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rFactor 2 | 2022 五月更新发布

2022-05-10 00:14 作者:zxd1997  | 我要投稿

其实大大小小的内容之前都已经说完了,今天准时发布,BTCC香爆了,下面做个小搬运总结。汉化将在明天/后天择机更新,新加了不少文案我看。。。

关键更新

新的声音引擎

新的声音引擎带来了不错的新效果,虽然一些老mod可能会引发一些问题。。。。

湿地更新

雨天的各种东西得到了更新

新的粒子效果和火花

火花挺好看的

降档保护和冷却系统

新增了降档保护模拟以及不同冷却系统的拆分,虽然也需要内容配合更新就是了

已知问题

- 火花会影响帧数0.0,调到low例子特效可以暂时关闭

- 车手标志VR下不可用

- MSAA off的时候车手标志景深不对

- spotter可能跳过单词

- 一些地形播放的路肩声音不对

超长更新日志

Steam Build IDs:

Client: 8703241
Dedicated Server: 8703245

General

  • Updated Safety Car added to Retail and ModDev. Old Safety Car removed.

  • Added a visual driving line feature, this can be toggled from settings.

  • Removed texture cache to simplify loading.

  • Added an option to set the amount of water on roads at the start of a session.

  • Increased the rate of RealRoad calculations by approximately x4.

  • Added a server option to disable faster real road calculations, as this adds approximately an extra 4KBps per client to server overheads.

  • Improved real road update rates. They’re now separate per real road property, with wet road having a higher update rate.

  • Minor update to default weather conditions for different profiles (Rainy/Overcast/Sunny etc).

  • New algorithm for wet road calculations effecting how quickly surfaces get wet and dry, taking into account drainage, humidity, ambient temperature and sky weather conditions.

  • Updated tyre grip calculations on rubbered in areas when surfaces are wet.

  • Updated how road and rain conditions are reported. Old percentage values now snap to a set percent for each tyre of condition, masking the true absolute condition in the game. The Default HUD has been updated to show a text description.

  • Corrected Rear Flap System default wet weather disable point to work with new weather ranges.

  • Fixed an issue where Cameras constrained to specific paths would not work correctly in replays.

  • Extended Freelook mode to allow control via joypads as well as adjustments of exposure, aperture, sensor size and focus.

Graphics

  • Added spark effects.

  • Decreased interval of Static Mapper updates from 5 minutes to 10 seconds. This should result in smoother lighting changes at dawn / dusk and as weather conditions change.

  • Corrected Sky Colour to remove Cyan effect.

  • Slight adjustments to exposure for sky colour adjustments when sun at it’s highest.

  • Minor Atmospheric Corrections, including linking AirMass to AirPollution.

  • Reducing fog brightness slightly.

  • Reduced Exposure a touch when the sun is around 10 degrees of altitude.

  • Improved cloud selection at different weather settings.

  • Minor cloud texture improvements.

  • Fixed an issue where Clouds would disappear at really high altitudes.

  • Fixed issues with lighting interpolation in sky rendering at Dusk/Sunrise, which would result in jumps in lighting values.

  • Fixed puddle splashes not setting when rain drops are not used (set to off or scene viewer).

  • Fixed lighting on spray during wet conditions, and tweaked particle profile.

  • Updated reflections on PBR Road and Curb Shaders.

  • Updated Rain Particle settings and fixed rendering on ultra wide screens.

  • Passed through particle settings refining Spray, Dust, Smoke and more.

  • Fixed an issue in VR where the scene would over exposure.

  • Fixed an issue in VR where replay mode would not render correctly.

Physics

  • Implemented enhanced cooling system for oil & water. This includes new parameters in the .hdv file. The new model includes:

    • Direct heat transfer between water and oil.

    • Oil radiator.

    • Switchover Thermostat.

  • Separated front and rear brake ducts.

  • Added configurable gear shift protection.

AI

  • Added AI Dry Tyre strategy (Random Dry Tyre in Practice, Softs in Qualifying and try to pick an appropriate tyre for race strategy in race).

  • AI now check if to change Tyre Type just before the pit road entry rather than at the start of the lap.

  • Fixed various issues around AI Tyre Selection when session changes and weather changes – such as not switching to wet tyres when it was dry before but now is wet.

  • Fixed an issue with calculating road conditions when changing session where they would not fully compute.

  • Fixed an issue where cars that don’t allow pit stop refuelling would run a full tank in practice and qualifying.

  • Prevent AI from leaving pits in closed session.

  • Fixed an issue where if there was a set of valid wet tyres, intermediate tyres would default to dry tyres.

UI

  • Always show official sticky servers in the server list even if filters are active.

  • Enabled “Restart warmup” button also when event is in race session.

  • Updated button layout in session controls and setup summary.

  • Added fading out of screen when leaving event or replay.

  • Added condensing of tire name when too long to fit in event standings table.

  • Added help text when hovering over various settings.

  • Added music to showroom.

  • Changed breaking of long chat lines so they only break on full words.

  • Fixed getting stuck in assign control pop-up after assigning tab key.

  • Disabled user text selection everywhere except in text fields.

  • Added highlighting of assigned control key values when hovering over with mouse.

  • Improved transition between different profiles in graphics and gameplay settings menus.

  • Refined styling of car classes in event screen.

  • Refined styling of car classes in fullscreen standings ticker.

  • Disabled “Default max wheel angle” setting when “Max wheel angle mode” is set to automatic.

  • Disabled “Steering wheel range” setting when “Range set by vehicle” setting is enabled.

  • Hid the car selection list when the drive/spectate pop-up is showing when joining a server directly with a join link.

  • Changed searching for cars and tracks so that the list scroll position is kept at the top after search (clearing the search text will scroll to the selected item).

  • Enabled car selection on server during a practice session.

  • Made it possible to add multiple custom graphics profiles.

  • Made it possible to add multiple custom gameplay difficulty profiles.

  • Always sort “All Tracks & Cars” to the top of the list in singleplayer series selection.

  • Added fallback image for showcase tile in case the actual image cannot be loaded.

  • Updated showcase, news and store tiles background image positioning and scaling.

  • Added option to expand server chat window to full height.

  • Setup notes for the highlighted setup (the one you clicked on in the setup list but not yet loaded) are now shown on the setup summary page.

  • Setup notes can now be typed in the setup summary page (the setup still has to be saved to save the changes).

  • When saving a setup, the folder for the current track will be selected by default (instead of the folder of the loaded setup).

  • Removed automatically expanding all found items in car and track selection after search.

  • Added highlighting of selected opponent filters.

  • Fixed multiplayer screen with drive/spectate pop-up showing too soon when using +connect to join a server, and if and when content install is still in progress.

  • You can now select car upgrades directly from the car selection screen without going to the showroom (both in singleplayer and multiplayer).

  • Disabled singleplayer grid position setting if qualifying is enabled.

  • Added two new gearbox graphs:

    • Top speed per gear

    • RPM after upshift

    • The existing graph, gear spacing, is kept as a third option

  • Fixed occasional blank page in the first launch wizard when going to the exit screen and back.

  • Reordered difficulty settings and sliders.

  • Singleplayer RealRoad settings are now enabled only when the weather preset is set to “Scripted”.

  • Renamed “Steering effects strength” setting to “Force feedback direction”.

  • Singleplayer “Race Laps” and “Race Time” settings are now disabled/enabled based on the “Finish Criteria” setting.

  • A singleplayer session can now also be enabled by clicking on the disabled session button in quick event.

  • The “Drive” button now changes to a “Next session” button when session time runs out in singleplayer.

  • skipping the first launch wizard now takes you to the content selection page, instead of skipping the whole wizard. You can also skip the content selection from there.

  • You can now skip the first launch wizard from any page.

Modding

  • Added IBL Visualizer Debug tool to Scene Viewer (already present in ModDev).

  • Added Texture UV Mip Debug tool to Scene Viewer (already present in ModDev).

  • Added AI Vocal Strategy Player File debug option for Mod Dev (Pit Strategies, Tyre Changes and when selected what they are doing – can be expanded in future).

  • Fixed overcast preview mode (note: this is not exactly the same as in game).

  • Updated sample wet masks at Loch Drummond.

Sound

  • New Sound Engine

    • New 3D rendering.

    • Vastly increased amount of simulataneously playing effects.

    • Environmental effects and filtering system.

    • Proper cockpit filtering.

    • Autodetection of open and closed cockpits for environment effects and filtering.

    • Sound effects such as skid, kerbs, gravel, wind, suspension and many more now work online and in replays.

    • Support for full surround sound setups.

    • HRTF support (Binaural headphone experience).

    • Vastly improved VR experience.

    • Backwards compatible.

    • Many new sound effects.

    • Support for trackside broadcast microphones.

    • Every car causes audible ambient noise around the whole track.

    • Brand new, modern, customisable file format with much more freedom for audio designers.

    • Improved debugging tools for dev mode.


新内容

车辆

BTCC!爽了一晚上了,非常舒服的车,但是上手难度有点(前驱没abs,后驱没abs tc,房车赛轮胎及其脆弱,需要很好的保胎,但是push就要吃胎。。好玩的,欢迎加群来玩BTCC联赛

469615851 ::SRFC::RF2/rFactor 2交流群

购买建议:喜欢Q2,钱够的内容的直接买大包 ¥221 https://store.steampowered.com/itemstore/365960/detail/1017/

只想BTCC内容的,车+赛道包¥170 https://store.steampowered.com/itemstore/365960/detail/1019/

只想花最少钱参加联赛的,两个车的车包:¥63 https://store.steampowered.com/itemstore/365960/detail/1018/


购买建议2:因为后续还有更多的BTCC赛道和赛车补全,到时候肯定会继续打大包,如果真的不急又不想比赛,可以等一年后究极大包出来并且打折时候购买

如果想要比赛,又不想亏太多,先买两个车包,剩下出啥都别买,等全出完大包打折时候补全,早买早享受了一年的联赛,又不会因为一直补新的亏太多

397的策略是打小包,早买早享受,出完晚买有打包()

之前都介绍过了,就不细说了

赛道

Donington Park

Brands Hatch

Laguna Seca

比赛系统第三赛季

Season 3

Season 3

Dates | May 9th to June 19th

Series | Rookie Cup, Open Wheel Sprint, Touring Car Challenge, Race of the Season.

Rookie Cup

Car:  Alpine A110 Cup (Steam Workshop: CLICK HERE)

Times: Daily, at the beginning of every hour

Format: 10 minute practice, 10 minute qualifying, 20 minute race

Open Wheel Sprint

Car: Tatuus FT-60 (Steam Workshop: CLICK HERE)

Times: Daily, 30 minutes past every hour

Format: 10 minute practice, 10 minute qualifying, 25 minute race

Touring Car Challenge

Car: Toyota Corolla BTCC / Infiniti Q50 (V37) BTCC (Steam Store: CLICK HERE)

Qualifying: 1x Hot lap split qualifying Monday 9th – Thursday 12th May / Donington Club

Race: 1 x Race every Friday 21:00 CEST

Hot lap qualifying: This sets the split for the season

Format: 10 minute practice, 10 minute qualifying, race length TBC

Race of the Season

Car: Dallara IR-18 INDYCAR (Steam Store: CLICK HERE

Track: Laguna Seca (Steam Store: CLICK HERE

Date: Sunday 19th June

Time: 21:00 CEST

Qualification: Hotlap competition to run 5 weeks through the season

Number of Drivers: 30

Race Details: 45 minutes, 1 x pitstop – upgrade

总结:汉化过两天搞,更新东西不少加了不少东西。虽然Motorsports Games股票狂跌,虽然外网一片唱衰,虽然说MSG丢了BTCC和Indy授权,但是它们都还给到了rF2,说明丢授权是无稽之谈,但是NASCAR 21的失败给MSG带来了沉重打击,去年买了一堆工作室钱花太多今年可能十分拮据,而且部分开发组在俄罗斯也雪上加霜。。。

但是反观rF2,今年从新新UI开始,到这个版本包含物理画面等更新,在包括BTCC indy等授权内容(虽然包确实挺贵的。。。(没比iR便宜多少 说实话),但是质量还是不错的,希望还是能玩起来来值回票价)

最后再做个宣传,来BTCC联赛,加入469615851 ::SRFC::RF2/rFactor 2交流群讨论详情

rFactor 2 | 2022 五月更新发布的评论 (共 条)

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