欢迎光临散文网 会员登陆 & 注册

【新闻翻译】《最后的战役:劫后余生》1.02补丁释出!

2021-12-23 00:23 作者:行者莫言君生顾  | 我要投稿

TLSA再次更新,这次会带来什么新内容以及bug修复呢,敬请阅读正文。

以下是原文翻译,后面有原文。【新的补丁我还没玩,但整体算是查漏补缺修bug,没有什么新内容。有问题可以在评论区询问。】


注意:


- 由于时间限制,新的动作的按住/切换选项使用了临时的本地化翻译。我们为此感到抱歉,而且会在将来的补丁中得以修正。

额外附加:


- 键鼠:现在可以通过键盘设置菜单里设置按键切换或按住按键以持续瞄准了。
- 键鼠:现在可以通过键盘设置菜单里设置按键切换或按住按键以持续奔跑了。
- 控制器:聚焦技能现在可以通过控制器设置菜单里设置按键切换或者按住按键以持续开启了。
- 控制器:奔跑现在可以通过控制器设置菜单里设置按键切换或者按住按键以持续奔跑了。


更改:


- 通用:这个游戏现在处于读取页面时默认在后台运行,即使游戏页面没有处于前台时保证读取完成。游戏现在可以通过使用命令行公式-runInBackground启动来强制一直后台运行。
- 游玩体验:蹲行/潜行太过接近感染者现在更是容易触发其攻击状态。
- 游玩体验:只要有可以翻过障碍的按键提示,你就可以点击翻越/攀爬动作按键以翻越,即使你站定不动也一样。
- 游玩体验:你现在不能在同一时间边互动物品边换子弹。
- 游玩体验:现在改进了感染者的生成点以避免感染者生成时与环境及感染者之间的重复与遮挡交叉。
- 游玩体验:冲撞感染者的捶地攻击无法穿墙或者穿过其他大的障碍物击中玩家。(不再有穿墙aoe了)
- 游玩体验:现在与关上的门之间的互动的优先级高于搜刮感染者的尸体,这样尸体互动就没那么容易挡住门。
- 游玩体验:“烧灼”状态现在伤害增加100%(翻倍)。小的着火点在地狱区会产生一个弱化的燃烧状态,造成的伤害也少得多。
- 游玩体验:M82A1的伤害增加100%(翻倍):从250增加至500。
- 游玩体验:增强了目前存在的可以在补给点内购买到的所有武器。(此句翻译存疑,留原文)

Gameplay: Improved items for all existing Loadouts that are purchasable through Supply Depot.
- 游玩体验:减少在补给点中购买武器的花费。
- 游玩体验:增加齿轮斧的重量。
- 游玩体验:更多陷阱能够与外在爆炸及伤害产生反应。
- 优化:减少了地狱区内的火焰粒子数。
- 优化:武器退弹壳的可视化观感总体来说更加高效了。
- 界面:地图页面现在会以黄色展示未完成路径以增强行进能力。当你有着至少一单位的油,但是油量不足以到达选定地点时就会出现未完成路径。
- 界面:发电机小游戏现在只有当判定点到顶的时候按键才会填充判定条。
- 界面:发电机小游戏的界面现在显示为出口标志。

bug修复:


- 成就:“多难之桥”(飞夺泸定桥【被打):这个成就现在只要你激活了降桥按钮之后就会触发。至于那些在离开这个区域前没有得到这个成就的人,现在它会在你下次进入地狱区的时候触发。
- 成就:“This is The End”(由于不知道是不是我没打完的剩余隐藏成就,此处保留原文)现在这个成就只有当你在单个存档内完成正确数量的旅程后才会解锁,而不会以你全部的存档的成功旅程总和来计算。
- 游戏手柄:修复了在游戏期间手柄震动功能的开关设置无法正确保存的bug。
- 游戏手柄:修复了控制器有时在物品栏或者停止菜单打开时继续震动的bug。
- 游戏体验:坏掉的门现在不会再挡住感染者的寻路。
- 游戏体验:修复了当购买一个新的永久军械库物品时所有的永久军械库物品都会重新补充的bug。
- 游戏体验:修复了当一群感染者正在暴动时可能会出现的罕见的死机bug。
- 游戏体验:修复了一个在旅程地图里的罕见bug,有时即使一个地点完全可以去但是却无法到达。
- 游戏体验:修复了消耗品持续回复效应恢复的血量不如预期的bug。
- 游戏体验:谨慎触觉现在应该不大可能把玩家拖出区域边界外。
- 游戏体验:修复了当重新读取前面的存档时部分难度升级内容不生效的bug。
- 游戏体验:当按下“重置”键现在的难度升级内容会正确地恢复到级别0。
- 游戏体验:燃烧骷髅感染者现在在爆炸之后可以搜刮而且不再会挡住门。
- 游戏体验:修复了有时有些玩家在蹲行/潜行时触发不了对应动画的bug。
- 游戏体验:修复了有时密码柜不掉东西的bug。
- 游戏体验:修复了沉没之城区营地的地貌。
- 游戏体验:实验室的们现在有了个更大的互动点,以避免实体堆积如山挡住去路。
- 游戏体验:HERC医务安全屋的箱子现在总是会掉东西。
- 游戏体验:沉没之城的位置现在应该没有那么多会把你卡在水里或者卡住去不了空投区的位置了。
- 游戏体验:感染爆炸者现在会展现为感染图标,而非紫色的中毒图标。
- 游戏体验:汽车旅馆的浴室现在不再那么容易卡住。
- 游戏体验:移除了HERC密码锁的碰撞,使其不再挡住玩家。
- 游戏体验:修复了HERC布制栅栏太薄的bug。
- 游戏体验:修复了市政府没有外部墙体碰撞。
- 游戏体验:修复了山野油站的界外区域。
- 游戏体验:修复了观察区(注:应该是在地狱区里的军事观察哨所之类的)你可能掉出地狱区边界外的bug。
- 游戏体验:盒装地雷现在不再一触即爆,而是在启动时会计时并有指示灯。
- 游戏体验:在你要剪掉陷阱的区域附近增加额外的碰撞体积。(此条存疑,留原文)

Gameplay: Added additional colliders to end location to help with clipping.
- 游戏体验:修复补给点中G17掉落的描述。
- 游戏体验:给小的地堡渲染轮廓线。
- 游戏体验:修复了地下室出不去的bug。
- 游戏体验:修复了多张地图中可搜刮物处于地图边界外的bug。
- 游戏体验:修复了临时铁栏杆无法确定可翻越的位置。
- 游戏体验:修复了商店里的无碰撞体积的墙。
- 游戏体验:修复了丧尸在营地屋顶生成的bug。
- 游戏体验:修复了一些在地狱区尽头的地图的可跳区域可能造成的碰撞bug。
- 游戏体验:根据玩家提交的bug报告,对不同的对象放置位置进行调整以及修复。
- 画质:携带着的武器以及补给袋现在在环境的阻挡下会渲染轮廓线。
- 任务:“仓库”修复了如果你在收集完所有炸药前已经装了一部分炸药的话,无法完成“找炸药”任务的bug。
- 教程:你现在不再能翻过或者跳过沙袋路障来逃脱尸群!
- 教程:现在隔着第一个沙袋路障射丧尸以及攻击爬过沙袋的丧尸容易了一点。
- 界面:修复了在补给商店里显示没东西的bug。
- 界面:修复了当在一个新的位置第一次打开物品栏时,装备着的武器附件在物品栏里不显示已装备的标识的bug。
- 界面:修复了物品栏里已装备的武器附件的状态各种不显示的bug。
- 界面:修复了补给商店里的物品有时会卡出一片空白。
- 界面:修复了RPG显示的不正确的子弹图标。
- 志愿者:“科学家”配置现在如之前设计一样有着三样初始物品,跟其他人物配置别无二致。-----


以下是通知原文:

Patch 1.02 Notes (Steam):


Notes:


- Due to time constraints, temporary localization has been used for the new HOLD/TOGGLE options for some actions. We apologise for this, and it will be rectified in a future patch.

Additions:


- Keyboard & Mouse: Aiming can now be set to HOLD or TOGGLE via the Keyboard settings menu.
- Keyboard & Mouse: Sprint can now be set to HOLD or TOGGLE via the Keyboard settings menu.
- Controllers: Focus can now be set to HOLD or TOGGLE via the Controller settings menu.
- Controllers: Sprint can now be set to HOLD or TOGGLE via the Controller settings menu.

Changes:


- General: The game now runs in the background during loading screens by default, to ensure loading completes even if the game window is not focused. The game can be forced to always run in the background by launching with the -runInBackground command line argument.
- Gameplay: Crouching/stealthing too close to Infected will be much more likely to trigger their aggressive state
- Gameplay: You can now tap the vault/climb action whenever the prompt is visible to vault over an obstacle, even if standing still.
- Gameplay: You can no longer interact with objects and reload your weapon at the same time.
- Gameplay: Improvements to Infected spawn position selection to avoid overlaps/intersections with the environment and each other.
- Gameplay: The Charger Infected's stomp attack will no longer hit the player through walls and other large obstacles.
- Gameplay: Interacting with closed doors now has a higher priority than looting Infected corpses, making corpse interactions much less likely to block access to doors.
- Gameplay: "Burning" status effect now applies 100% more damage. Small spot fires in Hell apply a lower burning status effect that does less damage.
- Gameplay: M82A1 damage increased by 100%: 500, up from 250.
- Gameplay: Improved items for all existing Loadouts that are purchasable through Supply Depot.
- Gameplay: Reduced cost of purchasing loadouts through Supply Depot.
- Gameplay: Increased weight of Gear Axe.
- Gameplay: More traps will react to external explosives / damage.
- Optimization: Reduced number of particles in fires in Hell sector.
- Optimisation: Weapon bullet shell ejection visuals are now more efficient overall.
- UI: The Map screen now displays partial routes in yellow to reinforce travel ability. Partial routes occur when you have at least one unit of fuel, but less than the required to reach a selected location.
- UI: The power generator minigame UI will only fill the bar to the top on the final successful input.
- UI: The power generator minigame UI now displays an Exit prompt.

Fixes:


- Achievement: "A Bridge Over Troubled Waters": This achievement now triggers when activating the bridge lowering switch. For those who missed this achievement due to dying before leaving the area, it will trigger the next time you enter Hell.
- Achievement: "This is The End": This achievement now triggers only when completing the correct number of runs on a single save slot, rather than an aggregate of all save slots.
- Gamepads: Fixed an issue where the vibration enabled setting was not saved between sessions.
- Gamepads: Fixed controllers sometimes continuing to vibrate when the inventory or pause menu is opened.
- Gameplay: Destroyed doors will no longer continue to block Infected navigation paths.
- Gameplay: Fixed an issue where purchasing a new permanent Armory item would replenish all permanent Armory items instead of only the purchased item.
- Gameplay: Fixed a rare crash that could occur in while an Infected horde is in progress.
- Gameplay: Fixed a rare issue on the travel map that would not allow you to visit a location that was clearly on a valid travel route.
- Gameplay: Fixed heal-over-time effects from consumables not restoring the expected amount of health.
- Gameplay: Melee executions should be much less likely to pull the player into out-of-bounds areas.
- Gameplay: Fixed an issue where some hardships would not be applied when reloading a previously saved game.
- Gameplay: Hardships will now correctly reset to rank zero when "Reset" is pressed.
- Gameplay: Flaming skeletal Infected are now lootable after exploding and will no longer block doorways.
- Gameplay: Fixed an issue where some player animations would not play when triggered while crouched/stealthed.
- Gameplay: Fix for code lockers sometimes not dropping items.
- Gameplay: Fix for terrain in Camp in Sunken City sector.
- Gameplay: Lab doors have a much larger interaction point to avoid bodies getting in the way.
- Gameplay: HERC medical safehouse boxes always drop items now.
- Gameplay: Sunken City locations should have less areas you can get stuck in water / from drop offs.
- Gameplay: Infection Bursters now show the infection icon, rather than purple poison icon.
- Gameplay: Motel bathrooms are no longer prone to getting stuck.
- Gameplay: Removed collider from HERC code lockers to stop blocking players.
- Gameplay: Fixed HERC tarp fences being too thin.
- Gameplay: Fix for town hall not having external wall colliders.
- Gameplay: Fix for out of bounds areas in Mountains Gas Station.
- Gameplay: Fix for observation area where you could fall out of bounds in Hell.
- Gameplay: Box Mines no longer explode on contact, have a timer and light indicator to show when armed.
- Gameplay: Added additional colliders to end location to help with clipping.
- Gameplay: Fixed G17 drop description in Supply Depot.
- Gameplay: Made small bunkers render outlines.
- Gameplay: Fixed basements that couldn't be exited.
- Gameplay: Fixes for loot being out of bounds on multiple maps.
- Gameplay: Fix for temp metal barriers not checking valid vault positions.
- Gameplay: Fix for non colliding wall in store.
- Gameplay: Fix for zombies spawning on compound roofs.
- Gameplay: Fix some jumpable sections in Hell end maps that could cause collision issues.
- Gameplay: Various object placement adjustments and fixes based on player submitted bug reports.
- Graphics: Carried weapons and supply bags will now render outlines when occluded by the environment.
- Quest: "The Warehouse": Fixed an issue where it was not possible to complete the "Find the explosives" objective if you placed some explosives before collecting all the explosives.
- Tutorial: You can no longer vault or jump over the sandbag barricade to escape the horde!
- Tutorial: It is now easier to shoot over the first sandbag barricade and hit zombies that are reaching over it.
- UI: Fixed an issue in the Supply Store that could cause no items to be displayed.
- UI: Fixed an issue where equipped weapon attachments would not be marked as equipped in the inventory when first opening the inventory in a new location.
- UI: Fixed various issues with the equipped status displayed on weapon attachments in the inventory.
- UI: Fix supply store items sometimes getting stuck with a white overlay.
- UI: Fixed RPG showing incorrect ammo icons.
- Volunteers: The "Scientist" loadout now has three starting items as intended, like all other loadouts.
-----


【新闻翻译】《最后的战役:劫后余生》1.02补丁释出!的评论 (共 条)

分享到微博请遵守国家法律