《零度之下》7.0版本 官方更新日志(带翻译)
总的来说零度之下的故事模式慢慢在改进和完善中
确定故事的发展曲线,在剧情故事的基础上会增加更多开发世界内容

Steam原文:
The Future of Below Zero's Story
Hey Subnautica fans!
I hope you're having fun with Below Zero! I'm writing this blog for a few reasons:
To update you on development, as we get ready to drop another Early Access release.
To inform you about changes that are coming to the Below Zero story.
To enthusiastically introduce you to our new writer, Jill Murray!
Our 7th Early Access update - "Deep Dive" - is coming very soon, and it's a big one! The team worked super hard to get us to this release, and I'm really proud of our effort in pulling everything together. Except for the endgame, the entire Below Zero experience should be playable; the world is all there for you to explore, all the new features and tools and creatures are present. Everything's in place, but that doesn't mean it all quite works in harmony. It will take a fair bit of iteration and polish and careful attention to what's currently there to pull everything together and make the final game feel truly special.
Despite our best efforts, we're not exactly where we want to be, particularly when it comes to the story. When we decided to make another Subnautica game, we agreed that making a game with a "living" story - featuring a speaking protagonist and other active speaking characters - would be a really interesting way to differentiate Below Zero from the original game.
Our initial attempts at nailing down a living story about a scientist who meets a sentient alien - in the context of a game that was built around survival mechanics - have been a bit messy. We like doing things that are big and ambitious at Unknown Worlds, but we managed to get a bit stuck. We've had trouble defining our characters' motivations clearly and building key relationships. We want our players to care about the characters and what happens to them. Based on feedback from the community and playing the game ourselves, we realized that some changes to the story needed to happen.
As some of our dedicated fans may have noticed, our writer Tom Jubert recently left Below Zero to pursue other projects. Tom's brain was responsible for much of what fans know and love about the Subnautica universe fiction and lore, and we will miss having him around. The Subnautica universe will always carry a bit of Tom's spirit, humour, and imagination.
With adjustments and changes still required on Below Zero’s story, we found an amazing new writer / narrative designer to join the team: Jill Murray. Jill has done award-winning work on franchises like Tomb Raider and Assassin's Creed; she's worked on a wide-range of projects, from dating sims to indie RPGs; she's even written YA novels about breakdancing teenagers! In a short period of time, I've found Jill to be a terrific, imaginative collaborator with a keen sense for character and story.
And so, after a lot of internal discussion and reflection, we've decided to change directions. The upcoming "Deep Dive" release represents the last version of the current story that we'll be shipping to the public. We're going to be delivering a new story next year.
In deciding to change up the story, we knew we had to work within the constraints of the current world. Sector Zero of 4546B - from Twisty Bridges to Crystal Caverns; from the Arctic Spires to the Deep Lily Pads - is going to stay largely the same. If anything, we will have more time to really work on the detail of the world, to develop the biomes into richer, more beautiful spaces to explore.
Also, when we sense that there's true love for certain things from the community, we'll look to preserve - or better yet, improve - those parts of the game. We know that players are responding positively to Marguerit and Al-An, for example - these characters will continue to exist in the new story, and we're going to look to develop them further. Beyond that... I don't want to spoil anything. Not yet, anyway!
If you love Subnautica, and you like seeing how things evolve, I hope you'll still tuck into this version. There's a lot of really good stuff that is still taking shape, and we'd love to hear what you think. Fair warning though: saved progress in the current version of the game will be lost when we ship the new story.
I'm super excited about the changes that are coming to Below Zero, and I can't wait to share them with you.
And as always, thanks for playing! We couldn't do it without you.
Yours,
David Kalina
Project Lead - Subnautica: Below Zero

机器翻译结果:
零下故事的未来
嗨,亚努蒂卡球迷!
我希望你在零度以下玩得开心!我写这个博客有几个原因:
以更新您的开发,因为我们准备放弃另一个早期访问版本。
告诉你即将发生的变化。
热情地向您介绍我们的新作家吉尔·默里!
我们的第七个早期访问更新-“深潜”-即将到来,这是一个大的!这个团队非常努力地让我们获得这个版本,我真的为我们在整合所有东西方面所做的努力感到骄傲。除了游戏结束,所有零度以下的体验都应该是可以玩的;整个世界都是供你探索的,所有新的功能、工具和生物都存在。一切都准备好了,但这并不意味着一切都很和谐。这将需要一个公平的迭代,抛光和仔细的注意,目前有什么把所有的东西,使最后一场比赛感到真正的特殊。
尽管我们尽了最大努力,但我们并没有达到我们想要的目标,尤其是在故事方面。当我们决定制作另一个亚自给自足的游戏时,我们一致认为,制作一个有“活”故事的游戏——有一个会说话的主角和其他会说话的角色——将是一个真正有趣的方式,可以将零以下的游戏与原来的游戏区别开来。
我们最初试图确定一个关于一个科学家遇到一个有知觉的外星人的真实故事——在一个围绕生存机制构建的游戏背景下——有点混乱。我们喜欢在未知的世界里做一些大而有雄心的事情,但我们还是被卡住了。我们很难清晰地定义角色的动机和建立关键关系。我们希望我们的球员关心角色和他们的遭遇。根据社区的反馈和我们自己玩游戏,我们意识到故事需要发生一些变化。
正如我们的一些忠实粉丝可能已经注意到的那样,我们的作家汤姆朱伯特(Tom Jubert)最近离开了零度以下,去从事其他项目。汤姆的大脑负责了很多粉丝们所知道和喜爱的关于亚自闭宇宙的小说和传说,我们会怀念有他在身边的日子。亚自闭的宇宙总是带有一点汤姆的精神、幽默和想象力。
在《零下的故事》仍需要调整和修改的情况下,我们找到了一位令人惊叹的新作家/叙事设计师加入这个团队:吉尔·默里。吉尔曾在《古墓丽影》和《刺客信条》等系列影片中获奖;她参与过很多项目,从与模拟人生约会到独立角色扮演;她甚至为你写过关于霹雳舞少年的小说!在很短的时间内,我发现吉尔是一个出色的,富有想象力的合作者,对人物和故事有着敏锐的洞察力。
因此,经过大量的内部讨论和思考,我们决定改变方向。即将发布的“深潜”版本代表了我们将向公众发布的当前故事的最后一个版本。
明年我们要发表一个新的故事。
在决定改变这个故事时,我们知道我们必须在当前世界的限制下工作。从曲折的桥梁到水晶洞穴,从北极的尖塔到深深的睡莲花丛,4546B的零区将基本保持不变。如果有的话,我们将有更多的时间来真正研究世界的细节,把生物群落发展成更丰富、更美丽的探索空间。
而且,当我们意识到社会上对某些事物的真爱时,我们会希望保留——或者更好,改进——游戏的这些部分。我们知道,球员们对Marguerit和Al An的反应是积极的,例如,这些角色将继续存在于新的故事中,我们将进一步发展他们。除此之外。。。我不想破坏任何东西。无论如何,还没有!
如果你喜欢亚自闭症,你喜欢看到事情是如何发展的,我希望你还是会喜欢这个版本。有很多很好的东西还在形成,我们很想听听你的想法。不过,公平的警告是:在当前版本的游戏中保存的进度将在我们发布新故事时丢失。
我对即将降到零以下的变化感到非常兴奋,我迫不及待地想和你们分享。 一如既往,谢谢你的演奏!没有你我们做不到。
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项目负责人:低于零
