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收获日2-坚守模式讲解

2020-03-26 13:09 作者:红鸟怒怒的夹克鸟  | 我要投稿



坚守模式 是破冰者行动 第5天更新的新模式,玩家必须要在一张地图上坚守9波突袭来防止警方救走人质,每波突袭过后都会提升下一波突袭的难度,比如增加敌人血量和伤害,特殊兵种以及在地图的地形进行修改

要想玩坚守模式,你得达到65级,而一转过的玩家可以以更低的等级开启坚守模式(20级)

Holdout is a new game mode introduced on Day 5 of operation ICEBREAKER. As the name implies, it is an endurance mode where the players must defend themselves and their hostage(s) from up to 9 waves of increasingly difficult police assaults.

Holdout becomes accessible at Reputation 65, and players with at least one rank of Infamy can access regardless of level.

大致简要

该模式的主要目标是为了坚守人质,不要让警方在9波突袭中救走一次人质,每一波突袭过后特警都会得到加强,坚守模式的突袭要短于普通劫案的突袭,坚守模式的突袭只会持续三分钟,你坚守的久,你赚得多,但是警方也会越来越强,玩家可以在突袭结束后的30秒间隔交换人质结束坚守模式,或者是继续坚守来换大钱,如果9波警方都没有成功救走人质,那么第9波突袭结束后玩家会跳到结算页面,如果玩家/AI进监狱或是人质被救走,那么坚守模式失败而且一毛钱都得不到,警方救走坚守模式的人质需要8秒钟

和挑战模式一样,开始难度是以三头枪林弹雨开始的,随着难度提升,最后一波的难度可以达到比游戏最高难度死亡裁决还要难,玩家可以在坚守页面随机选择4张坚守模式的图挑一张玩,或者是玩周常的由系统准备的坚守模式活动

洛克(指挥人)会提示玩家下一波突袭来的兵种

Overview

The main objective of Holdout mode is to defend oneself and one's hostage against 9 progressively harder assault waves in order to gain ransom from the police. Each wave is much shorter than a usual heist wave, lasting about 3 minutes each. The longer the holdout, the bigger the pay, but cops will also become more and more aggressive as the session draws out. Players can opt to quit early by trading the hostage, but the pay will be limited. A Holdout ends in failure if the police rescues the hostage or if at least one player is taken into custody, with no rewards being paid out. The process of a law enforcer releasing the hostage takes 8 seconds.

Like Crime Spree, Holdout's baseline difficulty is Overkill. Players could attempt a Holdout on a randomly-selected map, or play a pre-selected Weekly Holdout for special rewards.

Vernon Locke is the holdout coordinator, and will warn the crew of periodic enemy spawns

特殊特警同时在场的数量/以及每波突袭过后特警提升的血量和伤害

基础数据(如果你不知道三头难度敌人伤害/血量的话)

三头难度的基础重甲水军是480血,伤害是一枪30,轻甲水军是240,伤害一枪30,盾兵240,伤害40,Bulldozer血量6000,伤害按距离定,电击兵是900血,伤害和水军一样,医疗兵900血,伤害和水军一样,Cloaker是1800血,坚守模式的爆头倍速为6倍,和三头一样

坚守模式波数加成(兵种加层)


坚守模式全收益*数字代表波数

收益的钱,一波叠加一波

1.1,600,000

2.1,840,000

3.2,120,000

4.2,440,000

5.2,810,000

6.3,240,000

7.3,730,000

8.4,290,000

9.4,940,000

坚守模式的打法,应尽量带持捡弹持久的武器,而不是伤害越高越好的武器(四联和机枪除外),因为打到最后几波的时候水军火力比较猛,有可能拿倒地来捡子弹,如果你要单人打坚守模式的话,最好给AI带穿盾技能,因为AI的武器是不能穿盾(除了装了龙息的川长喷),如果不点穿盾技能的话最好带穿盾手枪或者榴弹帮AI处理盾兵,如果AI会乱走动的话就按Z让他们待在原地,让AI守住人质,守住正面战场,而你只要去敌方后面清一波兵就可以稳过7波,而最后两波,大多时候要靠你来清兵,而不是AI来清,最好和AI待在一起,离远了人质保不住,玩家也救不到



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