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【POKEMMO更新】9月21号官方更新日志

2021-09-22 15:30 作者:弑神-法  | 我要投稿

很久不见的皇家翻译官灯鱼又来了~

依旧是按照重要普通不重要进行分类~

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Features

Randoms

  • Randoms is a 6v6 matchmaking game mode which allows players to battle with randomized parties.

  • Species from Generations 1 - 3 are currently available. Species availability will be expanded in future updates.

  • This game mode is enabled after Badge 4 for matchmaking and dueling.

排位新增对战工厂模式!进行6V6的随机PM对战!没有钱的玩家也能体验到PVP的乐趣了!

目前只有一代到三代的PM池,之后会逐步更新~

和其他分级一样,必须打通四个道馆后才会开放

General

  • Vanity items now show metadata related to their release. This can include which year they were released in, exclusivity, or where to find them now

    时装现在会显示详细分类,包括种类,发布时间,是否有复刻等,以便萌新估价~

  • Trainers in Kanto & Hoenn now have improved rematch parties to better align with gameplay from more recent regions

    关东和丰源的训练师的二次对战队伍会更新到最近的玩法~

Abilities

  • Added the Pickup battle ability effect

    • This ability allows its user to pickup an item from a random adjacent foe or ally if they used an item this turn.

    • Pickup may retrieve items which are consumed, like Red Card, Eject Button, Focus Sash, and Berries if they haven't already been recovered. It will not recover items which are unrecoverable, like Air Balloon or Incinerated berries.

新增了拾取的对战效果,当本回合内自己以外的PM使用了道具后,自己会获得这个道具,但是气球和被技能消耗的道具不能获得,例如被燃尽烧掉的树果或者投掷丢出去的技能机。

基本上是LC分级的蛇纹熊限定了,别的PM带这个没啥用

Miscellaneous

  • Players can now control the zoom level of the camera. This option is accessible in the Settings menu

    玩家现在可以在设置菜单里调整窗口大小(貌似是指对战窗口?)

  • Added Healing Wish to Mr. Mime's egg moves

    吸盘魔偶新增遗传技能治愈之愿

  • Mysterious Gem crafting can now create multiple stacks at a time (Processing up to 99 Mysterious Gems at a time)

    现在可以同时使用99个以上的神秘宝石

  • Name Change Tickets can now have their availability checked before purchase

    改名卡现在在购买前会确认你的新名称是否可用

  • Sinnoh's berry plots now function as berry plots

    神奥的果田现在开放,种田党们又多了一块农田

  • Player render limits now function properly in GBA regions

    玩家渲染限制现在可在关东丰源地区正常运行

  • Players may now sign up with battle box teams if they're in a partially completed region, if they meet the minimum badge requirement in at least one region.

    • Previously, if a player attempted to sign up for a tournament after having completed one region, but before they met the badge requirements in their current region, they couldn't sign up even if they had a valid party available

    现在只需要在一个地区有满足条件的徽章数量即可报名锦标赛(这BUG都晾了多久了终于修了)

Balancing

  • Razor Fang, Quick Claw, Focus Band, and King's Rock will now broadcast their presence when swapping in.

    现在携带锐利之牙,先制之爪,气势头巾和王者之证时会在换入该PM后自动进行报幕,提醒对面你是个狗比VF大失败

  • Typed Gem creation has been rescaled

    • Mysterious Gems will now create double the Gems, but Hidden Power modifications will now cost double.

    现在神秘宝石和属性宝石产出比是1:10,但是调整觉醒力量属性需要40个属性宝石了。总的来说,这个调整算是很便民了。

  • If the final party members in a battle faint due to Rocky Helmet retaliation damage, the attacker is now the winner (previously, the defender would be).

    因为头盔反伤而同时扑街的情况下,进攻方获得战斗胜利

  • Repels now work normally in the Safari Zone

    喷雾剂现在可以在沙湖乐园生效

  • Heal Powder's sell price has been reduced from $450 -> $400

    治疗粉价格从450降为400

Bug Fixes

  • Fixed an issue where Hidden Power would consume Normal-type Gems

    修正了觉醒力量会被修改为普通属性的问题

  • Fixed an issue where players couldn't forfeit if the first battle slot in Doubles was empty (due to fainting/etc.)

    修正了当玩家在双打时第一位的PM扑街后不能投降的问题

  • Fixed an issue where players could be afk kicked prematurely while fishing

    修正玩家钓鱼时可能会被系统踢出的问题

  • (Android) Fixed several audio-related crashes seen on various phones

    修正了几款安卓系统手机的音频崩溃问题

  • (Android) Fixed an issue where reordering parties could become stuck & unresponsive

    修正了安卓系统可能会在重连后排位无响应的问题

  • Fixed an issue where a targeting error would display if fainting occurred while swapping into multiple entry hazards

    修正了当多重对战多次换入时PM扑街导致的目标错误问题

  • Fixed an issue where Quick Guard would incorrectly block some moves cast through Assist

    修正了快速防护有些时候挡不住部分技能的问题

  • Fixed a deadlock which could occur during Multi-battles if many party members fainted simultaneously to entry hazards

    修正了多重对战时多个PM同时扑街可能造成的崩溃问题

  • Players with extremely out of date clocks will now have a useful error message shown, instead of being stuck Connecting.. forever

    游戏内时间被卡住的玩家现在会报错修正而不是永久卡在这个时间

  • Fixed an issue where Honey would not render a string for its out of battle effect

    修复了蜂蜜的报幕问题

  • Fixed an issue where battle status icons would not render if the player didn't have FireRed installed

    修复了当玩家没有安装FireRed时战斗状态图标不会显示的问题

  • Fixed an issue where breeding would assume a default gender if the player disconnected during some dialogue

    修复玩家断连时孵蛋会自动选择默认性别的问题

  • Wild encounters may no longer knock off a player's items

    野外战斗现在不会打落玩家的物品

  • Fixed an issue where, if a player cast Fling and they missed, they could destroy otherwise un-flingable items

    修复投掷MISS会消耗道具的问题

    • Various fixes for Bide:

      • Bide now properly respects Protect & Semi-Invulnerable states (Fly/Dig/etc.).

      • Bide now ignores type immunity.

      • Bide can now target allies if they were the last attacker.

      克制技能现在可以被保护飞空挖洞之类的躲掉,并且无视属性免疫(可以揍鬼了),同时如果队友打了最后一下,也会直接反到队友身上

      然而这个技能还是没啥卵用233

    • Fixed an issue where Plates could be swapped away from Arceus

      修复了可以从阿尔宙斯身上扒石板的BUG

    • Healing Wish & Lunar Dance now trigger upon Ally Switch

      治愈之愿和新月之舞现在在队友上场时触发,也就是先回满血再上场,之后才是钉子预知未来之类的判定

    • Fixed an issue where Arceus would not use the correct form upon capture

      修复了阿尔宙斯的形态不对问题

    • Fixed an issue where Mental Herb's target would not broadcast correctly when handling Cursed Body

      修正了心灵药草不能治愈诅咒之躯带来的定身法BUFF的问题

    • Fixed an issue where Future Sight's end turn could be delayed if the target battle slot was empty

      修正对方空场时预知未来可能会延时发动的问题

    • Unnerve no longer restricts Berry Juice from being consumed

      树果汁现在不会因为紧张感特性导致不能发动

      明显是程序员偷懒,写检测代码的时候直接填了个BERRY,结果把树果汁也拉进判定范围了233

    • Fixed an issue where Pressure would affect all opponents, instead of opponents which targeted the Pressure ability owner

      修正了压力在双打中会覆盖对方两只PM,而不是对自己使用技能的PM的问题

    • Fixed an issue where Safari steps would be cleared after moving inside of a PvP Spectate map

      修复了在PVP观战房间移动时会消耗沙湖乐园步数的问题

    • Fixed an issue where battle timers would not properly respect Volt Switch/U-Turn's animation times

      修正了使用UTVS时会导致战斗时间计算不正常的问题

    • Fixed an issue where mailed money could be deleted if it exceeded the maximum money cap

      修正了超大额支票在邮寄时会直接被吞掉的问题

      肯定是有人吃了亏才向官方反映,灯鱼我很期待看到他发现钱没了时候的表情233

    • Fixed an issue where the Dex would not display correct data for hordes during different time slots (Morning/Day/Night)

      修正了图鉴在不同时间段不会正确显示信息的问题


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