contact window.
Some longer time measurements will now be displayed in larger units than days.
Aligned planet view rename button to match name text.
Fixed black or white square appearing in the ship appearance menu.
Made background for diplo view stats UI sections not draw over certain icons.
Improved the description of the mouse side button accessibility option.
Fixed the "Select Ship Role" button in the ship designer not showing its tooltip when hovered.
Fixed tooltip on locked building slots not explaining which district type to build in order to get more slots, unless some districts were already constructed.
Fix inaccurate tooltip for too many components of one type.
Right-clicking a Quantum Catapult with fleets selected, orders them to enter its orbit instead of showing a menu with an unusable button.
Fixed wide species portraits clipping in some UIs.
Fixed the army UI not immediately updating its information when a new general was assigned to a transport fleet.
Fixed UI not updating when selecting an empire in the dropdown in the diplomacy view.
Fixed icons being shown in diplomacy view for CBs that should be hidden.
Fixed climate preference not being shown in empire creation.
Fix certain windows (e.g. ship orders) being too small compared to the sprite tiling, which caused graphical bugs
[b]BUG FIXES[/b]
Fixed one instance of fleets becoming stuck in a one sided battle where only one side is dealing damage to the other (invincible fleet bug).
Fixed a bug preventing many colony designations from being selected by auto-designation if Sector Automation was active.
Fixed being unable to accept Pompous Purists as federation members or associates.
Fixed hidden Casus Bellis being shown in country tooltips in the Casus Belli lists.
Fixed hidden Casus Bellis being shown in "Is target of Casus Belli from" tooltip.
Fixed it being possible to save a species template when a trait was invalid due to climate preference.
Significantly reworked the Hive Mind namelists, which now provide more random names in order to avoid name clashes — particularly when trying to save ship designs.
Fixed unsaved Multiplayer Chat Speech To Text Shortcut setting not clearing when exiting settings.
The Galactic Market will no longer form on planets which have not been nominated to host it. Thus, it will not form at all if Galactic Community members do not nominate at least one host world. Should that happen, the resolution is made available again for subsequent hearings.
The Galactic Market will no longer be moved to a random host world if the Resolution to relocate it then receives no valid nominations. Instead, should this occur, the Galactic Market remains with its previous host. The Resolution to relocate the Galactic Market will then become available again, subject to normal Galactic Community cooldowns.
Fixed sounds sometimes being possible to play again sooner than intended
The "Corrupt Survey Data" anomaly may no longer spawn on worlds which have moons, are being colonized, are gaia worlds or which feature archaeological digsites.
Minor edits to a "Distant Stars" event, "Star Crazy".
Setting your pre-sapient policy to ‘hunted’ will now correctly have pre-sapients produce food (or minerals).
Standard pre-ftl systems will no longer spawn in Fallen Empire clusters.
Added a bespoke first contact scenario for the handful of entities set up as 'neutral factions', such as the Ghost Ship and Unscrupulous Salvagers. These fleets are no longer incorrectly identified as pirates.
Fixed being unable to re-add a newly removed negative trait without closing the Template Modification window.
Fixed two leaders sometimes being assigned to the same fleet after merge.
Prevented raiding bombardment from resettling pops to planets that are being colonized.
Fixed misleading tooltip in subject agreement UI if the overlord cannot build holdings.
Updated Pop Faction descriptions such that they more accurately reflect the flavor of their own political demands.
Fixed synthetically ascended empire not being able to assimilate machine pops.
Fixed cybernetically ascended hive-minds being able to set assimilation living standard for species that had already been assimilated.
Pre-FTL species now generate armies again.
Fixed pop sometimes being shown as declining if it has stopped declining.
The brainslug event now correctly has pre-sapient reptilians on the planet.
Fixed pop category modifiers not working in Galactic Community resolutions (e.g. the worker modifiers in the Greater Good resolutions).
Fixed fleet view becoming unresponsive after exiting it while dragging ships from it.
Fixed “None Shall Pass” achievement not being unlocked for planets with a Planetary Shield Generator.
Fixed multiple issues with countries joining an existing war. Their subjects will now properly join the war, fleets loaned to the enemy will be returned and fleets in enemy territory will go MIA.
Fixed ships with non-auto-generated designs auto-upgrading to auto-generated designs.
Fixed galaxy generation changing species' climate preference.
Fixed vassals not being generated with namelists correctly.
Fixed alliance names being incorrectly incorporated in e.g. war names.
Fixed alerts for timed special projects in event chains appearing after the project is completed.
Fixed planetary automation not constructing anything for ringworld segments with the "Colony" planet designation.
Special projects regarding pre-ftl civilizations are now removed from the situation log if they no longer own their homeworld or they develop hyperdrives.
Contingency AI Cores are no longer missing their second titan lance.
Fixed an issue with mercenary fleets not reinforcing and upgrading correctly.
Fixed graphical glow effect on machine worlds.
Advanced torpedo computers now correctly upgrade to sapient torpedo computers.
Blocked pre-ftls from being megacorps.
Blocked psionic pops gaining the latent psionic trait in some rare cases.
Covenant Chosen should now be properly treated as chosen in arena events.
Fixed a case where players could get two shroud patrons at once.
Fixed an issue where a rebellion in a country you did not have communications with could ask to join you (fluently, in your language).
Fixed Armor Hardener technology having incorrect prereqs and weights.
Colonisable shattered ringworlds should no longer spawn inappropriate colony events.
Fixed issue where critter weapons used mammalian models for plantoid, aquatic and toxoid.
Fixed issue where only one fleet would upgrade rather than all selected fleets.
Fixed Machine Fallen Empires missing one of their ring world segments if a Shattered Ring empire was present in the game.
Fixed vassals being able to participate and win in federation arena challenge.
Fixed you getting some events on the Shallash tomb world when you colonise it.
Machine uprisings now spawn all available fleet-types.
Pre-ftls in the Federation's end system now have the Void Dweller trait and origin.
Prevented planets with a tree of life from getting the No Tree of Life modifier at game start even though they have one.
Prevented players from using duplicate scavengers and ascensionist civics after becoming galactic sovereigns. The upgraded communal housing from Shared burdens now correctly flips into a paradise dome when owned by a non shared burdens empire.
Removed Spymaster envoys when empires lose communications.
Reworked shroud patron logic so that you can still attempt to contact a patron with opposing ethics, but it won't get rolled naturally.
Several ship sizes that lacked role definitions now have them.
Fixed the Megastructure Built alert not showing when an Orbital Ring was built.
Stealing the Dimensional Manipulation Device now correctly increases research output from the Lord Commander.
The Caravaneer country is now removed if they don't own a system and all caravaneer fleets have been destroyed (checked yearly).
Crystal Reefs and Crystal Forests should no longer disappear when terraforming a world.
Fixed Barbaric Despoilers and Nihilistic Acquisition empires being put in an endless loop of stealing from the Beta Universe. Fixed broken localisation for the Robot variant of Not of this World Fixed the Beta world sometimes not spawning with buildings.
Random espionage events should now automatically show the correct title and description.
Colonists will no longer get deprioritized by Amenity automation on newly settled colonies.
Fixed an issue where Fallen Empires would spawn with their species diplomatic background instead of their bespoke background.
Fixed an issue where pre-FTL species would sometimes spawn with portraits that didn't fit. No more Stone Age astronaut parrots!
Fixed the Cordyceptic Reanimation Facility message not displaying its description.
Nuked Sol should no longer spawn when you are playing with a Sol start.
Convenient Mining will no longer spawn on moons meaning that you won't get weird overlapping orbitals.
Fixed missing event localization upon the Sky Dragon's death.
Improved descriptions for Titan and Colossus techs.
A tooltip for Militarist Pop ethics now displays the correct text when your empire does not have a Policy allowing wars of aggression.
Country tooltip will no longer show overlord or federation if you don't have intel about them.
Fixed "cannot declare war" tooltip showing the same truce multiple times.
Corrected the format of some Technologist Faction names which were being displayed in the wrong word order.
The tooltip for not being able to open a branch office on a planet owned by a gestalt empire now explicitly mentions the reason is because they are a gestalt consciousness.
Fixed certain empty frigate design names in the ship designer.
Reworked tooltips for the Planetary Unification Tech it no longer state that edicts use influence.
The “No Loose Ends” tradition should now have clearer effects: Modifier description has been updated and the color has been changed to green.
Planetary and Sector Automation should once again upgrade Capital buildings.
Fixed disabled ships from defeated fleets sometimes showing up in the system where the battle took place, rather than going MIA and returning home.
Fixed Galcom resolution name not being displayed for triggered modifiers.
Fixed the Galactic Union federation perk not working.
Fixed a couple of hull technologies using hull_add modifiers instead of hull_mult modifiers.
Adjusted ship behaviors for Carriers and Torpedo ships. Carriers should now be better at remaining at maximum range, and torpedo ships should be willing to get closer to enemies.
Colony events should no longer fire during the colonization process.
Fixed missing conditions tooltip in colonization species list.
Fixed assorted issues with ship roles and offspring ships.
[b]MODDING[/b]
Added open gui file/reload interface when debugtooltip is active and you ctrl+alt+right click on a UI element.
Fixed the GuiBounds tooltip being left on the screen if an element was hovered when the command was turned off.
Subject and Overlord acceptance of agreements can now be scripted independently.
Added MIN_ECONOMIC_MODIFIER_MULT define, in case you really want to turn off the -90% cap to economic modifier reduction multiplying.
Using set_name with script variables should now work again.
Added the "rt" console command as an alias for "research_technology".
Added the "rta" console command as an alias for "research_all_technology".
Removed checking `species_potential_add` scripted trigger when determining possible randomized traits.
Added support for orbital_line and planet's has_independent_orbital_line in system initializers.
Added the Damage vs Rival modifier.
Added observed_pre_ftl_within_border & pre_ftl_within_border random/every/count/any effects and triggers.
Enabled scripted locs for Ship components custom tooltip and for CGovernmentCivicType (including Origin) custom description.
Added support for triggered ship roles.
Add 'on_destroying_[station_type]' on_action effect for when a research/mining/starbase/observation/etc station is destroyed.
Add 'remove_communications' effect.
Added defines TOOLTIP_MIN_DAYS_FOR_ROUNDED_YEARS and TOOLTIP_MIN_DAYS_FOR_DECIMAL_YEARS for controlling when time data in tooltips switch to showing dates in years rather than days.
Added dump_event_data command for listing all relevant existing event keys.
Made it possible to use ImGui in contexts outside of ingame.
Added "set_current_stage" effect to set an arc site's stage.
Added `add_awareness` and `set_awareness` script effects.
Added `has_awareness` and `current_awareness_level` country triggers.
Added `remove_envoys_to` script effect.
Added ability to add random blocker/nonblocker deposit through script effect.
Added game rule to allow you to rename planets inside your borders even if owned by someone else.
Added game rules to prevent building stations around certain planets/stars.
Added go_to_next_pre_ftl_age effect.
Added has_next_pre_ftl_age trigger.
Added new `starting_potential` trigger for technologies, for conditional definition of starting techs.
Added non_pre_ftl_portraits species class portrait list to exclude specific portraits from preFTL random selection, and add random_pre_ftl class type in create species effect.
Added on_losing_station_control & on_gaining_station_control on action triggers.
Added repair_building = <key> and repair_planet_buildings = yes effects.
Added set_pre_ftl_age effect.
Added support for setting editor_format that is used for the call to open a text editor when opening a log file.
Added validate_and_repair_planet_buildings_and_districts = yes effect.
Added a ship_limit variable for ship components that limit how many of a single component can be added to a ship design.
Added ability to specify "effect" in static galaxy system definitions.
Added blocked_by for ship components that block specified component combinations.
Added cloaking_cooldown static modifier that is applied on ships that have a cloaking cooldown.
Added has_cloaking_detection value trigger.
Added has_cloaking_strength value trigger.
Added is_cloaked trigger for fleets and ships.
Added is_custom_tech_1, is_custom_tech_2, is_custom_tech_3 parameters for technologies. These currently use the technology frames and localisation for Rare, Insight and Dangerous technologies respectively, but new frames and localisation can be added by editing the interface/technology_view.gfx file and TECH_IS_CUSTOM_TECH_1, TECH_IS_CUSTOM_TECH_2, TECH_IS_CUSTOM_TECH_3 localisation keys.
Added modifiers ship_cloaking_strength_add and ship_cloaking_strength_mult.
Added new modifiers ship_cloaking_detection_add and ship_cloaking_detection_mult.
Added new scripted trigger, has_alternative_ethics, which can be used to count Pops whose ethics do not much any of those which are central to the player empire.
Added new sneak_attacker option for AI personalities.
Added num_dangerous_techs, num_insight_techs, num_custom_1_techs, num_custom_2_techs, num_custom_3_techs triggers. [X] Refactored Insightful achievement.
Added on_action for when commercial, defensive, migration, non-aggression, and research pacts are signed.
Added on_cloaking_activated and on_cloaking_deactivated on actions.
Added on_post_communications_established_always_fire (which fires even if comms are established via establish_communications_no_message).
Allowing e.g. using script variables together with custom number formats.
Added documentation for the recently introduced localization grammar system.
Enabled custom_tooltip for ship components. It functions as custom_tooltip_with_modifiers in this context.
Error log added when buildings don’t have categories assigned to them.
Fixed crash when overwriting e.g. certain pop jobs or districts individually.
Fixed GetFirstName returning stuff like "Petals of" instead of "Petals" (GetFirstNameFull will continue to return the former).
Fixed is_ringworld trigger being overwritten by a scripted trigger.
Fixed many issues with static maps (hopefully!) by combining a lot of the code used to generate them with that used by random galaxies.
Fixed some cases where you weren't able to apply certain fleet modifiers to a specific fleet via add_modifier (e.g. ones for observation missions).
Improved ship component template script documentation.
Pre-FTL technology ages are now scriptable types.
on_repaired trigger for buildings.
Removed the ‘set_primitive_age’ effect.
Removed redundant ‘is_ringworld’ scripted trigger.
Cloaking can now be activated through script with the effect set_cloaking_active = yes|no.
Added damage_vs_superior_empires_mult modifier
Added expansion_planner = yes/no for districts. This controls if the district type should be visible in the expansion planner or not and defaults to no.
Added controls to the fleet imgui view and added jump drive information to ships
Using the ImGui view shortcut for selectables (ctrl+alt+right click) on the same selectable when it's already open, will now close the view.
Views containing longer texts will now automatically reload when changes in localization are detected.
Add remove_from_federation script effect

