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Stellaris开发日志#285 | 2/2 观测与觉察

2023-02-08 17:34 作者:牧有汉化  | 我要投稿

牧游社 牧有汉化翻译


Stellaris Dev Diary #285 - Observation and Awareness

Alfray Stryke, Stellaris Game Designer


Hello!

大家吼啊!


Before I delve into the new systems for interactions with pre-FTL civilizations, I'm handing over to one of our newest Content Designers @PDS_Bojj to discuss an example of the types of events that will feature in First Contact.

在我开始详细介绍与前FTL文明互动的新系统之前,我想先让我们最新的内容设计师@PDS_Bojj来例举将会出现在“第一次接触”中的典型事件。


Watch the Video Dev Diary here:

请在此处观看视频开发日志:

youtube.com/watch?


Pre-FTL Observation Events

前FTL文明观测事件


Hey, I'm PDS_Bojj! I'm a Content Designer on Stellaris. I'm jumping in to talk about the new observation events we have in First Contact!

嗨,我是PDS_Bojj,Stellaris开发组的内容设计师。就由我来向大家介绍“第一次接触”中的全新观测事件!


The new Story Pack introduces a bunch of new events for those who build Observation Posts in orbit of pre-FTL worlds. These events give you the opportunity to gather research on pre-space-faring civilizations in various technological ages, and- if it takes your fancy- interfere with the development of their society.

全新的故事包为那些在前FTL星球的轨道上建造观测站的玩家引入了一系列全新的事件。这些事件能让玩家研究处于不同科技时代的前太空文明,并且还能花式干涉他们社会的发展。


Your chosen ethics will affect the types of events you can be presented with, along with the choices you will face when dealing with the inhabitants of these worlds. There are a variety of rewards to gain from studying the pre-FTLs, including the brand new Tech Insights.

玩家选择的思潮会影响出现事件的类型,以及与星球原住民打交道时的选项。通过研究这些前FTL文明,玩家可以获得各种各样的奖励,包括全新的科技见解。


While surveying the galaxy, if you discover a pre-FTL civilization world in any of the ten technological ages (Stone, Bronze, Iron, Medieval, Renaissance, Steam, Industrial, Machine, Atomic, or Early Space Age) - then I’d recommend claiming that system and building an Observation Post in orbit of the planet. That’ll add the module for that Post in the Observations section of the Outliner, and allow you to toggle between Passive Observation and Aggressive Observation.

当在星海中调查时,如果你发现了一个前FTL文明处于以下十个科技时代中的任意一个(石器、青铜、铁器、中世纪、文艺复兴、蒸汽时代、工业革命、机械时代、原子时代或早期太空时代),那么我建议拿下这个星系,然后在该星球的轨道上建立一个观测站。这将会把该观测站添加到总览栏,使你可以在主动观测与被动观测之间进行切换。


There are also some brand new non-age-related events that have a chance of firing in any technological age, but I’m particularly hyped about the age-specific events which give you a chance to better understand (or manipulate) the pre-FTL civilizations within your borders. There is some cool content for players to sink their teeth into.

同时还有一些全新的与“时代无关的事件”,它们在任何科技时代都有可能触发。但我首推的还是在“特定时代触发的事件”,它们能让你对境内的前FTL文明有更深的了解(或改造)。下面是一些为玩家们准备的酷炫内容。


共同繁荣!
StromⅡ上的生命正在茁壮成长。暴增的经济为我们提供了许多独一无二的机会。然而,基于我们目前的观测模式,我们还需要采取一些额外的预防措施来保证我们仍未被原住民探测到。
- 后撤,我们除了研究之外别无所求。
- 打劫?算上我们!

... Is for us?
这是为我们准备的吗?


So… When I became a developer on Stellaris, one of the first things I noticed was the lack of options for committing an interplanetary train heist. Well, I've fixed that. If you're observing a civilization in their equivalent of the Steam, Industrial, or Machine ages, there is a chance they will construct a network of land freighters for transporting cargo across their planet. What happens next is largely up to you, but just to be clear: you can officially now commit an interplanetary train heist in Stellaris.

所以……当我成为Stellaris的设计师后,我注意到的第一件事就是游戏内缺少星际列车劫案的选项。所以,我补充了这部分内容。如果你在观测一个处于蒸汽、工业或机械时代的文明,那么他们有可能会建立一个陆地货运网络并在星球上运输货物。接下来发生的事在很大程度上就取决于你,但是请注意:现在你可以正式在Stellaris里进行星际列车劫案了


I hope you have fun playing through these events. It's been a lot of fun developing them, so I'm very excited to see how they are received. That’s all from me for now.

我希望大家能尽情享受这些事件。它们的开发过程真的很快乐,所以我非常期待所收到的反馈。这就是我目前所期待的一切。


Awareness

觉察度


Hello again! As part of the First Contact Story Pack, we wanted to make sure that interactions with pre-FTL Civilizations were connected to all the various systems that they were previously not part of. As @Eladrin mentioned a few weeks back, most of the previous functions of Observation Post have been moved to overt Diplomacy or covert Espionage interactions with the civilizations in question.

大家吼啊!作为“第一次接触”故事包的一部分,我们希望能确保与前FTL文明的互动能够与先前的各种系统相连接。正如@Eladrin前几周所提到的,观测站先前的大部分功能已经被移到与有关文明的公开外交活动或秘密间谍行动中。


A core part of how interactions with pre-FTL Civilizations now function is their Awareness. Mechanically-speaking, Awareness is a country-level value that ranges from 0-100 in five stages.

与前FTL文明交互的核心部分现在表现为他们的“觉察度”。从机制方面来说,觉察度是一个国家层次的数值,范围从0到100,分为五个阶段。


0: Completely Unaware
0:毫无察觉

1–30: Low Awareness
1-30:低觉察

31-60: Partially Aware
31-60:部分觉察

61-99: High Awareness
61-99:高觉察

100: Fully Aware
100:完全觉察


This can be influenced in a variety of ways and has the appropriate script effects, triggers and values in the defines file for our modders to make use of.

这个系统可以通过多种方式进行影响,同时有着一系列的脚本效果、触发器以及在define文件里面的数值,可以为我们的modders所使用。


Narratively-speaking, Awareness is a measure of not only the civilization's observations that "something is out there", but them correctly attributing it to interstellar, alien life. Thus Renaissance-era (or something akin to it) astronomers might observe your uncloaked observation post in orbit of their world, but are unlikely to attribute its presence to an alien civilization. On the other hand, an Early Space Age civilization that has constructed a planetary array of radio telescopes will almost certainly correctly attribute the light pollution and radio traffic from your colonies in their solar system to be evidence of alien life.

从叙事方面来说,觉察度衡量的不单单是原始文明发现“有啥东西在那里”的程序,而是衡量他们有多正确地将其归因到星际的、外星的生物上面的程度。文艺复兴时代(或类似时代)的天文学家可能会观测到你未伪装的观测站,但他们不大可能会将其视为外星文明。但一个拥有射电望远镜的前太空时代文明,在自己的恒星系内发现玩家殖民地的光污染和无线电通讯,则很可能会准确地将其视作发现外星生物的证据。


觉察度提升
天津四星系的维维珊迪社会对我们的觉察度提升到高觉察。

Our recent test firing of our planet cracker may not have gone unnoticed.
我们最近地爆天星的试射没有被忽视。


Although there aren't any events directly triggered by a change in Awareness of pre-FTL Civilizations, aside from them reaching out to contact you if they become Fully Aware, Awareness itself is used both to determine which events can fire while you are observing a pre-FTL Civilization and can be influenced by the events themselves.

当前版本中,不会因为前FTL文明对你的觉察度等级变化而触发任何事件(除了它们到达完全觉察时联系你之外),觉察度本身只是用来决定你观测前FTL文明可以触发什么事件,并且通过这些事件来改变觉察度等级。


In addition to the numerous new events alluded to above, we’ve gone back and ensured that all of the existing observation events tie into the new systems of First Contact, for example shooting down a rogue asteroid on course to impact a pre-FTL world may increase their Awareness.

除了上述的许多新事件外,我们已经将当前已有的观测事件全部检查一遍,并且确保全部事件和“第一次接触”故事包的新系统相关联,比如击落一颗正在向前FTL世界飞去的流浪小行星可能提升他们对你的觉察度。


In order to engage with either Diplomacy or Espionage with pre-FTL civilizations you will need an Observation Post in orbit of their homeworld and the types of interactions your empire has access to is determined by your relevant policies on both Interference and Enlightenment.

为了在前FTL文明进行外交或间谍行动,你需要在他们的母星轨道上建立观测站,并且根据你的干涉和启蒙政策来决定你可以采取的行动。


As an Observation Post in orbit of an Early Space Age civilization, currently engaging in Passive Observation. We could switch to Aggressive Observation and gain more knowledge, but our interference could cause long-lasting effects.

这是一个在早期太空时代文明的轨道上方的观测站,当前采取的是被动观测。我们可以切换到主动观测并且获得更多知识,但是我们的干涉可能会产生持久的影响。


Before we reveal ourselves to the Sathorians, we have the opportunity to carry out a number of Espionage Operations. However, once they are Fully Aware of the existence of alien life, some of these Operations will not be available to carry out.

在我们向Sathorians揭露我们的存在之前,我们可以选择大量的间谍行动。但是,一旦它们完全察觉到外星生命的存在,其中部分行动就不再能被选择。


- 渗透政府

- 教化社会
- 灌输先进知识
- 提升觉察等级
- 传播虚假信息

The various Operations available to carry out against the unaware Sathorians that our Observation Post is in orbit of.
我们的在轨观测站可以对未察觉到我们的Sathorians采取多种行动。


After a pre-FTL civilization becomes Fully Aware of alien life, be it by their own observations or a spacefaring empire revealing their presence, the Observation Post in orbit of their homeworld will stop observation efforts and instead be repurposed as an embassy.

在一个前FTL文明完全认识到外星生命存在时(无论是通过它们自己观测还是外星帝国主动揭露自身存在),轨道上的观测站将会停止观测行动并变成大使馆。


Our Observation Post has been turned into an Embassy.

我们的观测站已经转为大使馆。


One of the new additions to the list of pre-FTL interactions is being able to form a Commercial Agreement with them, this will have a minor upkeep in minerals, but your Observation Post will generate some local trade value. The benefits of such a partnership will scale with how advanced the civilization you’re trading with is, so it might be useful to teach a Stone Age society what exactly economics is before trading with them. Additionally, if a civilization is in the Atomic or Early Space Age, signing such agreements will allow MegaCorps to open branch offices on these pre-FTL worlds.

其中一项新的和前FTL文明交互的选择是和它们签署贸易协定,这将会产生很少的矿物维护费,但是你的观测站将会产生一些贸易额。这种合作关系的收益将会随着该文明先进程度不断增加,所以在你和它们交易之前,教会石器时代的社会什么是经济非常重要。此外,如果和核能时代或早期太空时代文明签署类似协议,将会允许巨企在前FTL星球开设分部。


外交立场:星际文化冲击
这个前FTL文明仍在调整它们在太空中并非孤单的认知
外交接受度:-100


The Sathorians are experiencing some minor culture shock due to us revealing our presence. We should probably send an Envoy to Improve Relations, so they'll be willing to accept a Commercial Agreement.

Sathorians正在因为我们揭露我们的存在而经历一点小小的外星文化震撼。我们应该派出一位特使来提升我们之间的外交关系,它们很快就会愿意接受一份贸易协定。


Of course, it wouldn’t be fair to be able to decide on how to interact with the pre-FTL civilizations within our borders without the Galactic Community having an opinion. As such, the GalCom now has access to three mutually exclusive Resolutions.

当然,星海共同体的意见也是重要的。我们不能忽视星海共同体的意见并在境内随意决定怎样和前FTL文明交互,这是不公平的。当前星海共同体有三种互斥的议案。


- 平等地位法案

- 禁止干涉法案
- 剥削法案

平等地位法案
花费:100影响力
效果:
禁用不干涉政策和侵略性干涉政策
增强和前FTL文明的提供科技外交协议的效果
通过提供科技政策进入太空的前FTL文明将会获得100忠诚度
和前FTL文明的贸易协定效果更强。
×我们违反了这项议案
--------
每一个前FTL文明都拥有进入太空和加入银河共同体的潜力。为此,我们必须尊重对待每一个未来的成员。

Turns out the Galactic Community is not in favor of passing the Equal Standing Act, which is a good thing since we'd be in Breach of it!
似乎银河共同体并不喜欢通过平等地位法案,我们违反这项法案还是个好事。


Each of these Resolutions makes different types of interactions considered to be in breach of Galactic Law and refusing to comply will impact the usual sanctions and fines.

每一项议案都有不同的互动会被视为违反星际法的行动。违反星际法将会被制裁和惩罚,终将绳之以法。


Next week @PDS_Iggy will be showing off a new style of starting system unique to Fear of the Dark origin alongside some archaic Custodian updates from @PDX_Cosmogone.

下周@PDS_lggy将会展示一种新的专属于“黑暗恐惧Fear of the Dark”起源的初始星系,还有一些来自@PDX_Cosmogone的早期内容守护者团队更新。



翻译:疯狂的新兵 枸杞泡阔落

校对:三等文官猹中堂


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