rFactor 2 | 2022 五月更新发布

其实大大小小的内容之前都已经说完了,今天准时发布,BTCC香爆了,下面做个小搬运总结。汉化将在明天/后天择机更新,新加了不少文案我看。。。

关键更新
新的声音引擎

新的声音引擎带来了不错的新效果,虽然一些老mod可能会引发一些问题。。。。
湿地更新

雨天的各种东西得到了更新
新的粒子效果和火花

火花挺好看的
降档保护和冷却系统

新增了降档保护模拟以及不同冷却系统的拆分,虽然也需要内容配合更新就是了
已知问题
- 火花会影响帧数0.0,调到low例子特效可以暂时关闭
- 车手标志VR下不可用
- MSAA off的时候车手标志景深不对
- spotter可能跳过单词
- 一些地形播放的路肩声音不对
超长更新日志
Steam Build IDs:
Client: 8703241
Dedicated Server: 8703245
General
Updated Safety Car added to Retail and ModDev. Old Safety Car removed.
Added a visual driving line feature, this can be toggled from settings.
Removed texture cache to simplify loading.
Added an option to set the amount of water on roads at the start of a session.
Increased the rate of RealRoad calculations by approximately x4.
Added a server option to disable faster real road calculations, as this adds approximately an extra 4KBps per client to server overheads.
Improved real road update rates. They’re now separate per real road property, with wet road having a higher update rate.
Minor update to default weather conditions for different profiles (Rainy/Overcast/Sunny etc).
New algorithm for wet road calculations effecting how quickly surfaces get wet and dry, taking into account drainage, humidity, ambient temperature and sky weather conditions.
Updated tyre grip calculations on rubbered in areas when surfaces are wet.
Updated how road and rain conditions are reported. Old percentage values now snap to a set percent for each tyre of condition, masking the true absolute condition in the game. The Default HUD has been updated to show a text description.
Corrected Rear Flap System default wet weather disable point to work with new weather ranges.
Fixed an issue where Cameras constrained to specific paths would not work correctly in replays.
Extended Freelook mode to allow control via joypads as well as adjustments of exposure, aperture, sensor size and focus.
Graphics
Added spark effects.
Decreased interval of Static Mapper updates from 5 minutes to 10 seconds. This should result in smoother lighting changes at dawn / dusk and as weather conditions change.
Corrected Sky Colour to remove Cyan effect.
Slight adjustments to exposure for sky colour adjustments when sun at it’s highest.
Minor Atmospheric Corrections, including linking AirMass to AirPollution.
Reducing fog brightness slightly.
Reduced Exposure a touch when the sun is around 10 degrees of altitude.
Improved cloud selection at different weather settings.
Minor cloud texture improvements.
Fixed an issue where Clouds would disappear at really high altitudes.
Fixed issues with lighting interpolation in sky rendering at Dusk/Sunrise, which would result in jumps in lighting values.
Fixed puddle splashes not setting when rain drops are not used (set to off or scene viewer).
Fixed lighting on spray during wet conditions, and tweaked particle profile.
Updated reflections on PBR Road and Curb Shaders.
Updated Rain Particle settings and fixed rendering on ultra wide screens.
Passed through particle settings refining Spray, Dust, Smoke and more.
Fixed an issue in VR where the scene would over exposure.
Fixed an issue in VR where replay mode would not render correctly.
Physics
Implemented enhanced cooling system for oil & water. This includes new parameters in the .hdv file. The new model includes:
Direct heat transfer between water and oil.
Oil radiator.
Switchover Thermostat.
Separated front and rear brake ducts.
Added configurable gear shift protection.
AI
Added AI Dry Tyre strategy (Random Dry Tyre in Practice, Softs in Qualifying and try to pick an appropriate tyre for race strategy in race).
AI now check if to change Tyre Type just before the pit road entry rather than at the start of the lap.
Fixed various issues around AI Tyre Selection when session changes and weather changes – such as not switching to wet tyres when it was dry before but now is wet.
Fixed an issue with calculating road conditions when changing session where they would not fully compute.
Fixed an issue where cars that don’t allow pit stop refuelling would run a full tank in practice and qualifying.
Prevent AI from leaving pits in closed session.
Fixed an issue where if there was a set of valid wet tyres, intermediate tyres would default to dry tyres.
UI
Always show official sticky servers in the server list even if filters are active.
Enabled “Restart warmup” button also when event is in race session.
Updated button layout in session controls and setup summary.
Added fading out of screen when leaving event or replay.
Added condensing of tire name when too long to fit in event standings table.
Added help text when hovering over various settings.
Added music to showroom.
Changed breaking of long chat lines so they only break on full words.
Fixed getting stuck in assign control pop-up after assigning tab key.
Disabled user text selection everywhere except in text fields.
Added highlighting of assigned control key values when hovering over with mouse.
Improved transition between different profiles in graphics and gameplay settings menus.
Refined styling of car classes in event screen.
Refined styling of car classes in fullscreen standings ticker.
Disabled “Default max wheel angle” setting when “Max wheel angle mode” is set to automatic.
Disabled “Steering wheel range” setting when “Range set by vehicle” setting is enabled.
Hid the car selection list when the drive/spectate pop-up is showing when joining a server directly with a join link.
Changed searching for cars and tracks so that the list scroll position is kept at the top after search (clearing the search text will scroll to the selected item).
Enabled car selection on server during a practice session.
Made it possible to add multiple custom graphics profiles.
Made it possible to add multiple custom gameplay difficulty profiles.
Always sort “All Tracks & Cars” to the top of the list in singleplayer series selection.
Added fallback image for showcase tile in case the actual image cannot be loaded.
Updated showcase, news and store tiles background image positioning and scaling.
Added option to expand server chat window to full height.
Setup notes for the highlighted setup (the one you clicked on in the setup list but not yet loaded) are now shown on the setup summary page.
Setup notes can now be typed in the setup summary page (the setup still has to be saved to save the changes).
When saving a setup, the folder for the current track will be selected by default (instead of the folder of the loaded setup).
Removed automatically expanding all found items in car and track selection after search.
Added highlighting of selected opponent filters.
Fixed multiplayer screen with drive/spectate pop-up showing too soon when using +connect to join a server, and if and when content install is still in progress.
You can now select car upgrades directly from the car selection screen without going to the showroom (both in singleplayer and multiplayer).
Disabled singleplayer grid position setting if qualifying is enabled.
Added two new gearbox graphs:
Top speed per gear
RPM after upshift
The existing graph, gear spacing, is kept as a third option
Fixed occasional blank page in the first launch wizard when going to the exit screen and back.
Reordered difficulty settings and sliders.
Singleplayer RealRoad settings are now enabled only when the weather preset is set to “Scripted”.
Renamed “Steering effects strength” setting to “Force feedback direction”.
Singleplayer “Race Laps” and “Race Time” settings are now disabled/enabled based on the “Finish Criteria” setting.
A singleplayer session can now also be enabled by clicking on the disabled session button in quick event.
The “Drive” button now changes to a “Next session” button when session time runs out in singleplayer.
skipping the first launch wizard now takes you to the content selection page, instead of skipping the whole wizard. You can also skip the content selection from there.
You can now skip the first launch wizard from any page.
Modding
Added IBL Visualizer Debug tool to Scene Viewer (already present in ModDev).
Added Texture UV Mip Debug tool to Scene Viewer (already present in ModDev).
Added AI Vocal Strategy Player File debug option for Mod Dev (Pit Strategies, Tyre Changes and when selected what they are doing – can be expanded in future).
Fixed overcast preview mode (note: this is not exactly the same as in game).
Updated sample wet masks at Loch Drummond.
Sound
New Sound Engine
New 3D rendering.
Vastly increased amount of simulataneously playing effects.
Environmental effects and filtering system.
Proper cockpit filtering.
Autodetection of open and closed cockpits for environment effects and filtering.
Sound effects such as skid, kerbs, gravel, wind, suspension and many more now work online and in replays.
Support for full surround sound setups.
HRTF support (Binaural headphone experience).
Vastly improved VR experience.
Backwards compatible.
Many new sound effects.
Support for trackside broadcast microphones.
Every car causes audible ambient noise around the whole track.
Brand new, modern, customisable file format with much more freedom for audio designers.
Improved debugging tools for dev mode.
新内容
车辆


BTCC!爽了一晚上了,非常舒服的车,但是上手难度有点(前驱没abs,后驱没abs tc,房车赛轮胎及其脆弱,需要很好的保胎,但是push就要吃胎。。好玩的,欢迎加群来玩BTCC联赛
469615851 ::SRFC::RF2/rFactor 2交流群
)
购买建议:喜欢Q2,钱够的内容的直接买大包 ¥221 https://store.steampowered.com/itemstore/365960/detail/1017/
只想BTCC内容的,车+赛道包¥170 https://store.steampowered.com/itemstore/365960/detail/1019/
只想花最少钱参加联赛的,两个车的车包:¥63 https://store.steampowered.com/itemstore/365960/detail/1018/
购买建议2:因为后续还有更多的BTCC赛道和赛车补全,到时候肯定会继续打大包,如果真的不急又不想比赛,可以等一年后究极大包出来并且打折时候购买
如果想要比赛,又不想亏太多,先买两个车包,剩下出啥都别买,等全出完大包打折时候补全,早买早享受了一年的联赛,又不会因为一直补新的亏太多
397的策略是打小包,早买早享受,出完晚买有打包()

之前都介绍过了,就不细说了
赛道

Donington Park

Brands Hatch

Laguna Seca

比赛系统第三赛季

Season 3
Season 3
Dates | May 9th to June 19th
Series | Rookie Cup, Open Wheel Sprint, Touring Car Challenge, Race of the Season.
Rookie Cup
Car: Alpine A110 Cup (Steam Workshop: CLICK HERE)
Times: Daily, at the beginning of every hour
Format: 10 minute practice, 10 minute qualifying, 20 minute race
Open Wheel Sprint
Car: Tatuus FT-60 (Steam Workshop: CLICK HERE)
Times: Daily, 30 minutes past every hour
Format: 10 minute practice, 10 minute qualifying, 25 minute race
Touring Car Challenge
Car: Toyota Corolla BTCC / Infiniti Q50 (V37) BTCC (Steam Store: CLICK HERE)
Qualifying: 1x Hot lap split qualifying Monday 9th – Thursday 12th May / Donington Club
Race: 1 x Race every Friday 21:00 CEST
Hot lap qualifying: This sets the split for the season
Format: 10 minute practice, 10 minute qualifying, race length TBC
Race of the Season
Car: Dallara IR-18 INDYCAR (Steam Store: CLICK HERE)
Track: Laguna Seca (Steam Store: CLICK HERE)
Date: Sunday 19th June
Time: 21:00 CEST
Qualification: Hotlap competition to run 5 weeks through the season
Number of Drivers: 30
Race Details: 45 minutes, 1 x pitstop – upgrade

总结:汉化过两天搞,更新东西不少加了不少东西。虽然Motorsports Games股票狂跌,虽然外网一片唱衰,虽然说MSG丢了BTCC和Indy授权,但是它们都还给到了rF2,说明丢授权是无稽之谈,但是NASCAR 21的失败给MSG带来了沉重打击,去年买了一堆工作室钱花太多今年可能十分拮据,而且部分开发组在俄罗斯也雪上加霜。。。
但是反观rF2,今年从新新UI开始,到这个版本包含物理画面等更新,在包括BTCC indy等授权内容(虽然包确实挺贵的。。。(没比iR便宜多少 说实话),但是质量还是不错的,希望还是能玩起来来值回票价)
最后再做个宣传,来BTCC联赛,加入469615851 ::SRFC::RF2/rFactor 2交流群讨论详情