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爬塔9.7更新最速翻译,开发员:我可摸了

2018-09-07 11:22 作者:爱丽丝拉斐尔_Official  | 我要投稿

在此声明这个只是最快速翻译的版本,到时候测评还是会再出的,请别急

更新内容
新遗物的图片和下周更新的内容

话不多说直接进入正题

3 rare relics, 2 shop relics, 1 common relic, and 1 event-only relic!

7个新遗物,3个是稀有遗物,两个商店专属遗物,一个普通遗物,还有一个事件专属遗物

Vacation

假期

One of our developers (half the team) is going on vacation so there will NOT be a patch next week. Yes, there will still be beta patches.

我们有一个开发人员(一半的工作组)要去度假,所以。。。下周没有更新hhh,但是还是有beta的更新(明示beta)


Content

  • New Common Relic: Preserved Insect.

    新遗物:昆虫标本

  • New Event Relic: Warped Tongs.

    新遗物:扭曲的钳子(每个回个开始的时候升级一张牌)

  • New Rare Relic: Fossilized Helix.

    新遗物:螺旋化石

  • New Rare Relic: Pocketwatch.

    新遗物:怀表

  • New Rare Relic: Wing Boots.

    新遗物:飞行靴(能横着条线,三次,换路用的)

  • New Shop Relic: Brimstone.

    新遗物:硫磺(两边都加攻(没记错的话)

  • New Shop Relic: Prismatic Shard.

    新遗物:棱镜碎片


Balance

(平衡性调整)

  • Accursed Blacksmith reworked to give you a unique event relic rather than a random relic.

    (锻造炉事件现在给你一个独有的事件遗物,而不是一个随机遗物)(就是上文的扭曲的钳子)

  • Accursed Blacksmith's curse penalty reduced from Normality -> Pain.

    (锻造炉事件现在塞得诅咒不是凡庸,而是痛苦)

  • Fission now costs 0.

    裂变现在0费

  • Fission+ now Evokes all orbs rather than removing.

    裂变+现在激发球而不是移除球(史诗级加强wc)


UI and Effects

UI和音效

  • 2 more SFX for Awakened One's attacks.

    给觉醒者多加了俩音效

  • Added additional SFX for Byrd's peck attack.

    给鸟的啄人多加了个音效

  • Added SFX for Minion spawn and Debuff attack for the Collector.

    给手柄多加了和小兵生成和上debuff的攻击的音效

  • Adding SFX for Automaton's Orb spawn.

    给自动机的生成增加了音效(没看懂这个)

  • Adding SFX for Byrd cawing.

    给鸟加了个叫声音效(emmmm三鸟的快乐时间?)

  • Adding SFX for Champ's Slap.

    给勇士的打脸(巴掌)加了个音效

  • Adding SFX to Donu's buff.

    给甜甜圈上buff加了个音效

  • Champ gets a new SFX when charging up.

    给mong男(就是勇士)蓄力加了个音效

  • Ascension level choosing in custom mode now allows looping around to choose your ascension level quicker.

    现在自定挑战的时候可以直接从进阶1一下子点到进阶20了(全红挑战的福音)

  • Character select screen now saves your last played Ascension level per character except when you unlock a new level.

    角色选择界面现在保存你最后一次玩的进阶(比如你选了进阶14,打完了一把不用重新选,还是进阶14)除非你你解锁了一个新的进阶等级

  • Fixed naming on N'Loth's Hungry Face to be consistent with other usages of N'Loth's name.

    修复了恩洛斯的饥饿面具的命名问题(真细)

  • Several consistency improvements to event choice wording.

    对于事件措辞现在更加一致(翻译玩家的快乐)


    Bug Fixes

    BUG修复

  • Colosseum Nobs no longer play double music. 

    竞技场事件现在不会双重魔音了

  • Deprecated Flame Bruiser enemy now appears for Run History screen.

    被放弃的烈焰mong男现在会在游戏历史里面正确显示了(那要多久之前的beta记录啊喂)

  • Fixed bug causing block to maintain between colosseum combats.

    修复了竞技场事件之间的bug(这个没看懂,大概是sl只用打一架了?)

  • Fixed Smoke Bomb and Colosseum bug that caused the player to go invisible. 

    修复了烟雾弹和斗兽场会导致人物隐身的bug

  • Killing a Colosseum Nob no longer causes the music to stop.

    击杀斗兽场不再会导致音乐停止了(应该是竞技场事件?(傻))

  • Red Skull relic should now correctly deactivate when healing in all scenarios.

    红头骨现在回血会正确检测了(不会负力量了?还是回上来了会取消?)

  • Reptomancer enemy was sometimes not spawning new daggers.

    修复了拜蛇术士不生成小刀的问题

  • Run History Screen now correctly uses localized monster names for what killed you. 

    现在游玩历史会正确显示什么怪击败(你懂得)了你

  • The keyword 'exhausts' now shows the Exhaust hover tip (Blue Candle, etc).

    现在给消耗多了个词条提示


Localization

本地化

  • Update for SPA credits.

    (给某个比利时小镇更新了。。。?)

  • Updates for DEU, EPO, IND, ITA, JPN, KOR, RUS, SPA, ZHS, ZHT.

    (给上面的地方更新了本地化)(地名我就不翻译了,百度能找到的)

  • Monsters fought and event encountered in run history screen is now localized and using proper naming.

    现在其他语言的更新的爬塔历史记录也显示正确的名字了(本地化也更新了、



    不多说了,赶作业去了




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