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开发者对于维多利亚3泄露的想法

2022-04-21 10:19 作者:牧有汉化  | 我要投稿

牧游社 牧有汉化翻译


Developer thoughts on the Victoria 3 leak

Wizzington, Game Director (Victoria 3)


As the saying goes: We're not mad, just disappointed.

正如那句俗语:“我们并不生气,只是感到失望。”


Last week the Victoria 3 dev team was alerted that streams of an in-development build of the game shared with a small group of testers was being broadcast within a small online community. As these things go, this footage quickly ended up in public. As hype grew around the leaked video so did demands for more, and before long links to download a cracked version of the leaked build started getting shared around.

上周,维多利亚3开发团队被告知,一小群测试人员共享的正在开发中的游戏版本正在一个小型在线社区内被直播,这段录像很快就被公开了。随着对泄露视频的炒作,对内容的要求也越来越高。不久之后,下载泄露版本破解版的链接开始被到处分享。


We understand you're excited about the game - we are too, and we're anxious to share it with you properly! But there's a reason why we haven't yet launched Victoria 3 in open beta, Early Access, or similar. Yes, the game is technically in a playable state, but its current lack of balance and level of polish obscures many aspects of the mechanics and how they interrelate. Some interfaces are tedious or just not fun to engage with yet. It lacks a lot of crucial AI work, contains game-breaking bugs, and has only the most rudimentary tutorial and player guidance. Especially in an interconnected game like Victoria, just a single deficiency like that can have a negative domino effect on the whole experience of playing the game.

我们理解大家对这个游戏感到兴奋——我们也是,而且我们迫切地希望与你适当地分享它!但是,我们还没有推出开放测试、抢先体验或其他版本的维多利亚3是有原因的。是的,游戏在技术上是处于可供游玩的状态的,但它目前缺乏平衡和打磨,这并没有完全展示许多游戏机制以及它们如何相互联系的。一些界面是乏味的,或者无法让你感到参与的乐趣。它缺乏很多关键的AI,包含许多让游戏崩溃的bug,而且只有最基本的教程和玩家指导。特别是在维多利亚这样一个相互关联很紧密的游戏中,只要有一个这样的缺陷,就会对整个游戏的体验产生负面的多米诺效应。


We can explain at length in dev diaries how our mechanics work and what our intentions with them are, but once you get a feel for how the game mechanics work in action, all those words lose their meaning. So when something isn't fully realized in the game yet, you're going to come away with an inaccurate impression of what we intend it to be. That's not good for either of us, and it greatly damages our ability to have an open dialogue with you. If what you want is less interaction between developers and community and a more closely guarded development for future Paradox projects, then leaks like this are the single best way to try and make that happen.

我们可以在开发日志中详细解释我们的机制是如何运作的,以及我们对这些东西的意图是什么,但一旦你感受到游戏机制是如何运作的,所有这些日志就失去了意义。因此,当一些东西还没有在游戏中完全实现时,你就会对我们的意图产生不准确的印象。这对我们双方都没有好处,而且它大大损害了我们与你互动的能力。如果你想要的是减少开发者和社区之间的互动,以及对未来Paradox项目的开发进行更严格的保护,那么像这样的泄漏是实现这一目标的唯一最佳方式。


We have (of course) read many of the posts community members have made since playing the leak, both positive and negative ones. Fact is, no matter how in-depth or insightful, none of them identify anything that's new or surprising to us. Many of the concerns raised were already scheduled to be addressed in the development plan up to release. Even the most positive posts about how fun and engaging the game is even in an unbalanced, unpolished state are tainted with the knowledge that this first impression is still a let-down compared to what it ought to have been. For this reason, none of the feedback we've gotten as a result of the leak is really actionable or of any real use to us. It has mainly served as a hit to the team's morale and a distraction from finishing the game, and in fact made it harder for us to act on your feedback, tainted as it is now by all the factors mentioned above.

我们(当然)读了许多社区成员在玩过泄密版本游戏后发表的帖子,包括正面和负面的。事实是,无论多么深入或有洞察力,他们都没有发现任何新的或让我们惊讶的东西。所提出的许多问题都已经被安排在发布前的开发计划中解决。即使是最积极的帖子,说“游戏即使不平衡、未经打磨也是非常有趣和吸引人的”,但这样的帖子也是被基于这个泄露版本的认知所污染的,与这个游戏本应该有的样子相比,这个泄露版本带来的第一印象仍然是令人失望的。由于这个原因,我们从泄密事件中得到的反馈没有一个是真正可操作的,或对我们有任何真正的用途。泄密事件最主要的后果是打击了团队的士气,分散了我们完成游戏的注意力,事实上也使我们更难根据你们的反馈采取行动,因为它现在已经被上面提到的所有因素所污染。


Once the game has reached a state where we could really benefit from and respond to your feedback, we'll be eager to be able to properly show it to you. Paradox has always maintained a quite open development process, and in the Victoria dev team we intend to double down on that responsiveness to community input because we think that's what's best for the game. But for that communication and trust to work, you have to also trust that if we're not showing you something yet it's because it really isn't ready to be shown.

一旦游戏达到了我们可以真正从你的反馈中受益并作出回应的状态,我们会迫切地向你适当地展示它。Paradox一直保持着相当开放的开发过程,在Victoria开发团队中,我们打算加倍对社区的意见做出反应,因为我们认为这十分有助于我们的游戏开发。但是,为了使这种沟通和信任发挥作用,你也必须相信,如果我们还没有向你展示什么,那是因为它真的还没有准备好被展示。


Before the leak, we were already looking forward to streaming the game in the near future, and to focus more on showing off in the game in motion, and we're of course still planning to do this! We understand your curiosity and how excited you are for the game and what has happened isn't going to change our focus on delivering a great game at release. However, while doing so, we can't help feeling disappointed and demoralized by how all of this went down.

在泄漏之前,我们已经准备着在近期直播游戏,并更加注重游戏的动态展示,当然我们仍然计划这样做!我们理解你的好奇心和你对游戏的兴奋,目前所发生的事情不会改变我们要在发布时给大家一个伟大游戏的目标。然而,在这样做的同时,我们不能不对这一切的发生感到失望和沮丧。


The Vicky 3 dev team

维多利亚3开发组敬上



翻译:铿尔舍瑟

校对:三等文官猹中堂


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