IWBUMS 41.16 released!

Forgot to increase version number, so need to wait for our build system to go through the motions to change that. Too important to delay though, should fix a lot of 'crash on loading into game' issues so will put it out now and push out the version number increase when we can.
- Increased memory allocation for 64bit zomboid that could potentially avoid crashes on some systems loading into game.
- Fixed shader issues with clothing overlays and holes which affect some GPUs (big source of hangs/crashes on game load / leaving spawn house and probably the same cause of some mac issues reported)
- Added options for transparency / visibility of iso cursor for combat.
- Render thread will now throw out better error messages for diagnosing future problems.
- Fixed zombies playing their death sound sometimes when stabbed (but not jaw-stabbed).
This happened when bCloseKill=true but CriticalHit=false.
- A zombie dies as soon as it is jaw-stabbed, not after falling to the ground.
The KnifeDeath animation is played in the falldown state, not the hitreaction state.
The KnifeDeath hitreaction doesn't happen now because the zombie is dead before falling.
- Fixed zombie number issue on Survival
- Fixed pathfinding failing when moving on the same square when that square is blocked in all directions.
This worked before luautils.walkAdj() was changed to not call AdjacentFreeTileFinder.isTileOrAdjacent().
https://theindiestone.com/forums/index.php?/topic/26223-stuck-in-one-spot/
-

重点:
64位加大内存分配防崩溃
增加鼠标坐标线透明度选项
修正僵尸死亡动画和音效问题
修正生存模式僵尸数量