八方旅人MOD Journey's End附带文档翻译(版本1.12)
如题,我手动翻译了一下下载mod之后文件里附带的tips文档。原文档是没有任何剧透内容的,而我翻看了作者的github界面,添加了一些应该也是无伤大雅的注释。
为了方便理解,我将用中英对照的形式给出文档翻译,希望可以帮到想要入手这个mod的玩家们。
避免被吞,我会尝试将N网的mod链接放在评论区,有条件的朋友请前往N网增加mod下载量支持作者,或者可以前往@如沐夜星 的置顶进行下载。
因为这个mod也处在更新状态,许多东西会随时发生变动,所以那些更新日志我就暂时不特地去翻译了,并且就算翻译了也有很多剧透和不玩就不清楚的东西,望大家理解。
在此感谢MOD作者Beepo400。

Permanent effects
Permanent effects last until the battle is over, and cannot be removed by any other means. Even reaching 0 HP and being revived will not remove a permanent effect.
永久持续效果
永久持续效果会持续到战斗结束,并且不能被任何方式移除。复活一个HP为0的单位也无法移除。

Slice Through Silence
Slience in Journey's End does not have a turn duration like other statuses. Instead, it can only be removed by the attack command.
沉默时的切割
Journey's End中的沉默效果并不像其他的异常状态一样拥有持续回合数。你只能通过让角色普通攻击来移除沉默状态。

Enemy Sidestep
Enemies can gain the Sidestep buff. However, the enemy version of Sidestep only dodges normal attacks. All attacking skills will still work.
敌人的紧急闪避
敌人可以获得紧急闪避buff。然而,敌人的紧急闪避只会闪躲普通攻击,所有的攻击技能仍然可以命中。

Attack Ailments
Runes in Journey's End have been repurposed as status effects. The negative effects of these ailments will only occur after the afflicted uses an attack. It is important to note that no two attack-based ailments can persist on the same target at the same time. In other words, applying any attack-based ailment to a target that already has an attack-based ailment will overwrite that ailment. The six attack ailments are:
*Burn: Deals 750 fire damage, makes the target move first next turn on proc.
*Frostbite: Deals 500 ice damage, lowers speed and evasion for the remainder of the turn on proc.
*Shock: Deals 750 lightning damage, stuns the target for the remainder of the turn on proc.
*Headwind (Wind): Deals 250 wind damage, lowers attack/elem attack for the remainder of the turn on proc.
*Shine (Light): Deals 250 light damage, removes all debuffs from the target(s) of the attack that procced this status.
*Panic (Dark): on proc, applies a random ailment for 3 turns, in addition to draining 10% of the afflicted's max SP, and 1 BP.
攻击的病痛
Journey's End 将符文更换成了一系列状态效果。其中的负面效果只有在拥有该效果的单位发起攻击后才会起效。值得注意的是,在同一个单位上基于攻击的“病痛”效果只能同时存在一种,也就是说,当你向一个已经拥有某种“病痛”效果的单位施加新的“病痛”时,新的“病痛”将会覆盖原有的效果。
六种攻击型“病痛”分别为:
*灼烧:造成750点火属性伤害,使得该单位在下个回合必定最先行动。
*冻伤:造成500点冰属性伤害,在本回合结束之前降低该单位的速度和闪避。
*休克:造成750点雷属性伤害,在本回合结束之前使该单位昏迷。
*逆风:造成250点风属性伤害,在本回合结束之前降低该单位的物攻和属攻。
*闪光:造成250点光属性伤害,将该单位攻击的所有对象身上的debuff全部移除。
*恐慌(暗符文):生效时,施加一个持续三回合的随机负面效果或“病痛”,并且会吸收该单位SP上限10%的SP和1点BP。
(译者注:根据作者的github页面,恐慌施加的负面效果与盗贼的鬼火技能附加的负面效果拥有同一个随机池,并且不包含恐慌本身。)

SP and Boost
Boosted abilities that use SP as a cost will grant the user an amount of SP in return for the BP spent. The amount of SP regained is as follows:
*Most skills grant 0/2/4/6 SP at each level of boost.
*Skills with a random number of hits grant SP equal to 0/1/2/3X the number of hits at each respective level of boost.
*Damaging Sorcerer spells and Shooting Stars grant 0/3/6/9 SP at each respective level of boost.
SP和Boost
当Boost一个使用SP的技能时,使用者会根据消耗的BP返还一定的SP。返还的数额如下所示:
*大多数技能根据boost等级返还0/2/4/6点SP。(也就是消耗1BP还2点SP)
*如果一个技能的攻击段数随机,那么使用时如果命中了X次,根据boost等级返还0/1/2/3X点SP。
(译者注:比如五月雨箭命中6次,boost等级为2,就返还6*2=12点SP。实测下来,如果五月雨箭在第三次命中时就没有存活的敌人了,那么就只会返还前三次命中的SP。)
*魔术师的攻击魔法和占星师的流星会根据boost等级返还0/3/6/9点SP。(也就是消耗1BP还3点SP)
(译者注:实测下来部分技能的返还效果仍然有bug,例如猎人的雷鸟和会心一击,应该是程序中把返还对象写错了,现阶段这些有bug的技能请小心使用。)

No JP Early
Most low-level enemies found in random encounters will not grant any JP upon defeat. You'll have to reach the Chapter 2s to be able to gain JP from random encounters. But Caits are still around, of course.
早期无JP
大多数低等级遇到的随机怪物都不会提供JP,一般情况下必须进入第二章节才能从随机遇怪的战斗中获取JP。当然,例外总是有的。

A Real Challenge
NPCs fought with Challenge and Provoke drop items 100% of the time, so long as they drop anything at all. What's dropped from each dueled NPC is porportionate to the strength displayed:
*Strength 1-2: Nothing
*Strength 3-4: Small Soulstones or Bottles
*Strength 5-6: Concoct Materials
*Strength 7-8: Medium Soulstones or Small Potions
*Strength 9-10: Large Soulstones or Medium Potions
真正的挑战
用欧尔贝克的“挑战”和海茵特的“唆使”向NPC发起战斗后,他们总是会给掉落物,只要他们会掉东西。NPC的掉落物根据他们的强度有着相应的范围:
*强度1-2:不掉东西
*强度3-4:掉精灵石或者瓶子
*强度5-6:调合材料(译者注:根据github界面,睡眠花sleepweed不会在这个强度的NPC身上掉落)
*强度7-8:大精灵石或者小药剂(译者注:药剂是作者设计的一系列新道具,请先自行探索)
*强度9-10:特大精灵石或者中药剂(译者注:根据github界面,目前会有两个该强度的NPC掉落睡眠花,前提是你得找到他们)