【缺氧】测试版U46-548219更新公告

大家好,是时候开启公开测试“Whatta Blast”更新了!(注:暂无译名)
我们在完成一个新的流星雨防御建筑,一个充满着奇怪化石的故事特质,以及基于游戏时间掉落的修饰性皮肤(又称蓝图)。游戏本体和眼冒金星DLC都可以玩到。
新的流星爆破炮提供了另一种保护地表建筑免受流星相关损伤的方式:只要流星雨出现在一定范围内,它们就能在其击中基地之前将其击破,避免了撞击后的维修。我们还引入了流星雨频率的自定义选项。
这个建筑所需的爆破弹,其制作需要新的火工技艺技能,以及一个新的复制人特质“岩石迷”,能够在流星雨期间更高效地工作。
一个新的远古标本故事特质包含了一个化石化的外来生物,暗示了发生在缺氧宇宙中其他复制人的事情。
我们之前几批蓝图是通过科雷奖励页面发放的。在这次更新中,我们还是会有一个奖励箱子,且还会基于游戏时间进行额外掉落。
我们非常感谢大家对于测试的帮助!请在论坛分享你的反馈和报告,我们都会读到的并尽可能相应地调整。
以下是目前更新的内容:

特点
• All versions
全部版本
◦ Added Ancient Specimen story trait.
添加了远古标本故事特质
◦ Added playtime-based skin drops.
添加了基于游戏时间的皮肤掉落
◦ Added new cosmetic skins.
添加了新的修饰性皮肤(注:水果主题)
◦ Added Meteor Blaster building.
添加了流星爆破炮
◦ Added Blastshot Maker building.
添加了爆破弹组装机
◦ Added Rock Fan trait.
添加了岩石迷特质
◦ Added "Pyrotechnics" skill which allows Blastshot Making.
添加了允许制作爆破弹的“火工技艺”技能
◦ Supply Closet “Check Shipments” button renamed to "Claim Blueprints" and is now disabled if none are available.
供应柜的“检查货物”按钮重命名为“获取蓝图”,且现在如果没有可用蓝图则会禁用
• Spaced Out! only
仅限眼冒金星
◦ Meteor showers now can be seen on the Starmap traveling to a destination asteroid and can be identified with a telescope.
现在流星雨可以在星图上看到其前往的目的地小行星了,并且可以用望远镜识别
◦ Added Meteor Showers custom game settings.
在游戏自定义设置中添加了流星雨
◦ Added Ice Meteor Shower and Iron Meteor Shower to the Regolith Asteroid.
浮土小行星上添加了冰流星雨和铁流星雨
Changes and Improvements
变更和改进
• All versions
全部版本
◦ Renamed Comets to Meteors.
将彗星重命名为流星
◦ Meteors can be destroyed using the sandbox Destroy Tool.
流星可以使用沙盒的摧毁工具摧毁了
◦ Main menu and Supply Locker now show notifications when you have unclaimed Klei Rewards.
现在如果你有未领取的科雷奖励,主菜单和供应柜会显示通知
• Spaced Out! only
仅限眼冒金星
◦ Changed "Dupe-made Ballistics" to "Interplanetary Payloads" on Space Scanner object detection list, to avoid conflation with Blastshot.
将太空扫描仪物体检测列表中的“人造弹道体”改为“星际载货”,以避免与爆破弹冲突
Fixes
修复
• All versions
全部版本
◦ Fixed Drywall edges not lining up visually when rotated.
修复了旋转的干板墙边缘视觉上不一致的问题
◦ Meteors once again fall from above the buildable area of an asteroid.
流星再次可以从小行星的可建造区域上掉下来了
◦ Fixed a bug where Duplicants would be displayed in Atmo Suits after opening fabricator side screens.
修复了打开制造器侧窗后,复制人会显示为穿着太空服状态的问题
◦ Fixed crash that could occur when manually unequipping a suit while a Duplicant is already in the process of unequipping a suit at a suit checkpoint.
修复了复制人已在太空服检查站卸下太空服的同时手动指定卸下太空服导致的崩溃
◦ Fixed bounding box of Dream Journal being larger than the artwork.
修复了梦境日志的边界框比贴图更大的问题
◦ Fixed a bug where some effects like the disinfect cloud were visible from another asteroid in the black void.
修复了一些特效,比如消毒喷雾,会在另一个小行星的黑色虚空中看到的问题
◦ Fixed crash when loading unofficial translations using smart quotes or ellipses.
修复了加载使用了花括号或省略号的非官方译文导致的崩溃
◦ Fixed issue causing incorrect rendering at world boundary when running on OpenGL.
修复了运行在OpenGL时世界边界渲染错误的问题
◦ Fixed an issue allowing dead Duplicants to satisfy task skill requirements.
修复了死亡的复制人能满足任务技能需求的问题
• Optimizations
优化
◦ Reduced memory usage when loading animations when the game starts.
降低了开始游戏时加载动画的内存使用
◦ Reduce memory usage of the animation data.
降低了动画数据的内存使用
◦ Improved worldgen speed.
提高了世界生成速度
• Modding:
模组
◦ Remove TagBits and its last remaining uses.
移除了TagBits,与其最后剩余的使用
◦ Fixed an issue with WearableAccessorizer serialization causing some modded saves to crash on load even when mods are disabled.
修复了WearableAccessorizer序列化导致一些带模组的存档在模组禁用时加载会崩溃的问题
◦ Renamed worldgen template spawning rules "optional" flag to "ignoreIfMissingTag" which is only used in DistanceFromTag tagcommands. In order to not break existing worldgen mods, it is assumed that AtStart tags on worlds without a starting template can be skipped.
世界生成模板规则“optional”标记重命名为“ignoreIfMissingTag”,仅用于DistanceFromTag标记命令。为了不破坏现存的世界生成模组,其假设没有起始模板的AtStart标记的星球可跳过
• Base game only
仅限游戏本体
◦ Fixed Duplicants returning from a space mission not visually displaying their Atmo Suit.
修复了从太空任务返回的复制人不显示其气压服的问题
• Spaced Out! only
仅限眼冒金星
◦ Fixed an issue where the unbuildable area above an asteroid was incorrect on some asteroids.
修复了小行星上方的不可建造区域在一些小行星上不正确的问题
◦ Fixed Duplicants exiting a Trailblazer Lander wearing a suit not displaying correctly.
修复了离开先锋着陆器的复制人所穿的太空服显示不正确的问题
◦ Rockets will now be shown in the unbuildable zone while they are launching or landing, and will go out of the screen instead of being cut out by the red zone.
现在火箭发射或着陆时会显示在不可见在的区域中并走出屏幕范围,而不是被红色区域截断