20230830_Crows Corner 暗鸦角落 Q&A | 【火炬之光:无限】

Crows Corner Community FAQ - August 30——https://www.taptap.io/post/6216848

以下由GPT翻译自英语
8月30日 暗鸦角落 常见问题解答
Q:当一块石板具有与天赋点匹配的词缀神圣效果限制时,如果您选择了该天赋点,它会堆叠一次吗?例如:+1所有技能等级。
A:它们会堆叠。
Q:我想知道开发团队的理念。你们更倾向于 nerf 过强的东西,还是试图提升其他相似力量水平的东西?
A:这需要具体情况具体分析,调整逻辑是基于问题的根本原因而不是结果。例如,在上一季中,强大的回避建造通过“额外+(16-25)% 来自胸甲的防御”叠加了大量的回避,超出了我们的预期。因此,结合其他设计因素,我们进行了全面评估并决定调整算法机制,将一些倍增叠加改为加法叠加。但是,当考虑现有英雄及其特性时,我们通过调整机制和数值来加强它们,使它们也能适应当前环境和实力。
Q:韩国翻译似乎存在许多错误。存在不适当的词语、技能名或特征的不一致,以及未翻译的描述。这些问题经常给新用户和现有用户带来很多困惑。因此,您是否考虑招募用户帮助翻译或审核?
A:如果玩家发现翻译问题,他们可以在 Discord 的 "translation-feedback" 频道提供反馈,我们将定期收集玩家对这些问题的反馈。
Q:“最近你们说摧毁者技能在一个赛季后会受到一些关注。然而,大地之怒技能也具有相似但影响较小/重要性较低的蓄力机制。此外,法术爆发和大地之怒的蓄力都具有稀少使用技能的额外奖励的基本思想,但是法术爆发好了 100 倍。你们对大地之怒的蓄力满意吗?还是我们可以期待对它们进行一些改变?”
A:我们对此也不太满意,但目前没有时间进行优化,因为我们在 SS2(第四赛季)上有很多任务要完成。我们将在 SS3(第五赛季)重新审视整个大地机制。
Q:1)你们会为现有英雄添加第三个特性吗? 2)特性系统让新手感到困惑,他们经常认为购买后可以选择一个等级英雄的另一个特性。请为他们添加有关特性系统的更多信息(或将特性改为可切换的类似 PoE 升职的规格)。 3)在圣物和记忆中,出现了 "专长" 而不是 "特性" 这个词。这是什么意图?
A:1. Gemma 现在拥有第三个特性。 2. 目前不会进行调整,因为英雄特性代表英雄在另一个故事情节中的可能性,这与职业转变不同。 3. "专长" 和 "特性" 都指的是 "特性",这是一个措辞上的错误。
Q:由于衰减作用,玩家只能看到指挥评级的抖动数字。每秒增加更多的指挥感觉就像在池塘中投石子:会出现一些波动,但水位仍然不变。你能详细说明一下这种衰减的计算方法吗?例如每秒获得 10 点指挥的平均伤害增加是多少?你能否修订衰减规则(值、频率、计算顺序),以便我们可以看到有意义的增益数值?
A:我们将在新赛季的帮助手册中解释这种机制的运作方式。
Q:合作模式是取消了还是会在今年晚些时候推出?
A:多人模式仍在优化中,目前没有明确的时间表。请参考我们的官方公告获取更新信息。
Q:使用弓箭攻击时,哨兵触发爆发技能没有任何效果,因为它只适用于近战武器。所以爆发(攻击)会移除 Darkchaser 加成。这是故意的还是不是?
A:我们检查过后发现这应该是一个错误。我们将使其与描述相符,使得只有在使用攻击技能时才会失去增益。
Q:在下个赛季中,关于词缀计算堆叠的变化不清楚是否也会影响例如来自胸甲的额外 30% 闪避。例如,如果我有 4 块神圣角落各自具有这个词缀,你能确认总加成是 1.3^4=2.85(额外 185% 闪避)还是 30%x4=120% 额外闪避?
A:它是加法叠加的。
Q:嗨。关于 "相同" 词缀提供的计算加成,Ian 在直播中说:“计算加成将会被相加”。有三种不同的解释。改变是否会影响:- 仅适用于 "+X% 每 Y 层额外属性" 的词缀,就像示例一样;- 同名但在不同物品/天赋上的相同词缀,比如两块具有相同节点(尤其是防御节点)的神圣角落;- 针对相同属性的所有额外加成首先相加(比如 "对生命的额外伤害")?
A:在相同词缀内部,它是加法叠加的;对于相同名称但是不同词缀的情况,仍然是乘法叠加。大多数减伤词缀是乘法叠加的,并且我们将为仍然保持乘法叠加的所有词缀添加解释。
Q:预计会有哪些变化以避免基础数值?相关物品(Dumb Voice、Skin of Malice)的增益看起来很大。
A:我们会控制这些属性的规模。对于回避,我们将[额外+%胸甲闪避]改为[+%胸甲闪避],从乘法变为加法。
Q:怪物从他们的护甲中获得的减伤有多大?请至少提供一些大致数值,敌人的护甲会减少玩家的元素或侵蚀伤害吗?
A:敌人的护甲机制与玩家相同,因此它也会减轻元素和侵蚀伤害。最高级别的怪物对所有类型的伤害有 50% 的减少,其中物理伤害完全来自护甲,元素和侵蚀伤害来自抵抗。
Q:在平衡调整中有一句话,说:“在先前版本中,这两个技能总共可以召唤 6 个机械卫兵,但现在只能召唤 4 个。”这是否意味着合成单位的默认最大数量从 6 降低到 4?
A:不,合成单位的默认整体最大数量仍然是 6,在即将到来的赛季中,如果放置了两个相同的召唤技能,例如守护者,这两个技能将共享召唤最大值。例如,第一个技能的可召唤数为 5,则您最多只能使用这两个技能召唤 5 个随从,或将技能的可召唤随从数更改为 6。在本赛季,玩家可以通过使用两个召唤技能以 "3+3" 的方式在 Mechanic Modification 中召唤 6 个随从,但在即将到来的赛季中,这将是不可能的。为了补偿,我们将增强随从的其他方面。
Q:新的 Soul Candles 系统,我们最多能在技能上插入多少个 Soul Candles?在直播中只显示了每个技能的 2 个插槽。它总共只有 2 个 Soul Candles 吗?对于每个主动技能插槽是 2 个插槽吗?还是每个主动技能和被动技能插槽都是 2 个插槽?
A:最多可以解锁 2 个灵魂蜡烛,每个插槽一个灵魂蜡烛。
Q:在平衡更改中有一行说:“过载删除词缀:+30% 攻击和施法速度,+10% 几率造成双倍伤害”,适用于 Moto - Order Calling 和 Moto - Charge Calling。那种措辞对我个人来说不清楚和令人沮丧。其他英雄的变化中有像 "删除词缀" 和 "新增词缀" 这样的说法。但是在 Moto 的情况下,我个人认为那些措辞“过载删除词缀:+30% 攻击和施法速度,+10% 几率造成双倍伤害”就好像在过载状态到期后给予随从这些效果。我是正确的还是调整英雄变动中措辞不一致?
A:不,本赛季的 Overload 基本描述写有效果。在即将到来的赛季中,我们会移除过载的某些效果并添加新的效果,但过载机制将保持不变,随从在获得过载后会得到增益效果。
Q:在公告直播中展示了新的Netherrealm变化。您能分享更多关于Netherrealm游戏循环的信息吗?对于对峙期间地图上的卡片,不太清楚情况。一个区域只会派发3张混乱卡片吗?我们如何在游戏中获得更多的混乱卡片?我们如何准确获得混乱卡片以推进游戏进度?我们需要完成具有混乱卡片的确切地图才能使其进度+1,还是完成该区域的任意地图都会使所有卡片的进度+1?
A:在每个区域开始时,将派发3张混乱卡片。每张混乱卡片都有自己的进度要求才能生效,共有三种类型:2/4/6。举个例子,如果你玩了一张需要4点进度的混乱卡片,剩下的两张混乱卡片会先消失,被玩过的混乱卡片会随机出现在另一关卡中。你只能继续玩同类型的混乱卡片,直到其进度完成,然后会立即派发3张新的混乱卡片。
值得注意的是,在进度未满之前,混乱卡片只会生效于掉落数量奖励,而附加效果不会被激活。拿之前的例子来说,有一张进度为4的混乱卡片,其附加效果是关卡中出现N个宝箱。因此,在你玩这张混乱卡片的前3次,只会生效于掉落数量奖励。当你第4次玩它时,附加效果就会触发:关卡中会出现N个宝箱。
这种设计的主要目的是减轻玩家的负担。我们希望玩家不要过于频繁地思考,而是每隔几个关卡思考一次。
Q:
关于“快乐之焰”宝石(品牌),“收割净化”是否有助于使其更强大?还是这是一个不同的伤害加成?
关于新技能“射箭之约”,是否对冰霜核心等守卫技能有帮助?
在补丁说明中提到,优良余烬和珍贵余烬将不再用于合成,这意味着它们会过时吗?那么,除了终极余烬之外,我们将使用哪种货币?
A:
“收割净化”确实会有帮助,但我们希望您能发现更多详细的组合方式。
只要是投射物技能,它将会有帮助。
还有“真理余烬”,它具有与之前相同的效果。
Q:Drapion Lady是一个专注于灵力法师的传奇契约精灵,提供了+40%的灵力法师之源效果。新的灵力法师英雄-艾丽丝会禁用灵力法师之源的增益效果,这使得Drapion Lady契约精灵变得无用。您有计划让Drapion Lady契约精灵再次对艾丽丝有用吗?
A:目前没有调整计划。
Q:
我知道祝福是通过制作配饰来添加的。我可以像之前的“混沌终结”一样使用多个祝福吗?(“混沌终结”最多可以有3个专注祝福+1)
在第三赛季中,珍贵余烬只能应用一个技能等级。然而,在第四赛季中,已知终极余烬的选项可以无限应用。在第四赛季中,是否可以创建以前在同一类别中分组的选项?(例如:召唤等级+闪电等级)
是否可以知道在定制物品的第一个选项中消耗的物品?通过当前发布的视频,我们知道从3个选项到4个选项时需要1个火焰元素,从4个选项到5个选项时需要3个火焰元素。
我了解到制作终极余烬选项的成功率为包括 t0 在内的 5%。失败的情况下,材料是否会消失?此外,终极余烬是否进入定制过程?
感谢您推出的使下个赛季更有趣的补丁。
A: 1)戒指上只能有一个最大祝福限制修饰。 2)珍贵余烬已被移除,终极余烬只能用于T1到T0的升级中。大部分制作过程现在不会消耗余烬。 3)重新锻造需要3个火焰元素,目标定制的成本不会随当前装备上附加属性的数量增加而增加。 4)终极余烬的功能已完全改版,只能用于T1到T0的升级中。升级成功率为100%,但将随机移除装备上的其他属性之一。装备不会消失。所有终极属性都已添加到常规属性池中(除了我们认为效果较小的一些属性),并且进行了力量平衡,可以进行有针对性的定制。
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本期兑换码:ss2cc
(兑换截止时间:2023年8月30日23:59)
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原文
8/30 crows corner FAQ
Q: When a slate has a divinity effect limit for an affix that matches a talent point, will it stack once if you also chose that talent point? Ie : +1 all skill levels
A: They do stack.
Q: I was wondering about the philosophy of the development team. Do you guys tend to lean towards nerfing things that are overtuned, or try to bring things up to similar power levels?
A: This needs to be looked at specifically, as the adjustment logic is based on the root cause of the issue, not the result. For example, in the last Season, the outstanding Evade build, which stacked a large amount of Evasion through "Additional +(16-25)% Defense from Chest Armor," was beyond our expectations. Therefore, in combination with other design aspects, we comprehensively evaluated and decided to adjust the algorithm mechanism, changing some of the multiplicative stacking to additive stacking. However, when looking at existing Heroes and their traits, we strengthened them by adjusting the mechanism and values so that they can also adapt to the current environment and strength.
Q: The Korean translations seem to have quite a few errors. There are inappropriate words, inconsistent skill names or traits, and descriptions left untranslated in English. Often, these issues cause a lot of confusion for both new and existing users. Therefore, are you considering recruiting users to help with translations or reviews?
A: If players find translation issues, they can provide feedback in the translation-feedback channel on Discord, and we will regularly collect player feedback on the issues.
Q: "Recently you've said that Demolisher skills will have some care in a season after. However there are also Terra skills with quite similar but less impactful/important charge mechanics. Moreover Spell Burst and Terra charges have the same base idea of bonus received for rare use of a skill, but Spell Burst is 100 times better. Are you happy with Terra charges, or we may expect some changes for them as well?"
A: We are not quite satisfied with it either, but we don't have time to optimize it for now, as we have a lot on our plate for SS2 (Season 4). We will re-examine the entire ground mechanics in SS3 (Season 5).
Q: 1) Will you ever add third traits for existing heroes?
2) Trait system confuses newcomers, they often think that another trait can be selected by a leveled hero after purchasing. Pls, add more info about the trait system for them (or revamp traits into togglable spec like PoE ascensions).
3) There is wording "specialization" instead of "trait" unique for relics and memories. What's the intention of it?
A: 1. Gemma now has Trait 3.
2. There will be no adjustments for the time being, as Hero Trait represents the possibility of the Hero in another storyline, which is different from the job change.
3. "Specialization" or "trait"all refer to “trait”, there is a mistake in the wording.
Q: Players can see only twitching numbers of Command rating due to its decay. Adding more Command per second feels like throwing stones in a pond: there are some waves, but the water level is the same. Could you provide us detailed info on calculation of this decay? What is the average dmg increase gained from say 10 Command/sec?Could you revise the rules of decay (value, frequency, order of calculation), so we can see a meaningful number in buff?
A: We will explain the operation of this mechanism in the help manual for the new season.
Q: So is coop scrapped or is it coming later this year?
A: Multiplayer mode is still being optimized, and there is no definite timeline for now. Please refer to our official announcements for updates.
Q: While using bow attack sentries trigger Burst, it does nothing because it only works with melee weapons. So Burst(attack) removes Darkchaser buff. So is this intended or not?
A: We checked and this should be a bug. We will make it conform to the description, so that the buff will only be lost when using attack skills.
Q: With the next season changes to affix calculations stacking, it is unclear if it also affects affixes like +30% additional evasion from chest armor. For example if I have 4 divinity corners each with this affix, can you confirm if the total bonus is 1.3^4=2.85 multiplier (185% additional evasion) or 30%x4=120% additional evasion.
A: It is additive.
Q: Hi. There are few disputes on incoming changes:
1) At the stream Ian said calculated bonuses provided by the _same_ affixes are added together" about multiplicative modes and there are 3 different interpretations. Will changes affect:- only affixes "+X% additional stat per Y layer" as were examples;- also identical affixes on different items/talents, like 2 divinity slates with the same nodes, especially Defense ones;- all additional bonuses to the same stat will add first (like "additional dmg to Life" do)?
2) What changes are expected to avoid base numbers? Related items (Dumb Voice, Skin of Malice) buffs look huge.
3) How big is mitigation, monsters gain from their armor? Tell at least some rough value, pls. Will enemy armor reduce player's Elemental or Erosion damage?
A: 1) Within the same affix, it is additive, for the same name but different affixes, it is still multiplicative. Most damage reduction affixes are multiplicative, and we will add explanations for all affixes that still maintain multiplicative stacking.
2) We will control the scale of such attributes. For evasion, we changed [Additional +% Chest Armor Evasion] to [+% Chest Armor Evasion], changing it from multiplicative to additive.
3) The enemy's armor mechanism is the same as the player's, so it will also mitigate elemental damage and erosion damage. The highest level monsters have a 50% damage reduction for all types of damage, with the physical damage reduction coming entirely from armor, and the elemental and erosion damage reduction coming from resistance.
Q: There's a statement In Balance adjustments that sais: "In the previous version, these two skills could summon a total of 6 Machine Guards, but now they can only summon 4." Does this also mean that the overall default Maximum of synthetic troops is reduced from 6 to 4?
A: No, the default overall maximum of synthetic troops will remain 6, but in the coming season, if you place two same minion skills, like guardians, these two skills will share their summon maximum. For example, the summonable number of the first skill is 5, then you could only summon at most 5 minions with these 2 skills, or you change the skill summonable minions number into 6. In this season, players could summon 6 minions with Mechanical Modification by using 2 summoning skills in the way of “3+3”, but in the coming season this will be impossible. For compensation, we will buff some other aspects of minions.
Q: There's this new system with Soul Candles. How many Soul Candles can we socket into our Skills overall? In the live stream there were only shown 2 Sockets for 1 Skill. Is it overall only 2 Soul Candles? Is it 2 sockets for EVERY active skill slot? Or is it even 2 sockets for EVERY active and passive skill slots?
A:You could unlock 2 soul candles at most, with one soul candle for each slot.
Q: There's a line in Balance changes that says: "Overload Buff Removal Affix: +30% Attack and Cast Speed, +10% Chance to Deal Double Damage" for both Moto - Order Calling and Moto - Charge Calling. That wording is unclear and frustrating for me personally. The same changes for other heroes there're statements like "Remove Affix" and "New Affix Added". But with Moto I personally may think of those lines ``Overload Buff Removal Affix: +30% Attack and Cast Speed, +10% Chance to Deal Double Damage" as if it gives those effects to Minions on Overload status expiring on the Minions. Am I correct or is it just inconsistent wording throughout the Hero adjustment changes?
A: No, in the basic description of Overload this season writes the effect. In the coming season, we remove some effects of overload and add new effects, but the overload mechanic will stay the same, minions will get buffed after getting overload.
Q: There is a showcase of new Netherrealm changes in the announcement stream. Can you share more about the Netherrealm gameplay loop? It is unclear what's going on with the cards on maps during a round of confrontation. Are there only 3 Confusion cards being dealt to a region? How do we get more confusion cards on the plane? How do we exactly gain Confusion cards to progress? Do we need to complete the exact map with this confusion card to +1 progress on it or do all cards get +1 when we complete ANY map on that region?
A:At the beginning of each region, 3 Chaos Cards will be dealt. Each Chaos Card has its own progress requirement to take effect, with 3 types: 2/4/6. For example, if you play a Chaos Card that requires 4 progress, the remaining two Chaos Cards will disappear first, and the played Chaos Card will randomly appear in another level. You can only continue to play this type of Chaos Card until its progress is completed, and then 3 new Chaos Cards will be immediately dealt.
It is worth noting that before the progress is full, the Chaos Card will only have the drop quantity bonus take effect, but the additional effects will not be activated. Taking the previous example, there is a Chaos Card with a progress of 4, and its additional effect is that N treasure chests appear in the level. So, for the first 3 times you play this Chaos Card, only the drop quantity bonus will take effect. When you play it for the 4th time, the additional effect will be triggered: N treasure chests will appear in the level.
The main purpose of this design is to reduce the burden on players. We hope that players will not think too frequently but instead have a slight thought every few levels.
Q: 1. About Gemma Flame Of Pleasure (Branding) does Reap Purification help this to become more stronger? Or is it a different damage multiplier?
2. About New skill Archery Bond- does this help for sentry skill like frost core?
3. On the patch notes it's said that fine embers and precious embers will not be used for crafting, does this mean this will be obsolete? Then, what currency will we use other than ultimate embers?
A:1) It will indeed help, but we hope you will discover more detailed combinations.
2) As long as it is a projectile skill, it will be helpful.
3) There is also Truth Ember, which has the same effect as before.
Q: Drapion Lady is a Spirit Magus focused Legendary pactspirit that gives +40% Origin of Spirit Magus effect. New Spirit Magus focused Hero - Iris disables Origin of Spirit Magus buff which makes Drapion Lady pactspirit useless. Do you have plans to change the pactspirit to be useful again for Iris?
A:There are no plans to adjust for the time being.
Q:1. I know that blessings are added to accessories by crafting. Can I use multiple blessings like the previous Chaotic Ending?(Chaotic Ending can have up to 3 Concentration Blessing +1.
2. As of season 3, only one skill level could be applied to Precious Ember. However, in Season 4, Ultimate Emberd's options are now known to be applied without limits. In Season 4, Precious Ember also wonders if it is possible to create options that were previously grouped in the same category. (Ex: Summon Level + Lightning Level)
3. Is it possible to know the goods consumed when customizing from the first option of an item? Through the currently released video, it is known as 1 Flame Elementium when going 3-> 4 options, and 3 Flame Elementium when going 4-> 5 options.
4. I know that the chance of success when making Ultimate Ember's options is 5% including t0. Does the material just disappear in case of failure?Also, does Ultimate Ember go into customization?
Thank you for making a patch that makes next season fun.
A:1) There can only be one blessing upper limit affix on a ring.
2) Precious Ember has been removed, and Ultimate Ember will only be used in T1 to T0 upgrades. Most of the crafting process will not consume Ember now.
3) Reforging costs 3 FE, and the cost of targeted crafting does not increase with the number of affixes on the current equipment.
4) The function of Ultimate Ember has been completely redone and will only be used in T1 to T0 upgrades. The success rate of upgrading is 100%, but it will randomly remove one of the other affixes on the equipment. The equipment will not disappear. All Ultimate affixes have been added to the regular affix pool (except for some affixes that we think have little effect), the strength has been balanced, and targeted crafting can be done.