全境封锁2 TU12 PTS 第一阶段 公告说明中英版

大家好欢迎来到UBI全境封锁频道我是慎重特工UBI

Welcome to the PTS!
We’re glad to see that you are participating in the Public Test Server for the upcoming Title Update 12. The PTS is a developer build meaning that some things you encounter will be a work in progress, bugs might be present and balance changes might not be final. We want you to be a part of the journey to make TU12 the best it can be, and we highly encourage you to leave your feedback and bug reports on the dedicated PTS forums.
客套说话了都是感谢大家xxx PTS是测试服务器内容最终不一定会一样,欢迎大家多测试把漏洞反馈给官方等等
For the first PTS phase, we’d like feedback on these topics in particular:
The Optimization Station 全新校正站
New Weapons & Gear 新武器 新 装备组
New Skill Variant – Achilles Pulse 新技能 新脉冲
General Game Balance (PvE & PvP) PVE PVP 平衡
If you have thoughts on other aspects of the game, don’t hesitate to let us know!
如果大家有什么意见请不要客气欢迎反馈
The following content will be disabled during the TU12 PTS and is not accessible to participants.
暂时不提供TU12内容如下
Season 4第四季度
New Global Event 全域活动
Global Event Shop 全域商店
New Feature: Optimization Station
新功能:优化站
Title Update 12 marks the return of a powerful tool for your endgame builds – the Optimization Station. With it, you’ll be able to wring the full potential out of each piece of gear you use for a price. The Optimization Station will be a new menu accessible via the Recalibration Station and will require newly introduced resource currencies to operate. With it, you can improve gear Attributes beyond their current rolls to their upper limits.
Upgrade the attributes of any weapon or gear piece in your inventory step-by-step to their maximum values.
Requires new materials sourced from all over the game.
Alloys and Weaves - Acquired by deconstructing High-end or better loot.
Tactical Assessments - Acquired by defeating final bosses in missions, bounties, and the summit. (Greater difficulties yield larger amounts.)
Field Recon Data - Acquired by completing Control Points in the LZ, Landmarks in the DZ, and some Summit floors. (Greater difficulties yield larger amounts.)
SHD Calibration - Rewarded for certain daily and weekly projects.
All materials may be crafted. Crafting blueprints may be rewarded from high-tier control points or from project completion.
以上内容旧文章已经详细介绍过这里不重复了 就是校正站有兴趣请参考如下文章

The Summit Improvements 高疯大厦全新加入挑战活动
Developer comment: With the TU12 changes to The Summit, we want to round out the experience with a new progression system, commendations and more.
Summit Challenges
Players can activate two Summit Challenges at a time
1 Tactical 挑战+ 1 Ascent 挑战
These are specific to each player, but in groups it is likely more advantageous to have the same Challenges activated together
以上挑战都是针对个人玩家自己挑战,组队中互不影响,将相同的挑战一起使用可能更有利
Each Summit Challenge can be completed only once per 1-100 climb
每次爬楼1楼到100楼后会重置进度
All finished Challenges reset once you've finished floor 100
完成100层挑战后挑战会被重置
In progress ones maintain their state
每个玩家都会保持各自挑战进度
Rewards increase per Challenge completed
完成会获取相应奖励
Rewards include Targeted Loot items, Summit Challenge Caches (which have Optimization & Recal Materials), XP and more
奖励包括 箱子素材 更多经历等
New tab on Mega-Map screen to activate these Challenges
会有全新高疯挑战窗口开启挑战项目
Commendations
功勋Added 15 new commendations for the Summit
高疯大厦将会加入15个全新功勋
Additional Gameplay Improvements
改进
Adjusted Summit Weekly project to now only require completing 30 floors
每周高疯大厦计划任务为30层
Completing every third floor and every tenth floor now rewards an additional targeted loot item
完成每次第3层和第10层会奖励保底一件掉落Up物品
This would be on completing floors: 3, 6, 9, 10, 13, ..., 96, 99, 100
每3层一个保持检查点
Added a new objective type and a couple new objective variants
增加一个全新目标
Adjusted the frequency of specific objectives
调整部分目标频率
This should make encountering multiple drone objectives in a row less frequent
减少无人机出现频率
Adjusted the frequency of Rogue Agent encounters in the Summit
调整叛徒特工遭遇频率
Reduced cooldown between when you can encounter Rogues a second time
减少玩家遭遇叛变特工时间周期
New Exotics 新奇特
以下内容已经录制视频有兴趣请看看视频含实际演示

Exotic ShoTGun - Scorpio
Shooting a target applies stacks of venom, which last for 10s. Increasing stacks adds more severe debuffs to the target.
1 - Poison (PVP Bleed)
3 - Disorient (PVP Disrupt)
6 - Shock (PVP Ensnare)
7 - Target takes 20% damage (from all sources)
ShoTGun based upon the SIX12.
Talent - Septic Shock
Exotic Holster - Waveform
Generate a stack of 3% Skill Damage on one of your skills every second, capping at 10 stacks. After 10 seconds at the cap the stacks transfer to your other skill. The process then repeats ad-infinitum.
Talent - Alternating Current
Exotic - Capacitor
Shooting enemies builds stacks to a cap of 50. Each stack grants 1% Skill Damage. After 5 seconds, stacks decay 1 per second.
For each utility core gain 5% Weapon Damage.
Assault Rifle based upon the PDR.
Rewarded by completing 5 Summit Challenge in a single ascent
Talent - Capacitance
New Gear Set
Rigger
Set bonuses:
2+ Piece Bonus
+15% Skill Haste
3+ Piece Bonus
15% Skill Duration
4+ Piece Bonus
Interacting with your deployed skills grants the skill 25% skill damage for 10s. This buff cannot be refreshed.
Tend and Befriend
Interactions include:
Using / Deploying the Skill
Changing the skills target
Healing the skill
4+ Chest:
Increase the damage buff from 25% to 50%
4+ Backpack
Cancelling your skills will reset their cooldown.
New Skill Variant 新技能
Achilles Pulse
Target a single enemy with a pulse which identifies weaknesses, highlights them and causes any damage to those areas to take extra headshot damage. Useful for solo snipers, or as a support skill user painting targets for your teammates.
Note: This skill will become unlockable in-game when the Prime Target of Season 4 becomes available but is available on the PTS for feedback and testing purposes.
New Named Items 新具名
Tactical .308 Marksman Rifle: Scalpel
Talent - Future Perfection
Weapon kills grant +1 skill tier for 19s. Stacks up to 3 times.
Weapon kills at skill tier 6 grant overcharge for 15s.
Overcharge Cooldown: 90s
PDR Assault Rifle: Test Subject
Talent - Perfectly In Sync
Hitting an enemy grants +20% skill damage for 5s.
Using a skill or damaging an enemy with a skill grants +20% weapon damage for 5s.
Damage increases are doubled while both buffs are active at the same time.
Empress International Chest: Caesar's Guard
Talent - Perfectly Skilled
Skill kills have a 30% chance to reset skill cooldowns.
Empress International Backpack: Battery Pack
Talent - Perfectly Calculated
Kills from cover reduce skill cooldowns by 15%
New Gear Brand
Empress International
Set bonuses:
1: +10% Skill Health
2: +10% Skill Damage
3: +10% Skill Efficiency
New Weapons
Marksman Rifle: Tactical .308
Assault Rifle: PDR
以上内容在周三SOTG文章版已经明显推送地址

New Directive 新政令
Ragers 狂怒 SOTG 173期已经详细过推送地址

"Killing an enemy fills the Rage Meter of nearby hostiles. Rage depletes over time. A full Rage Meter makes an enemy "Enraged" (which grants overheal). Killing an Enraged enemy removes all the rage from nearby hostiles. An empty Rage Meter makes an Enraged enemy return to normal."
Replaces the Special Ammo directive in Mission and Global Difficulty selection
This directive is also available in the Summit (which increases the total selectable directives to 10 for the Summit)

Gameplay Changes游戏改版
New Functionality: Skill Pickup 机枪塔 可拾取
The Turret skill platform can now be picked up after being deployed. The pickup functions in the same way as the Hive pickup, (the player presses and holds the skill button whilst next to the skill). The turret cooldown will be reduced, either based on remaining duration or remaining ammo. The less duration or ammo remaining, the longer the cooldown it will go onto.
就是机枪塔入题可拾取,但拾取后会有冷却时间
New Functionality: ‘Always show mask’ option
口罩可选择全天侯配搭
The ability to toggle your mask on/off anywhere will now be available as an option for those who want to fine tune the look of their agents.
玩家不需要在入污染或者暗区才配带口罩了,现在可以随时选择是否佩戴
Mod Filtering UI Improvements 改造模组改进
Can filter out by type (Defensive, Offensive, Utility)
可选择改造模组时选择全 all 或者火力 蓝色 黄色类别去选择
Can also filter by specific mod type (Critical Hit Chance, Health, Skill Haste, etc.)
可过滤自己所需要改造模组显示
Balance 平衡
Exotics
Bighorn 大角
Increased magazine size to 40 (from 30)
增加大角子弹数量
Inventory Space 个体存储空间数
Increased the inventory space for each character to 150 (from 100)
从原来100个提升到150个装备数量
Increased the number of loadouts for Inventory and Apparel to 16 (from 12)
装备配置列表保存数提升到16个原来是12个
This applies to each character on an account.
全角色 四个都可是提升整体数量
(原来100个现在变150多了50。如果4个角色就是多了200个空间)
Bug Fixes漏洞修复
近期少开游戏以下漏洞看了下貌似不好理解
Fixed the Magnetic Disc skill mod description to match its effects.
Fixed the Technicians and Demolitionist Specialization Weapons being misaligned on the Future Initiative Radio Carrier backpack. 背包错误漏洞?
Fixed the Firewall Specialization Weapon being misaligned on multiple backpacks.
Fixed a broken animation on the True Sons tank appearing destroying the ammo pack then switching weapons.
Fixed the RC Sawblade car not attacking players as intended.
Fixed mission difficulty changes not persisting when matchmaking.
Fixed occurrences of players being able to go out of bounds.
Fixed Morozova’s RPG shot not cancelling after her armor is depleted during phase 2 and 3.
Fixed destroyed player skills not dropping Memento Trophies when wearing the Memento backpack in a PvP session.
Fixed incorrect timings for Kenley College in the progression tracker.
Fixed overlapping threat detection messaging when performing a total discharge on a group of enemies in the SHD Exposed Global Event.
Fixed Global Settings timer not appearing in the menu under certain circumstances when deactivating/activating a Global Event.
Fixed the Memento’s long-term buff resuming from its previous number of stacks after expiring when picking up a trophy.
Fixed an issue where exiting and re-entering matchmaking will incorrectly increase the difficulty.
Fixed UI issues appearing when both Cool Skills and Scavenged Skills directives are active.
Fixed players being able to deal unintended amounts of damage with the Firewall specialization weapon in the Conflict PvP mode.
Fixed a clipping issue present when wearing the Black Tactical Shirt.
Fixed the Unstoppable Force talent incorrectly activating when killing wildlife.
Fixed a trophy box becoming unlootable after having used a character boost.
Fixed an issue with the Operation Iron Horse raid that could cause a boss encounter not to end if a diSconnected, downed agent reconnects when the rest of the group is at the pilot.
Fixed missing textures for the “Langley Reports” category in the collectible’s menu.
Fixed the Armor Regen stat not working as intended in the shooting range.
Fixed Ubisoft Connect challenges displaying incorrect values.
Fixed Ubisoft Connect challenges not rewarding XP as intended.
Fixed the mortars in the final Operation Iron Horse fight not being able to hit the agents during the carpet bombing.
Fixed an issue with the Fragile Armor directive where the player would see his own broken armor stacks on other party members UI instead of their actual stacks.
Fixed chosen directives not applying when in the lobby menu in The Summit.
Fixed an issue causing players to get teleported back to the lobby of The Summit when starting to matchmake.
Fixed an issue causing story mode difficulty to incorrectly be available to players in The Summit.
Fixed an area where NPC’s would get stuck in their spawn closets on a specific The Summit floor.
Fixed an issue where players could incorrectly matchmake for Washington D.C. missions before completing the Warlords of New York campaign.
我们下一次文章见 88