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【森林之子】Sons of the Forest 2023.08.18更新笔记

2023-08-18 14:41 作者:Malz麦子不是妻子  | 我要投稿

大家好


本补丁修复了大量错误,增加了一种新的大型雌性食人者类型,一种回归的终结游戏生物,现在您可以在拾取无线电后放置它们。我们还添加了一个新的警报无线电陷阱,这样当敌人在附近时您就能收到警报,并增加了引爆所有令人毛骨悚然的敌人的功能。


最后,我们还对基地性能进行了一次大检修,有了这些最新改动,大型基地的运行会更好。


请一如既往地在社区中心的讨论区发布您的错误报告和反馈。


新增功能


新增无线电警报陷阱

令人毛骨悚然的敌人现在可以被炸成碎片

现在可以放置持有的无线电

在终局游戏中添加了返回的令人毛骨悚然的敌人

添加了新的大型女性食人族类型

在控制选项页面中添加了一个选项,允许玩家调整库存摄像头的平移、倾斜和转动速度

添加了新的 "批量放置 "输入法,在放置幽灵时按下左移键(或游戏手柄上的左摇杆),蓝图就会处于激活状态,这样就可以再次放置幽灵,而无需每次都翻阅蓝图书了

改进

鸭子现在可以降落在地面上,并在某些区域(如高尔夫球场)走动
即使玩家已装满袋中的某些物品,现在也可以打开战利品袋。玩家满载的物品从垫子上清理后会掉落
如果映射到热键上,现在可以切换夜视镜和呼吸器
现在可以按住 "拿 "来直接从拾取器中装备头骨
为 Armsy 添加了跳跃功能
当玩家不在时,开尔文现在应该可以找到石头了
被玩家陷阱杀死的敌人现在也算被玩家杀死了
陷阱现在会对较大的敌人造成伤害,有时还会将其击倒
在地块中生长的植物现在可以在长到 70% 时收获。植物的生长时间没有改变,只是植物的缩放比例会随这一改动而不同。
添加了一项更改,当玩家没有背包时,物品无法存储在库存中。它们会立即掉落
为多人游戏死亡重生计时器添加了本地化功能
为选项页面添加了教程可见性设置
为选项页面添加了 "生命值赫德 "可见性设置
为选项页面添加了全局图形用户界面可见性设置
改进上滑索时的视觉过渡
为高尔夫球包和推杆、手榴弹、定时炸弹、燃烧弹、伏特加酒瓶、药片、手表和钱设置了 LODS
调整了 Hokey Pokey 陷阱上摆锤的位置,使绳索末端在锚点处看起来不会断开
约翰 2 现在可以正确触发陷阱
广播音乐事件现在会同时更新位置和旋转角度
改进了绳索用户界面交互的定位
攀爬绳索现在会停在水面上,而不是停在水底
在打印机中缩小了 3d 打印雪橇的尺寸
添加了一个选项,允许玩家设置陷阱是否会触发玩家。默认情况下是关闭的,但在艰苦生存环境下是开启的。(弹簧陷阱总是触发)
如果玩家触发了苍蝇拍和骨头制造者陷阱,它们现在会对玩家造成一定的伤害
所有陷阱都已调整为可放置在较陡的斜坡上,以减少放置限制
在多人游戏菜单中添加了通过:< 游戏端口> 直接连接专用服务器的功能。您现在可以直接连接到特定服务器,而无需等待整个服务器列表刷新
烹饪锅盖现在会为客户端正确更新烹饪动画
添加了覆盖拾取音频事件的功能,这样我们就可以让从灌木丛中摘取浆果时使用正确的声音了
更新了陷阱的 LODS
在快速选择中难以选择的物品(如草药)现在更容易选择了
在打印机用户界面中添加了 Q 按钮,向用户显示他们还可以向后循环
为动物添加了 LOD
现在用步枪射击尸体会产生更大的力量
放置在地板上的火堆或栅栏柱等自由形态结构现在会与支撑地板相连。这将正确地防止地板被拆除,并在地板被摧毁时传播坍塌。
加固的火岩现在可以在火耗尽燃料时保持原位,并可添加一根木棒为其加油
损坏遗像时,现在只有第一根木棒会变形,修复后会恢复原位
小型结构链接现在可与多人游戏客户端同步,从而可在本地计算限制,而不会在尝试无效操作时被服务器拒绝(例如拆除支撑椅子的地板)
添加了树桩 LOD
增加了漂浮浮木的范围并添加了 LOD
为 "食物掩体 "增加了一些遮光板(修复了漏光问题),并增加了 "距离激活组"。
各种环境清理和修复
地堡娱乐区的唾液移到了工作调度程序中,添加了缺失的 LOD
地堡娱乐区现在可按区域启用和禁用
当主人不在地堡中时,地堡中带有碰撞的餐桌和沙发现在会对老板激活
地堡娱乐中的洞穴岩石移至工作调度程序中
设置了门板、棍棒路径、防御墙尖刺、假石柱、石支撑、防御墙、原木和石梁、电线元素、电线、电线拉链和灯泡的 LOD
优化了自由形态元素 LOD 层次中的阴影设置
为墙壁和地板添加了组合 LOD 系统,大大降低了无窗全墙或无孔地板的渲染成本
优化了墙壁火炬粒子
优化了悬崖岩石 LOD2
岩石 LOD2 已优化
从视觉上改进了岩石 A 的 LOD2
调整了碉堡娱乐遮光板并添加了距离激活组
将保存游戏的目录转换为压缩包的更改意味着同步到蒸汽云的文件更少了
将男性 "蓬蓬头"、女性 "蓬蓬头 "和 "重型头 "设置为使用原始碰撞器
改进了防御墙四分之三的 LOD
为水质设置添加了位移切换
改进了调试控制台(作弊器菜单)的外观和可用性

平衡


在游戏后期加载保存后,蠕虫将不再集中在洞穴入口周围。它们现在应该分布在更大的范围内

减少了游戏后期在户外游荡的爬行者数量


修复

修复了网络断开后可能出现的一些问题
修正了一些用户界面元素的居中问题
修复了使用修复工具时左手物品会消失的错误
當玩家手持弩箭並連續拾取新物品時,不再會被卡住
搖擺陷阱不再會進入搖擺失控並開始旋轉的破壞物理狀態
修复了一个问题,如果物品被定义为唯一物品,但在布局组中显示为非一对一表示,则该问题会导致物品无法从布局组中移除
修正了游泳时抓住绳子时的动画问题和卡住状态。
修正了快速选择中一个蘑菇的错误缩放
激光瞄准器模块拾取时不再显示激光束
修复了制作箭矢时断裂的木棒导致网格碰撞器错误的问题
物品热键 UI 不再显示在制作垫上的物品上
修复了载入游戏时树脂量和完成百分比读数不正确的问题
修复了 3D 打印机在载入游戏时,正在进行打印或已完成的打印仍在印版上的音频问题
从保存的游戏载入时,3D 打印现在会从视觉正确的高度恢复
修复了每次藏匿持有物品时,"已收集 "用户界面通知都会出现的问题
修复了电池物品剪切库存垫的问题,并重新恢复了其洗牌功能
在连接数达到最大值时将多人游戏大厅设置为不可加入,以防有人在客户端超时时试图加入游戏
烹饪时,提示的位置更合理,不会再离开屏幕
修复了 3d 打印机在载入游戏时无法为客户端显示正确读数的问题
修复了玩家在没有库存和按住不放来装备多个物品然后将它们藏起来时可能会丢失已装备的战刀的问题
修正了一种罕见的情况,即如果装备序列因某种原因被取消,正在装备的物品会丢失其物品实例数据。
修复了在多人游戏中直接在火上烹饪时客户端音频失效的问题
清空烹饪锅后,客户端将不再获得额外的饮料
修复加载到打印机上有活动打印的保存游戏时,客户端总是看到正在打印的箭头的问题
修复了 "蹒跚学步 "陷阱重置后仍被认为已解除的问题
修复了将装有净水的壶放回火上后无法饮用的问题
当其他玩家手持的手电筒没电时,手电筒将不再发光
修复了 3d 打印机在载入保存游戏后移除物品后发出树脂用完的提示音的问题
添加了延迟触发功能,以便在藏匿快速选择以隐藏所有可渲染物体时触发,而不是在销毁时隐藏,后者会在最后一帧显示万向节问题
修复了某些操作在与结构幽灵交互时使用的输入与不与结构幽灵交互时使用的输入不同的问题
修复了加载到 3d 打印机未主动打印任何东西的游戏时的序列化问题
修复了生长中的植物在不应与之交互时却能与之交互的问题
修正了库存中的白色追踪器天线
缩小了抓包中马尾和芦荟布局物品的比例
修正了开场崩溃剪辑中雨不显示的问题
修正了开场直升机场景中播放玩家雨声音效的问题
修复了从保存的游戏载入时,非客户端无法获得正确的打印机床高度设置的问题
放置的纸张目标现在会保存
修复了加载到有锅在火上烹饪的游戏时,锅盖动画和烹饪音频不起作用的问题

修复了当本地玩家在其他玩家的库存中时,无线电不能正确同步的问题

修复了在使用近战武器时导致某些建筑受到的伤害超过预期的问题

修正网络游戏中爆炸物造成额外伤害或不造成伤害的某些情况

修复了人工智能试图穿过 LeanTo 墙壁的问题。

修复附着在玩家身上时 UI 跳来跳去的问题(例如,用鱼叉刺鱼)

修复了剥皮提示延迟才显示在爬行动物身上的问题,并修复了某些情况下剥皮提示不会显示在动物身上的问题

修复了当玩家返回尸体时,尸体可能会重新长出肢体的情况

修复了小鸟落在水下物体上的问题

修正在最终 BOSS 死亡但结束前加载时不显示其死亡状态的问题

修正了海鸥在着陆被打断时可能会进入奇怪动画状态的问题

修复了约翰 2 不会播放死亡或命中动画的问题

修复了在悬崖上放置栅栏不起作用的问题

修复了栅栏分离放置时允许向现有栅栏扣动的问题

修复在悬崖上放置栅栏时用户界面不可见的问题

修复了在查看幽灵结构时退出标题界面,导致返回游戏后出现一些问题的问题

修复了拆除自由线缆时无法拆除支撑结构的问题

修复了试图拆除栅栏电线时会移动渲染器的问题

删除了洞穴入口挡光板上的碰撞(可能会阻碍操作)

修复了在支撑梁倒置时修复地板的问题

修复了在栅栏放置模式下客户端无法在壁炉中生火的问题

为电线和电网添加了一些故障安全检查,使其在连接状态不良时不易断裂

修复了被破坏的地板和门不会留下原木板的问题

修复了切割支撑电线的支柱(普通支柱或自由支柱)的问题

修复了在支撑火等自由结构时切割地板孔的问题

修正了窗户快门无法正常切换的问题

防御墙门不再允许部分倒塌

现在放置防御墙门时会检查原木是否毗连,从而避免了因防御墙门放置位置奇怪而导致门看起来破损的情况

修复了放置横梁的第一块石头与后续石头之间的延迟

修复了削尖的木棒防御在被摧毁时不会产生木棒的问题

修正了破门不会产生正确数量的木板的问题

修正了石柱使用非 LOD 版本的情况

修正了在抬起横梁时,如果支柱太短,无法将横梁拉平,则无法将这些结构正确连接在一起的问题。

修复了损坏的用户界面无法显示的问题

修复了在不平整的地形上拆除原木会留下假石柱的问题

修复了栅栏分离放置时提示可以重叠现有栅栏柱的问题

修复了在玩家可移动到放置位置的情况下,尝试在斜坡上放置栅栏时,栅栏分离放置受阻的问题

修复了修复横梁时元素变换不同步的问题

修复了如果墙壁支撑着百叶窗,则在动画结束时从墙壁上切窗失败的问题。

修复了摧毁石柱、石梁或石墙时,只产生 1 块完整线条的石块,而不是创建所需的石块数量的问题

修正了在多人游戏中某些声音无法同步到客户端的问题,例如破坏结构时的声音

修复了摧毁四分之一原木变化柱时无法拾取相应物品的问题

修复了通过添加较短原木将单原木墙转化为顶点失效的问题

修复了在顶点上放置原木时,放置预览 3D 箭头不居中的问题

修复了拉链控制器在玩家关注时被摧毁时无法自行清理,导致之后按 E 时出错的问题

墙壁原木旋转不再受随机系统播种的影响,原木的 Z 旋转始终使用随机值
修复在超低阴影设置下维护掩体漏光的问题
修复在维护掩体走廊内的库存视图中可见遮光板的问题
修复初始化树风音频时的默认错误
修复对撞机初始化延迟
限制多人聊天框中的最大字符数,并修正自动格式化以防止超载
修正滑翔機 / 騎士 V 重複出現的錯誤
修正了链接对撞机在手提箱上导致垃圾错误的问题
修复了切换墙壁火炬粒子的逻辑问题
修复了水下控制器在触发器失效时认为仍处于水量中的问题 修复了熔岩洞穴在某些条件下可能出现的水下渲染问题
修复多人游戏客户端加载时跺脚掩体舱门/门打开状态的问题
修复从服务器初始化日期时间时四季无法切换的问题
修复地堡娱乐中的无线电播放错误
修复了在质量设置中禁用 SSR 并手持手电筒进入豪华地堡时弹出灯光的问题
修正了线程运行器中的错误,导致游戏在某些情况下锁定学分
修复了 B 洞死亡唤醒库存袋的位置问题
修复了熔岩流不会对玩家造成伤害的问题
将 Math.Eplison 转换为 Mathf.Eplison 修正了某些硬件上的错误


音频


使用武器撞击建筑现在会发出撞击声

添加了缺失的撞击组合事件,这样所有可能的材料类型至少都会发出一些声音

更新了滑翔机的撞击音效,因为它们丢失了。还添加了滑翔机因撞击物体而脱离玩家时的声音

添加了恶魔在十字架上燃烧的声音

为防御墙和石质结构设置了新的损坏音效

添加了高尔夫球车撞击音频事件

调整了高尔夫球车 "牵引 "音频平滑的速度

修复了高尔夫球车的一些网络音频错误

改进了无线电平移

调整了 Armsy VO 和脚步声的距离

为鼠标移过和拾取事件添加了 3d 打印 GPS 外壳

添加了木质结构被摧毁时的音频事件

改进了一般环境音频混合

添加了防御墙门打开和关闭事件

在游戏中混合当前音频松鼠脚步声、玩家踩在树叶上的脚步声、浆果采摘声

修复了放置加固石块时音频丢失的问题

以下为英文原文

Hey Everyone,

This patch fixes a bunch of bugs, adds a new large female cannibal type, a returning end game creature and you can now place radios after picking them up. We also added a new alarm radio trap so you can be alerted when enemies are nearby and added the ability to explode all the creepy enemies.

Finally we did a big pass on base performance, large bases should run much better with these newest changes

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.

Features


  • Radio alarm trap added

  • Creepy enemies can now be exploded into chunks

  • Held radios can now be placed

  • Returning creepy added to endgame

  • New large female cannibal type added

  • Added an option to the controls options page that allows the player to adjust the speed at which the inventory camera pans, tilts and pivots

  • Added new "batch place" input, pressing left shift (or left stick with gamepad) while placing ghosts now leaves the blueprint active so that it may be placed again without going through the book each time


Improvements


  • Ducks can now land on the ground and walk around in some areas, such as the golf course

  • Loot pouches can now be opened even if they player is full on some of the items in the bag. Items that the player is full on are dropped when cleared from the mat

  • Night Vision goggles and the rebreather can now be toggled if mapped to a hotkey

  • You can now hold ‘Take’ to equip skulls directly from the pickup

  • Added jumping capability to Armsy

  • Kelvin should now be able to find stones when player is not around

  • Enemies killed by player traps now count as killed by player

  • Traps will now cause damage to larger enemies and sometimes knock them down

  • Plants growing in plots can now be harvested when they are at 70% of their full grow size. The grow time of plants has not changed, only the scaling of the plant will be different with this change

  • Added a change so that Items can not be stored in inventory when the player does not have their backpack. They are instead immediately dropped

  • Added Localization on Multiplayer death respawn timer

  • Added Tutorial Visibility setting to options page

  • Added Vitals Hud Visibility setting to options page

  • Added Global GUI Visibility setting to options page

  • Improved visual transition when getting onto zipline

  • Set up LODS for the golf bag and putter, Grenade, Time Bomb, Molotov, Vodka Bottle, Pills, Wristwatch and Money

  • Adjusted the positioning of the pendulum on Hokey Pokey trap so that the end of the rope would not look disconnected at the anchor point

  • John2 will now properly set off traps

  • Radio music events are now updated with both position and rotation

  • Improved the positioning of the UI interaction for ropes

  • Climbing Ropes now stop at the surface of the water rather than go to the bottom

  • Scaled down the 3d printed sled a bit while it's in the printer

  • Added an option to allow players to set if traps will trigger on players. This is off by default but on in hard survival. (Spring traps always trigger)

  • The Fly Swatter and Bone Maker traps will now do some damage to the player if they set them off

  • All traps have been adjusted to be able to be placed on steeper slopes to make placement less restrictive

  • Added dedicated server direct connection via <ip>:<game port> in the multiplayer menus. You can now connect directly to a specific server without waiting for the entire list of servers to refresh

  • Cooking pot lid will now properly update its cooking animation for clients

  • Added the ability to override the pickup audio event so that we can have the berries plucked from bushes use the correct sound

  • Updated LODS on the traps

  • Hard to select items in quick select such as herbs are now easier to select

  • Added the Q button to the printer UI to show people they can also cycle backwards

  • Added LODs to animals

  • Shooting dead bodies with rifle will now impart more force

  • Freeform placed structures such as fire or fence post placed on floors are now linked with the supporting floor. It will properly prevent dismantling of the floor as well as propagate the collapse in the event the floor gets destroyed

  • Reinforced fire rocks now stay in place when fire runs out of fuel, and a stick can be added to refuel it

  • When damaging effigies, now only the first stick gets distorted and repairing it brings it back in position

  • Small structure links are now synced with multiplayer clients so that restrictions can be calculated locally instead of getting their invalid actions rejected by the server when attempted (i.e. dismantling a floor supporting a chair)

  • Tree stump LODs added

  • Floating driftwood range increased and LODs added

  • A few more light blockers for Food Bunker (fixed light leaking in) and added Distance Activated Groups

  • Various environment cleanup and fixes

  • Bunker Entertainment spittle moved to work scheduler, missing LODs added

  • Bunker Entertainment sections now enabling and disabling by area

  • Food Bunker dining room tables and couches with collisions are now active for bosses when host is not in bunker

  • Cave rocks in Bunker Entertainment moved to work scheduler

  • Setup LODs for door planks, stick path, defensive wall spikes, stone fake pillars, stone struts, defensive walls, log and stone beam, electric wire elements, wires, wire zip ties and lightbulbs

  • Optimized setup for shadows in freeform elements LOD hierarchies

  • Added combined LOD system for walls and floors, cuts down rendering cost significantly for full walls without windows or floors without holes

  • Wall torch particle optimized

  • Cliff Rocks LOD2s optimized

  • Rock LOD2s optimized

  • Rock A LOD2 improved visually

  • Bunker Entertainment light blockers adjusted and added Distance Activated Groups

  • Changes to convert directories to zips for save games means much less files to sync to steam cloud

  • Set Male Puffy, Female Puffy and Heavy Heads to use primitive colliders

  • Defensive wall three quarter LOD improvements

  • Added displacement toggle to water quality setting

  • Improved look and usability of debug console (cheats menu)


Balance


  • Creepies will no longer be focused around cave entrances in late game after loading a save. They should now be distributed around a larger area

  • Reduced the number of creepies wandering outside in lategame


Fixes


  • Fixed some issues that could occur after network disconnects

  • Fix centering on some UI elements

  • Fixed bug where left hand items would disappear while using repair tool

  • Player no longer gets stuck when holding crossbow and picking up new items in quick succession

  • Hokey Pokey trap should no longer get in to a broken physics state where the pendulum would freak out and start spinning

  • Fixed issue that caused items to not be removed from a layout group if the item was defined as a unique item, but displayed in the layout group as a non onetoone representation

  • Fixed animation issues and stuck states when grabbing a rope while swimming.

  • Fixed incorrect scaling on one of the mushrooms in quick select

  • The laser sight mod pickup no longer shows the laser beam

  • Fix for broken sticks while crafting arrows causing mesh collider error spam

  • Item Hotkey UI no longer displays on items that are on the crafting mat

  • Fixed issue with resin volume and percent complete readouts being incorrect when loading into a game

  • Fixed audio issues with the 3D printer after loading into a game that had a print in progress or a completed one still on the plate

  • A 3D print will now resume from the visually correct height once loading in from a save game

  • Fixed issue with "Collected" UI notifications comping up every time a held item was stashed

  • Fixed batteries item clipping through the inventory mat and reanimated their shuffle

  • Set multiplayer lobby as non joinable if connection count is maxed out, in case someone tries to join a game while a client is timing out

  • While cooking, the prompts are better placed and will no longer go off the screen

  • Fix for the 3d printer not showing the correct readouts for clients when loading into the game

  • Fix for players being able to lose their equipped combat knife when they do not have their inventory and hold to equip multiple items and then stash them

  • Fixed a rare case where items being equipped would loose its Item Instance data if its equip sequence was canceled for some reason

  • Fix for client audio not working in multiplayer games when cooking directly on the fire

  • Clients will no longer get an extra drink after a cooking pot has been emptied

  • Fix for clients always seeing arrows being printed when loading into a save game that has an active print on the printer

  • Fix to prevent the Hokey Pokey trap from resetting but still thinking it was disarmed

  • Fix for not being able to drink from a pot that has clean water after it has been placed back onto a fire

  • The Flashlight will no longer emit light when held by other players that have run out of battery

  • Fix for 3d printer beeping for out of resin after the item is removed after loading a save game

  • Added a delay to trigger when stashing quick select to hide all the renderables rather than hiding it on destroy which shows the gimbal issue on the last frame

  • Fixed issue with some actions using different inputs when interacting with a structure ghost compared to when not interacting with one

  • Fixed serialization issue when loading into a game where a 3d printer was not actively printing anything

  • Fix for growing plants being able to be interacted with when they should not be

  • Fixed white tracker antenna in inventory

  • Scaled down the horsetail and aloe vera layout items on the grab bag

  • Fixed issue with rain not showing up in the opening crash cutscenes

  • Fixed issue with the player rain audio sfx playing in the opening helicopter scene

  • Fixed issue with non clients not getting the correct printer bed height set when loading in from a save game

  • Placed paper targets now save

  • Fix for the cooking pot lid animation and cooking audio not working when loading into a game that has a pot actively cooking on a fire

  • Fix for radio not syncing correctly on other players when the local player is in their inventory

  • Fixed issue that was causing some structures to take more damage than intended when hit with melee weapons

  • Fix for some cases where explosives in network game caused extra damage or didn't cause damage

  • Fix for AI trying to path through wall of LeanTo.

  • Fix UI jumping around when attached to player (eg. speared fish)

  • Fix skinning prompt being delayed before showing on creepies, and fix some cases where skinning prompt didn't show up on animals

  • Fixed case where dead bodies could regrow limbs when player returned to them

  • Fixed case where small birds would land on objects under water

  • Fix loading with final boss dead but before ending not showing him in dead state

  • Fix a case where seagulls could get into an odd animation state when landing interrupted

  • Fix an issue where John2 wouldn't play a death or hit animation

  • Fixed placing fence on cliffs not working

  • Fixed fence detached placement allowing to snap towards an existing fence

  • Fixed placing on cliff UI not visible

  • Fixed quitting to title screen while looking at a ghost structure causing some issues after returning to the game

  • Fixed dismantling free wire preventing from dismantling supporting structure

  • Fixed dismantle attempts on fence wire moving the renderer

  • Collisions on light blockers for cave entrances removed (could block actions)

  • Fixed repairing floors when supporting beams are inverted

  • Fixed placing fire in fireplace not working as a client while in fence placement mode

  • Added some failsafe checks to electric wire and power grid so that it will be less likely to break in the event of a bad linking state

  • Fixed destroyed floors and doors not leaving behind log planks

  • Fixed being able to cut a pillar that is supporting a wire (both regular or a free)

  • Fixed being able to cut floor hole while supporting free form structure such as fire

  • Fixed case where window shutter wouldn’t toggle properly

  • Defensive wall gates no longer allow partial collapse

  • Placement of defensive wall gates now checks if logs are contiguous, prevents cases where weird placement of defensive walls could make broken looking gates

  • Fixed delay between placing first stone of a beam and the following ones

  • Fixed sharpened stick defense not spawning a stick when destroyed

  • Fixed breaking doors not spawning the correct amount of planks

  • Fixed case where stone pillars would use non LOD versions

  • Fixed case where lifting a beam with a pillar too short to level the beam wouldn't link those structures together properly

  • Fixed case where damaged UI would not show up

  • Fixed context where dismantling logs placed on uneven terrain leaves a fake pillar

  • Fixed fence detached placement prompt able to overlap existing fence posts

  • Fixed fence detached placement blocked when trying to place on slopes in contexts where player can move to the place position

  • Fixed repairing beams not syncing element transform

  • Fixed cutting window out of wall failing at the end of the animation if wall is supporting a shutter, it now properly doesn't show the prompt at all when there is a supported shutter

  • Fixed destroying stone pillars, beam or walls spawning 1 stone for complete lines instead of the amount that was required to create it

  • Fixed some sounds not getting synced to clients in multiplayer such as damaging structures

  • Fixed destroying quarter log variation pillar not yielding the corresponding item pickup

  • Fixed transforming single log wall into an apex by adding a shorter log not working

  • Fixed placement preview 3D arrow not centered when placing log on an apex

  • Fixed zipline controller not cleaning itself up if it gets destroyed while it has player focus, resulting in errors when pressing E afterwards

  • Wall log rotation is no longer affected by the seeding of the Random system and consistently uses random value for the Z rotation of the log

  • Fix for light leaking in maintenance bunkers on Ultra Low Shadow setting

  • Fix for light blockers visible in inventory view when inside maintenance bunkers hallways

  • Fix for default error when initializing tree wind audio

  • Fix for collider initialization delay

  • Limited max characters in multiplayer chat box and fixed auto formatting to prevent overrun

  • Fix for glider / knight V duplicating bugs

  • Fixed linked collider issue causing error spam on suitcases

  • Fix for logic toggling wall torch particles

  • Fix for underwater controller thinking it's still in a water volume when trigger is disabled fixes underwater rendering that could happen in lava cave under certain conditions

  • Fix for multiplayer client stomping bunker hatch / door open state when loading in

  • Fix initializing time of day from server fixes seasons not switching when first connecting

  • Fixes for radio playback bugs in bunker entertainment

  • Fix for light popping when entering Luxury Bunker with flashlight held and SSR disabled in quality settings

  • Fixed error in thread runner causing game to lock up in credits in some cases

  • Cave B dead wakeup inventory bag locations fixed

  • Fix for Lava Streams not damaging players

  • Converted Math.Eplison to Mathf.Eplison fixes error on some hardware



Audio


  • Hitting structures with weapons will now make an impact sound

  • Added missing impact combinations with an event so that there is at least some sound playing for all possible material types

  • Updated impact sound effects for the glider as they were missing. Also added a sound for when the glider is detached from the player because they hit something

  • Added audio to demons burning from cross

  • Setup new damaged sounds for defensive walls and stone structures

  • Added golf cart Impact audio events

  • Tweaked speeds of golf cart 'traction' audio smoothing

  • Fixed some network audio bugs with golf cart

  • Radio panning improvement

  • Tuned distances on Armsy VO and Footsteps

  • Added 3d printed GPS case to mouse over and pickup events

  • Added audio event for wood structures being destroyed

  • General ambient audio mix improvements

  • Added Defensive Wall Gate open and close events

  • In Game mixing of current audio squirrel footsteps, player footsteps on leaves, berry pluck

  • Fixed missing audio when placing reinforcement rocks


【森林之子】Sons of the Forest 2023.08.18更新笔记的评论 (共 条)

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