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【策划开始研究整治道具市场】DNF美服5月13日官方直播剧透:像素勇士传说,装扮复合2

2022-05-13 12:57 作者:wujiuqier  | 我要投稿

观众朋友,中午好,这里是DNF美服吧播出的由DressUpFighterOnline总结的5月13号的官方直播剧透,欢迎各位收看。

来看详细报道。


Content 内容

No new content coming. Although Japan has scheduled 110 cap for July 12th, so hopefully it won't be much longer for DFOG.

1. 无版本内容。尽管日服已经确认7月12日更新一百一十版本,作者猜测美服应该也不远了。


Events 活动

Honey Time Event

Daily rewards include:

Town Movement Speed Potion

Single-use Rune Combiner

Single-use Stigmatic Talisman Combiner

[ALO] Fatigue 156 Recovery Potion (for the next event)

Cumulative rewards include:

[ALO] Fatigue 456 Recovery Potion (for the next event)

Random Unique Rune Box (Your Class)

Random Unique Capella's Stigma Talisman Box (Your Class)

Talisman Readjuster

2. 站街挂机活动。每日奖励:城移速药剂,符文合成器,护石合成器,像素勇士传说体力药剂(156点)。累积奖励:像素勇士传说体力药剂(456点),神器符文随机礼盒(当前转职),神器护石随机礼盒(当前转职),护石调整装置。

Arcade Legend Online: The Breath of MJ

This sequel uses the same concept as the original. In this edition, instead of raising multiple characters and have no control over where they go, you now control the character. In a nutshell, you collect materials, craft stuff, then clear higher level dungeon. Ya know, basically like every MMORPG out there.

Full information in this [Korea] Bit and Legend post along with its BGM

Here's a Playthrough Playlist by Jangji

Here's the reward shop: Biggest rewards include Watcher in the Rift Unlimited Ticket Box, ALO Creature Box and ALO Apostle Creature Exclusive Bead

3. 像素勇士传说:国服去年更新过的活动。这一次,轮到我们自己控制像素勇士在像素世界里冒险啦!冒险家控制的像素勇士可以在像素世界中自由活动,攻击怪物什么的都需要冒险家自己动手啦,击杀怪物就会消耗疲劳值,但是被怪物击倒的话就要回城休养咯~在休养结束前只能在城里活动。除了手动控制外,还可以让像勇士自动战斗,方便各位想偷懒的冒险家!每天完成各种成就后,即可领取对应的奖励,此外还有累积成就与区域成就可以完成,都只能完成1次。使用像素碎片可以在NPC购买奖励。像素碎片兑换奖励比较好的有裂缝注视者无限通行证,像素勇士宠物礼盒,像素勇士宠物专属宝珠:暴伤12%,名望159,辅助职业BUFF技能Lv+1.

Arcade Legend Online Community Contest

Tell us your secrets on how to become a hero of ALO

4. 像素勇士传说攻略征集活动:欢迎告诉大家关于如何成为像素勇士英雄的秘密。


Sales 商业更新

Avatar Compilation Package

This time is Valhalla package

New items in coin shop include Valhalla hidden weapon avatar and rare avatar. You can see what they look like in the original package.

5. 装扮复合礼包:本次复出瓦尔哈拉装扮。礼包硬币兑换新增瓦尔哈拉至尊武器装扮(5个硬币),瓦尔哈拉至尊稀有装扮套装礼盒(5个硬币,仅限男鬼剑士、女鬼剑士和黑暗武士)。

Others 其他

The 8th DFO Fanart Contest is still going

6. 第8季美服同人大赛仍在进行。


DFO Twitch Drop Event still going until weekly maintenance next week (May 17th)

7. 下周5月17日更新后收看直播掉宝活动就结束了,没领到想要的奖励的要赶紧了。


Q&A 问答

The coin distribution in the last 2 packages has been horrible. While the free pass is cool and you guys probably had god intentions with it, it ultimately led to a huge shortage of coins and every good item being much more p2w than usual, because there's O incentive to buy multiple packages. This should be avoidable with a better coin shop and/or more coins per pack. Coins are 28m currently, that means a BiS aura is at least 280m gold. Please let that sink in for a minute and give a better reason for multiple purchases in the future. Also, the gap BiS items like aura and creature has been drastically in 2022. Snow White Tagor for example was only like 3 months old when it was powercrept by the elven pet.

The dev team has always try to make sale as satisfactory as possible, so there has been a lot of experimentation on sale these days. In this process, RNG based sales are not included for the past few sales. We will try to make sure that there's a even distribution of these type of sale and of course we will keep an eye on your opinion through community questions and stream to see what you guys like or don't like and use these data to create a better sale experience in the future.

8. 前2个礼包中的礼包硬币分发非常糟糕。虽然免费通行证很美好,你们可能有上帝视角的意图,但它最终导致了硬币的巨大短缺,而且每件好的商品都比平常多了氪金,因为没有购买多个礼包的动机。这应该通过更好的硬币商店和/或每个礼包中提供更多的硬币来避免。目前一个硬币2800万,这意味着毕业光环至少得要2.8亿。请让我们了解一下,并给出一个更好的理由,以便将来多次购买。此外,光环和宠物等毕业道具在2022年也大幅提升。例如,银白妲可儿宠物强度3个月之后就被精灵咏叹调礼包宠物碾压。

开发团队一直在努力使销售尽可能令人满意,所以最近在销售中进行了很多实验。在这个过程中,过去几次的销售不包括基于随机抽取的销售。我们将努力确保各类销售分布均匀,当然,我们也将通过线下社区和官方直播来关注你们的意见,看看大家喜欢或不喜欢什么,并利用这些数据在未来创造更好的销售体验。


Friendly reminder to developers that emblem prices are ridiculously high that majority of players can't afford one at the moment. Even silver emblem prices are spiking up high. Maybe its time to make use of black market and mileage shop? Adding emblem boxes to LT is clearly not working.

The supply for avatar emblems are decreasing, and we're going to put events and other sales to supply more emblems for this issue. We're not going to harm the original value of the emblems on the market and the game. So we're going to put this method in the future, but not like in a quick way.

9. 友好地提醒策划,徽章价格高得离谱,大多数玩家目前买不起。就连华丽徽章的价格也在飙升。也许是时候利用黑市和积分商城了?在盒子中添加徽章礼盒显然不起作用。

徽章的供应正在减少,我们将开展更多活动和其他商业更新来提供更多的徽章,以解决这个问题。我们不会损害徽章在市场和游戏中的原始价值。因此,我们将在将来使用这种方法,但是不会很早就实行。


In general, there a lot of issues with inflation within the economy. The coin-based package reward system is really nice, and something the player-base appreciates, however the old style of rng rolling with gold did help remove gold from the economy. Similarly, gold buying is rampant, and there seem to be no punishments for people who actually buy gold (even if it's technically not allowed). If a player needs gold to reinforce, or 10 coins from a package, many will just decide based off the value of the gold in USD, or the package cost in cera, and pick the cheaper option(which is usually buying gold). This hurts the general, or casual player-base, because valuable package items will become even more out of reach for them, as it will cause them to spike in price. Instead, if someone was forced to buy packages to earn gold, that would inject more coins into the economy, and lowering their price. With all that said, I'm wondering if there will be any measures put in place to combat inflation within the economy. If so, do the developers have any ideas?

This is coming from the absence of gold rolling from sale. The dev says they still believe that as the packages are distributed through the auction hall, they still follow the rule of supply and demand to some degree. We also know that as the price of gold drops, it makes the game not fun for our users, and this is a serious issue, so we're looking into various ways to alleviate this situation.

10. 总的来说,美服的市场存在许多与通胀有关的问题。基于硬币的礼包奖励系统真的很不错,玩家群体也很赞赏,但是老旧的金币随机抽取确实有助于回收游戏币。同样,金币交易也很猖獗[鄙人:包括我们吧务组在内很多人是坚决抵制金币交易的],而且似乎对实际购买了金币的人没有惩罚(即使技术上不允许)。如果一个玩家需要游戏币来打造,或者需要从一个礼包中得到10个硬币,许多人会根据金币的真金价值或点券礼包成本来决定,然后决定更便宜的选项(通常是购买金币)。这伤害了大众玩家和正式玩家的基础,因为有价值的礼包道具将变得更加难以获得,这也将导致它们的价格飙升。相反,如果有人被迫购买礼包以赚取金币,这又会给市场注入更多游戏币,并降低其价格。综上所述,我想知道你们是否会有任何措施来打击市场的通胀。如果有,开发者有什么想法吗?

这是因为商城缺少金币流动。开发团队表示,他们仍然认为由于这些礼包是通过拍卖分发的,它们在一定程度上仍然遵循供求规律。我们也知道,随着金币价值的下降,我们的用户觉得游戏不好玩,这的确是一个严重的问题,所以我们正在研究各种方法来缓解这种情况。

本次官方直播的内容就是这样,感谢您收看。有何疏漏谬误之处,不吝指正,鄙人不胜感激。要获取新闻资讯,您还可以关注DNF美服吧和DNF美服吧官方交流群。

翻译:鄙人

原文:DressUpFighterOnline

编辑:鄙人 DressUpFighterOnline

制作:鄙人

发行:DNF美服吧

地美文化传媒

2022-05-13

DFO ExStream总结资讯由美方DressUpFighterOnline作者授权DNF美服吧翻译,转载请注明“DNF美服吧”出处。

【策划开始研究整治道具市场】DNF美服5月13日官方直播剧透:像素勇士传说,装扮复合2的评论 (共 条)

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