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破门而入2 v0.18版本更新内容(谷歌翻译+原文):

2021-09-24 00:14 作者:最虚用户  | 我要投稿

最后 - 一个新的更新,它是一个巨大的更新:新内容、新游戏、大量修复和增强。


还有中央情报局特别活动部的男孩们。

在任何任务中,您现在都可以选择部署中央情报局或游骑兵——但在 Coop 中,每个玩家都可以选择;随意混合它们。我们还可以从主菜单编辑和自定义小队,它应该会有所帮助。并且每个单位可以拥有多个小队。为什么?相信我们,稍后会有意义;)

CIA 的名册有限,只有 4 名士兵和 2 个玩家职业:多功能黑色行动准军事人员,他们可以左右后踢并使用任何类型的武器,以及非常专业的卧底特工。他们试图融入、渗透该地区并使用当地或隐藏的武器来最大限度地隐蔽。

每个中央情报局官员都根据他们携带的装备和武器被评定为隐蔽性。太多,太笨重,敌人会认为你是可疑的并且会注意到你靠近,或者完全知道你不属于那里。减轻你的可见负担。获得 COVERT 评级,敌人大多会无视你。

(游骑兵不必担心隐蔽,他们的装备、迷彩、魔术贴和大喊大叫让他们显得过于突出。气枪在诺赫拉基并不是很受欢迎,你看。)

隐蔽对于渗透敌方区域很有用,但有些地方的访问受到控制,无论您多么隐蔽,在那里被发现都会使您掩护。

说到装备,请注意,CIA 不受与美国陆军游骑兵相同的库存限制,因此他们可以选择很酷的东西,例如 Mp7、Vintorez 静音狙击步枪、Uzis 和 AK。

中央情报局和游骑兵现在都可以装备一次性火箭发射器,M136 AT4 和 RPG-26。所有爆炸物都针对敌人和玩家进行了重新平衡。手榴弹和火箭发射器的准确度有所降低,而手榴弹的投掷范围则有所下降——尤其是当投掷越过障碍物时。

为了更好地反映其运营的秘密、高风险 - 高影响性质,有一种新的任务类型 - RAID ON STRONGHOLD。进去,摧毁敌人的装备,别忘了出去。你总是寡不敌众,不要被超越,不要让任何人掉队。

我们迫不及待地想看看 Workshop Gang 会用这种新的游戏风格做些什么。在我们这边,我们将在以下补丁中探索类似的新任务类型,因为 Rangers 说他们也喜欢参与其中,而 CIA 有不止一个技巧!

该版本还包含无数修复和游戏改进——完整列表如下。最重要的是,目标选择得到了改进,士兵在选择与谁交战时会表现得更聪明。但是,如果您愿意,您现在可以命令它们瞄准特定的敌人,只需在它们上面拖动一个箭头即可。

最后,感谢您的耐心等待,我们确信您已经跳过并开始玩了。

你的开发人员@ KHG
_____________
完整的变更列表 v0.18
- 新的可玩单位:中央情报局特别活动部
- 新任务类型:要塞突袭
- 5 张新地图(新的单一任务章节)
- 主菜单中的小队管理,耶!
- 新武器:M136 AT4、RPG26、Mp7、AK 等
- 新工具:自动开锁,中央情报局独家,游骑兵会破坏它。
- 从游骑兵中移除了开锁能力(中央情报局仍然得到了它)
- 添加了关闭门的选项,这是礼貌的做法。
- 现在可以针对特定敌人(右键单击   从您的部队拖动到目标)
- 大大改进了自动瞄准(将优先考虑刽子手,当前瞄准方向的角度,盟友正在做什么以及当前的“沉默”状态等)
- 手榴弹射程受限,取决于您是否与目标有视线(20m 对 10m)
- 榴弹发射器和火箭发射器不再具有完美的精度
- 手榴弹现在可以投掷在阻挡视线的物体上(投掷角度是动态调整的)
- 由 Cosmin Mirza 提供支持的新音乐曲目
- 车间:添加排序过滤器和改进的搜索功能
- 添加了游戏内目标显示   可以在玩游戏时查看挑战进度
- 人质现在会在奔跑时提醒附近的敌人
- 添加了删除计划的确认对话框
- 重新设计的武器附件定制
- 新的彩色计划选项:每班颜色(除了单色和每士兵)
- 调整计划颜色以获得更好的色盲可见性
- 将相机旋转添加到家庭/结束
- 在回放电影模式下不再画铅笔
- 所有工具(开锁器/TEC/撬棍等)现在在操作时持续发出声音
- 射击方法现在根据与当前目标的距离相应地切换
- 放大了主菜单图稿以在超宽显示器上工作
- 改善平民闲置行为
- 改进了敌人的 HVT AI。他们会更频繁地逃跑并且更难被抓住
- 修复了 AI 在起床或被推时卡住的问题
- 修复了会导致敌人穿过墙壁或人质不穿过被引爆的墙壁的寻路错误
- 修正了跳过障碍时卡在障碍中的问题
- 修复了几个与抑制工作方式相关的错误
- 修复了当 Fergie 在其中时 VIP 场景不起作用的问题
- 修复了有时实体在引爆电荷后保持红色(对于引爆时移动的物理实体)
- 修复了能够通过门/墙壁射击手榴弹发射器的问题(再次)
- 修复了与爆炸按钮相关的几个错误
- 固定路径选择优先级在删除航点后不再起作用
- 修复了手榴弹轨迹预览在即将打开的门时并不总是正常工作的问题
- 修复了 GoCode 引爆无法正常工作的错误
- 固定武器的瞄准时间曲线无法正确显示为铁瞄准具
- 修复了删除计划不会删除所有航点的错误
- 修复了即使目标门已经打开也切换到 tec 火炬的问题
- 修复了在门上的锁具/撬棍之间切换会保持锁具的破坏时间而不是使用撬棍破坏时间的错误
- 修复了在 gocode 上移动抑制目标会触发它的错误
- 修复了在航点菜单打开时能够取消暂停的问题(导致各种奇怪的错误)
- 修复了重新加载时总是播放“重新加载空”的声音
- 修复了在非常大的车间地图上会发生的崩溃/错误
- 修复了车间地图中的一个错误,该错误将作为新地图上传,而不是更新现有地图
- 编辑器:增加了允许的最大实体数
- 编辑器:现在可以将任何敌人配置为在 POI 对象之间漫游(例如平民)
- 编辑器:现在可以从编辑器中更改一些 POI 设置(以减少所需的模板排列数量)
- 编辑器:POI 对象现在可以指定文明或敌人是否可以与它们交互
- 编辑器:添加了“闪电”效果(参见定向光参数)
- 编辑器:可以在编辑器中编辑灯光动画
- 编辑器:添加了新的地形材质
- 编辑器:对实体的缩放方式进行了多项修复/改进
- 编辑器:修复了无法选择旋转墙的问题
- 编辑器:固定 alt 生成不复制原始实体的比例
- 编辑器:修复了分裂墙的错误(旋转的墙会将新墙部分放置在不正确的位置)
- 编辑器:修复了启用 DPI 缩放的字体大小问题

原文:

Finally - a new update, and its a 

HUGE

 one: new content, new gameplay, tons of fixes and enhancements.



And the 

CIA Special Activities Division

 boys.

On any mission you can now 

choose to deploy

 either the CIA or the Rangers - but in Coop each player gets to pick; Feel free to 

mix them up

. We've also made it possible to edit and customize the squads from the Main Menu, it should help. And you can have more than one squad of each Unit. Why? Trust us, it will make sense later ;)



The CIA come with a limited roster of just 4 troopers, and 2 player classes: The multi-role 

Black Ops

 Paramilitary Officers, who can kick posterior left and right and wield any weaponry type, and the very specialized 

Undercove

r Agents. These try to blend in, infiltrate the area and use local or hidden weapons to maximize concealment.

Each CIA Officer is rated on 

Concealment

 according to the gear and weapons they carry. Too much, too bulky, and the enemy will think you're SUSPICIOUS and eyeball you closer , or outright know you don't belong there. Lighten up your visible load. get rated 

COVERT

 and the enemy will mostly ignore you.


(Rangers need not concern with Concealment, their gear, camo, velcro and yelling makes them stick out too much. Airsoft is not really popular in Nowheraki, you see.)



Going Covert is useful to infiltrate enemy areas, but there are places where access is controlled, and 

being spotted there

 will blow you cover no matter how concealed you are.



Speaking of gear, note that the CIA is not subject to same inventory restrictions as US Army Rangers, so they get to choose cool stuff like Mp7s, Vintorez Silenced Sniper Rifles, Uzis and AKs.



Both the CIA and the Rangers can now equip one-shot disposable Rocket Launchers, the M136 AT4 and the RPG-26. All explosives have been rebalanced for enemies and players alike. Grenade and Rocket Launchers have decreased accuracy, while grenades have lost a bit of their throwing range - especially when thrown over obstacles.

To better reflect the clandestine, High Risk - High Impact, nature of their operations, there's a 

new mission type - RAID ON STRONGHOLD

. Get in, destroy enemy equipment, and don't forget to get out. You're always outnumbered, don't be outsmarted, and leave no man behind.

We're eager to see what the Workshop Gang will do with this new gameplay style. On our side, we'll explore similar New Mission Types in the following patches, as Rangers said they like to get in on the action, too, and the CIA have more than one trick up their sleeve!



The build also bings countless fixes and gameplay improvements - full list below. Most importantly, the target selection has been improved and troopers will behave smarter when choosing who to engage. But you can now order them to target a particular enemy, if you wish, by simply dragging an arrow on top of them.



In closing, thank you for your patience and we're sure you've skipped forward and started playing already.

Your Devs @ KHG
______________
Full changelist v0.18

- new playable unit: CIA Special Activities Division
- new mission type: Raid on Stronghold
- 5 new maps (new single missions chapter)
- squad management in Main Menu, yay!
- new weapons: M136 AT4, RPG26, Mp7s, AKs and more
- new tool: Automated Lockpick, CIA exclusive, Rangers would just break it.
- removed lockpick ability from Rangers (CIA still got it)
- added option to close doors, its the polite thing to do.
- can now target a specific enemy (right-click + drag from your troops to target)
- much improved auto-targeting (will prioritize executioners, angle to current aim direction, what allies are doing and the current 'go silent' status, among others)
- grenade range limited depending on whether you have line-of-sight with the target (20m vs 10m)
- grenade launchers and rocket launchers no longer have perfect accuracy
- grenades can now be lobbed over objects that block line-of-sight (angle of throw is adjusted dynamically)
- new music track, powered by Cosmin Mirza
- workshop: added sorting filters and improved search function
- added in-game objectives display + can check challenges progress while playing
- hostages will now alert nearby enemies when running
- added confirmation dialog for Delete Plan
- redesigned customization for weapon attachments
- new colored plans option: per-class colors (alongside monochrome and per-trooper)
- tweaked plan colors for better color blindness visibility
- added camera rotation to home/end
- no longer drawing pencil while in replay cinematic mode
- all tools (lockpick/TEC/crowbar etc) now emit sound continuously while operating
- firing method is now switched accordingly with distance to current target
- enlarged the main menu artwork to work on ultra-wide monitors
- improved Civilian idle behavior
- improved enemy HVT AI. They will run away more often and be harder to catch
- fixed AI getting stuck when getting up or being pushed
- fixed pathfinding bug that would cause enemies to go through walls or hostages not going through detonated walls
- fixed getting stuck in obstacles when jumping over them
- fixed several bugs related to how suppression works
- fixed VIP scenarios not working when Fergie was in them
- fixed sometimes entities staying red after detonating charges (for physics entities that move when detonating)
- fixed being able to shoot the grenade launcher through doors/walls (again)
- fixed couple of bugs related to Detonation buttons
- fixed path selection prioritization not working anymore after deleting a waypoint
- fixed grenade trajectory preview not always working correctly with soon-to-be-opened doors
- fixed a bug where GoCode detonation wasn't working properly
- fixed weapon's aiming time curves not being displayed correctly for Iron Sights
- fixed a bug where Delete Plan would not delete all waypoints
- fixed switching to tec torch even though the targeted door was already opened
- fixed bug where switching between lockpick/crowbar on a door would keep the lockpick's breach time instead of using the crowbar breach time
- fixed bug where moving suppress target while on gocode would trigger it anyways
- fixed being able to unpause while the waypoints menu was opened (resulting in all kinds of weird bugs)
- fixed always playing 'reload empty' sound when reloading
- fixed crashes/bugs that would happen on very large workshop maps
- fixed a bug in workshop maps where it would upload as a new map, instead of updating the existing one
- editor: increased max number of entities allowed
- editor: any enemy can now be configured to roam between POI objects (like civilians)
- editor: can now change some POI settings from within the editor (to reduce the number of template permutations required)
- editor: POI objects can now specify whether civs or enemies can interact with them
- editor: added 'lightning' effect (see directional light params)
- editor: can edit light animations from within the editor
- editor: added a new terrain material
- editor: multiple fixes/improvements to how entities are scaled
- editor: fixed not being able to select rotated walls
- editor: fixed alt spawns not duplicating scale of original entity
- editor: fixed a bug with splitting walls (rotated walls would place the new wall section in an incorrect position)
- editor: fixed font size issues with DPI scaling enabled


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