爬塔9.7更新最速翻译,开发员:我可摸了

在此声明这个只是最快速翻译的版本,到时候测评还是会再出的,请别急


话不多说直接进入正题
3 rare relics, 2 shop relics, 1 common relic, and 1 event-only relic!
7个新遗物,3个是稀有遗物,两个商店专属遗物,一个普通遗物,还有一个事件专属遗物
Vacation
假期
One of our developers (half the team) is going on vacation so there will NOT be a patch next week. Yes, there will still be beta patches.
我们有一个开发人员(一半的工作组)要去度假,所以。。。下周没有更新hhh,但是还是有beta的更新(明示beta)
Content
New Common Relic: Preserved Insect.
新遗物:昆虫标本
New Event Relic: Warped Tongs.
新遗物:扭曲的钳子(每个回个开始的时候升级一张牌)
New Rare Relic: Fossilized Helix.
新遗物:螺旋化石
New Rare Relic: Pocketwatch.
新遗物:怀表
New Rare Relic: Wing Boots.
新遗物:飞行靴(能横着条线,三次,换路用的)
New Shop Relic: Brimstone.
新遗物:硫磺(两边都加攻(没记错的话)
New Shop Relic: Prismatic Shard.
新遗物:棱镜碎片
Balance
(平衡性调整)
Accursed Blacksmith reworked to give you a unique event relic rather than a random relic.
(锻造炉事件现在给你一个独有的事件遗物,而不是一个随机遗物)(就是上文的扭曲的钳子)
Accursed Blacksmith's curse penalty reduced from Normality -> Pain.
(锻造炉事件现在塞得诅咒不是凡庸,而是痛苦)
Fission now costs 0.
裂变现在0费
Fission+ now Evokes all orbs rather than removing.
裂变+现在激发球而不是移除球(史诗级加强wc)
UI and Effects
UI和音效
2 more SFX for Awakened One's attacks.
给觉醒者多加了俩音效
Added additional SFX for Byrd's peck attack.
给鸟的啄人多加了个音效
Added SFX for Minion spawn and Debuff attack for the Collector.
给手柄多加了和小兵生成和上debuff的攻击的音效
Adding SFX for Automaton's Orb spawn.
给自动机的生成增加了音效(没看懂这个)
Adding SFX for Byrd cawing.
给鸟加了个叫声音效(emmmm三鸟的快乐时间?)
Adding SFX for Champ's Slap.
给勇士的打脸(巴掌)加了个音效
Adding SFX to Donu's buff.
给甜甜圈上buff加了个音效
Champ gets a new SFX when charging up.
给mong男(就是勇士)蓄力加了个音效
Ascension level choosing in custom mode now allows looping around to choose your ascension level quicker.
现在自定挑战的时候可以直接从进阶1一下子点到进阶20了(全红挑战的福音)
Character select screen now saves your last played Ascension level per character except when you unlock a new level.
角色选择界面现在保存你最后一次玩的进阶(比如你选了进阶14,打完了一把不用重新选,还是进阶14)除非你你解锁了一个新的进阶等级
Fixed naming on N'Loth's Hungry Face to be consistent with other usages of N'Loth's name.
修复了恩洛斯的饥饿面具的命名问题(真细)
Several consistency improvements to event choice wording.
对于事件措辞现在更加一致(翻译玩家的快乐)
Bug Fixes
BUG修复
Colosseum Nobs no longer play double music.
竞技场事件现在不会双重魔音了
Deprecated Flame Bruiser enemy now appears for Run History screen.
被放弃的烈焰mong男现在会在游戏历史里面正确显示了(那要多久之前的beta记录啊喂)
Fixed bug causing block to maintain between colosseum combats.
修复了竞技场事件之间的bug(这个没看懂,大概是sl只用打一架了?)
Fixed Smoke Bomb and Colosseum bug that caused the player to go invisible.
修复了烟雾弹和斗兽场会导致人物隐身的bug
Killing a Colosseum Nob no longer causes the music to stop.
击杀斗兽场不再会导致音乐停止了(应该是竞技场事件?(傻))
Red Skull relic should now correctly deactivate when healing in all scenarios.
红头骨现在回血会正确检测了(不会负力量了?还是回上来了会取消?)
Reptomancer enemy was sometimes not spawning new daggers.
修复了拜蛇术士不生成小刀的问题
Run History Screen now correctly uses localized monster names for what killed you.
现在游玩历史会正确显示什么怪击败(你懂得)了你
The keyword 'exhausts' now shows the Exhaust hover tip (Blue Candle, etc).
现在给消耗多了个词条提示
Localization
本地化
Update for SPA credits.
(给某个比利时小镇更新了。。。?)
Updates for DEU, EPO, IND, ITA, JPN, KOR, RUS, SPA, ZHS, ZHT.
(给上面的地方更新了本地化)(地名我就不翻译了,百度能找到的)
Monsters fought and event encountered in run history screen is now localized and using proper naming.
现在其他语言的更新的爬塔历史记录也显示正确的名字了(本地化也更新了、
不多说了,赶作业去了